Heroes and their abilities are fine, no need to change anything
|
3% Heroes and their abilities are fine, no need to change anything
| 1 (4 %) |
Create new top (and intermediate) abilities for classes lacking them (mainly Dreadnought)
|
55% Create new top (and intermediate) abilities for classes lacking them (mainly Dreadnought)
| 15 (56 %) |
Boost existing lackluster abilities (e.g. Rapid Reload, Armor Piercing, Infiltration Squad, Bomb Squad, Tree Crusher)
|
66% Boost existing lackluster abilities (e.g. Rapid Reload, Armor Piercing, Infiltration Squad, Bomb Squad, Tree Crusher)
| 18 (67 %) |
Reduce the upgrade points needed to choose spells to 4 CP except for very strong spells (e.g. Chaos Rift)
|
40% Reduce the upgrade points needed to choose spells to 4 CP except for very strong spells (e.g. Chaos Rift)
| 11 (41 %) |
Reduce the upgrade points needed to choose Casting Points (now, 10 levels and 49 points are needed to reach 85 CP for instance)
|
40% Reduce the upgrade points needed to choose Casting Points (now, 10 levels and 49 points are needed to reach 85 CP for instance)
| 11 (41 %) |
Introduce sub-classes for each class (e.g. Monk, Paladin, Priest for Theocrat) to create new viable hero builds and prevent heroes from having all top class abilities (e.g. Convert and Divine Justicar would be in 2 different sub-classes)
|
44% Introduce sub-classes for each class (e.g. Monk, Paladin, Priest for Theocrat) to create new viable hero builds and prevent heroes from having all top class abilities (e.g. Convert and Divine Justicar would be in 2 different sub-classes)
| 12 (44 %) |
Slightly increase the cost of very good and always used abilities (e.g. First Strike, True Sight, Tireless, etc.)
|
33% Slightly increase the cost of very good and always used abilities (e.g. First Strike, True Sight, Tireless, etc.)
| 9 (33 %) |
Rework the starting items to provide equal XP opportunities for all classes (e.g. 3-shots options for Dreadnought and Warlord) and limit the interest to kill starting heroes for their weapon (e.g. items replaced by skills, which cannot be stolen)
|
51% Rework the starting items to provide equal XP opportunities for all classes (e.g. 3-shots options for Dreadnought and Warlord) and limit the interest to kill starting heroes for their weapon (e.g. items replaced by skills, which cannot be stolen)
| 14 (52 %) |
Let heroes start with no combat spell but give them a few upgrade points on level 1 to compensate |
29% Let heroes start with no combat spell but give them a few upgrade points on level 1 to compensate
| 8 (30 %) |
Voix totales | | 27 |