MARKYMARK 14/01/2019 11:24 am Got such Quests with dwellings, but this kind of quests make less sense, because races are without attitude (make no sense to destroy any cities).
MARKYMARK 14/01/2019 11:26 am With Attitude then you can not mix orcs and elfs (example), will be help in the mind control issues. And then rise such quests sense
Hiliadan 14/01/2019 11:32 am You got a Raze city Quest from a Dwelling? When?
MARKYMARK 14/01/2019 11:34 am Often from Archons or Dragons.
MARKYMARK 14/01/2019 11:36 am but not sure. but can check it, when i got one. But i think it is not at start, more in endgame.
Hiliadan 14/01/2019 12:35 pm Yeah, I would be interested to get screenshots and save games if it happens again*
marcuspers 14/01/2019 12:38 pm Yeah, the evil giants or archons that sometimes ask for this. Dragons are usually good and dont offer quests like this
MARKYMARK 14/01/2019 12:58 pm look the Screens from Hiliadan: Fairies, and fairies are not evil.
marcuspers 14/01/2019 01:15 pm I think that's a real exception, and only because it make the fey's domain smaller. But fair point, also other dwellings can offer a "raze domain" quest.
Hiliadan 14/01/2019 05:03 pm My screenshot comes from a game where I forced the Fey to give that Quest though. They had only 2 Quests to select from, instead of the usual 11
marcuspers 14/01/2019 06:01 pm I think for pbem, where you dont play "live", is the most fair when you cant gang up on a single player, just because "you move first". In live games you usually move simultaneously hence why it makes a big difference in classic pbem turns. As for EQs, as they are at the moment I agree that they should be turned off, but I'm pretty sure it can be modded to remove the most unbalanced ones, namely monoculture, heroic skill, sage and paragon.
marcuspers 14/01/2019 06:01 pm The rest are pretty balanced and can be used fairly in pbem, I believe.Imperial residence and eternal cities can be debated if good or not.
Hiliadan 14/01/2019 06:04 pm Did I miss some messages?
marcuspers 14/01/2019 06:15 pm Didnt want to ruin a game blog with general discussions
Hiliadan 14/01/2019 06:16 pm Ok you mean the 2vs1 discussion of Dread & co?
Hiliadan 14/01/2019 06:18 pm https://www.the-battlefield.c... Yeah, I guess EQ could be improved but it's a shame the devs made them "first to reach gains benefits". Could have been better if it was "best on this get benefit" so it could shift during the game. E.g. the player with the most city from one race at any given time gets a bonus
marcuspers 14/01/2019 06:51 pm That could be one way. But for example when you play with EQ skill and someone gets heroic skill, and max level is 15, then that becomes simply too good to include. I guess Triumph didnt intended to have max lvl 15 more like 25 and then it becomes less imbalanced. Same with the "first to 8 cities", the second player gets nothing, maybe 1 t3 and a t2 for 1st, 1 t2 and t1 for second and a t1 for 3rd, and same for pure good/evil would become more balanced
MARKYMARK 15/01/2019 08:03 pm Got a quest from an orc City. -> https://steamcommunity.com/sh...
Hiliadan 15/01/2019 09:40 pm That's very weird Markymark. I NEVER had any and never heard anyone getting any before. And you get one on turn 25. In theory you shouldn't meet the requirements to get one. Do you have the save game? Is it a PBEM game,
Hiliadan 15/01/2019 09:50 pm Posted phirpo's feedback on Flying/Floating units on the forum: v
Hiliadan 15/01/2019 09:50 pm https://forum.paradoxplaza.co...
Hiliadan 15/01/2019 09:52 pm I like the "cannot heal" over water for Flying units (implemented through a -6HP/turn over Water)
MARKYMARK 15/01/2019 10:12 pm no, not saved at this Moment, a normal game mit with pbem mod.
Hiliadan 15/01/2019 10:13 pm Ok next time please save, I'd like to analyze the conditions to trigger such quests
gladis 15/01/2019 10:28 pm Take care the -6 is not calculated before the healing. Additionally, DM units could die
gladis 15/01/2019 10:29 pm Ghouls also
gladis 15/01/2019 10:36 pm Not sure about DM. Is the turned base +6 also impossible?
Hiliadan 15/01/2019 10:36 pm Death March cause Cannot Heal so it prevents +6/turn
gladis 15/01/2019 10:39 pm You see what about Ghouls?
Hiliadan 15/01/2019 10:40 pm It just means Cannot Heal needs to prevent the -6HP/turn too. Same for Ghouls
gladis 15/01/2019 10:42 pm So no debuff for ghouls in this case
gladis 15/01/2019 10:46 pm Btw Mark's quest says it is a difficult quest. I doubt he had to kill 3 stacks of chargers though...
gladis 15/01/2019 10:48 pm Ah it is only about the city-raze? Plundering works also I guess?
Hiliadan 15/01/2019 11:14 pm Yeah, the discussion is about city razing Quest, and yes Plundering would work too as long as the city is burned