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Current game Academy game for non-Veterans (Organisator Hiliadan) - PBEM Game

When everyone knows the values (classes / races, leaders) of others or at the end of the game, the values can be updated on this page, which will feed the meta statistics (please avoid revealing your or other player’s values when it may provide strategic information to your opponents).

user
Published on Mon, 28 Aug 2017 10:22:21 +0200

Back
Hi all, I'm back from my vacation. Will be able to do my turns again latest from tomorrow evening on.

(:

user
Published on Sun, 20 Aug 2017 04:51:37 +0200

Update: I should be receiving my computer back by next Tuesday/Wednesday.

I apologize for the inconvenience! 

user
Published on Tue, 15 Aug 2017 11:11:05 +0200

Of course we will turn off the timer for you!
Hopefully it will be fixed quickly and not so expensive for you!

user
Published on Mon, 14 Aug 2017 19:20:19 +0200

Reposting this message from another game blog:

Hey guys, unfortunately my laptop's hard drive may be fried so I won't be able to do my turns for awhile . I'm in the process of getting it repaired. If all goes as planned, it should be up and running sometime this week.

Would it be possible to turn off the timer for this week? If not, that's fine too but I wouldn't want to waste anyone's time by being a weak faction and slowing down my team, if you know what I mean.

user
Published on Sun, 13 Aug 2017 06:34:11 +0200

Twisting Roots is only for manual combat. The AI probably does not use it wisely in auto but that should not cause too much trouble either (especially if the opposing AI tries to disjunct it).

Free Movement can be good even for a secondary, support, AD, because it allows to use it to scout and to take the sites in difficult terrain (wetland, forest) to save movement for the rest of the stack. Of course, it depends on your race too. If you play Goblin, it may make less sense because your troops already have wetland walking for instance. But at the same time, Free Movement can be necessary for AD UG if they're not Goblin or Dwarf, to follow the rest of the army.

Zytozid, I think you undervalue AD's spells, just like I did in the past. Some are not that situational actually and can be really good to clear stuff.

Call Lightning can be good for its long range but I feel like in mid and late game, you can as well use some mana to engage fights with independents. And in auto, it might not be that good. I'm not saying it's bad and I think it's relatively well balanced with situations where you want to take it and some where you don't, but recently I'm thinking I'd better not take it and keep the points for other stuff.

Also, I forgot to mention but I almost always take Entangling Touch. As with all other "crowd control" ability, it is key to allow nasty tricks, and it can also sometimes save a situation (but of course, the issue is that it's partly based on luck!).

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