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Current game Modded FFA (Organisator Ezekiel) - PBEM Game

When everyone knows the values (classes / races, leaders) of others or at the end of the game, the values can be updated on this page, which will feed the meta statistics (please avoid revealing your or other player’s values when it may provide strategic information to your opponents).

Pos: Players name: Playtime ClassesRacesTeam Rate
1 Ezekiel18:00-23:001here
2 personian9:00-22:002here
3 $eeR17:00-21:003here
4 Elysian19:00-22:004here
user
Published on Wed, 31 Dec 1969 16:00:00 -0800

Eskild with some recent balance mod updates , as well as other ones it will not easily be possible to play my turn


as well I did not have good start and early skirmished with personian cost both of us dearly


u clearing wiz towers etc already ....I am prepared to concede

even if azzy and me both unite against you I think you have this map won....


I am exiting the game since won't be able to play turn

user
Published on Wed, 31 Dec 1969 16:00:00 -0800

Btw I am 'azzy' ingame. Sorry for the confusion. I really need to change my Triumph account name..

user
Published on Wed, 31 Dec 1969 16:00:00 -0800

Hey guys, most likely I'm the late one keeping the game up - sorry about that. I'll join in tomorrow (been a longgg past 2 weeks). 

Thanks for your patience <smiletext0>

user
Published on Wed, 31 Dec 1969 16:00:00 -0800

Whos buyin the first round at the Tavern in this one , somebody late again ?

user
Published on Wed, 31 Dec 1969 16:00:00 -0800

Hi all.

It might be a bit a nuisance to load all the mods, but let´s give it a shot. Please join in the positions suggested here. I´m about to host the game now. The password will be "urschleim".

Water slider will be at 40% and walls in the underground at 25%.

Seals are on - at 80 charges - and I´ve set max. hero number to 3 with 25 as the lvl cap.

Racial Class unit Reskin
Empire Building mod
PBEM balance (BETA)
Triumphant Heros
Triumphant Hero & Empire Compatability mod
Old man & Sea Mod
Beastman Dwelling
Old Man & Beastman Compatablity

Cheers.

Published on Wed, 31 Dec 1969 16:00:00 -0800

Greetings!  I'm fine trying out the mods SeeR proposes, & in addition I tend to like more challenging & development-friendly starting conditions, for what it's worth:  far starting distances, few cities/dwellings/strong defenders/weak starting armies.  But I'll certainly happy play whatever settings you concoct & work with it. ;-)

user
Published on Wed, 31 Dec 1969 16:00:00 -0800

The mentioned mods (by SeeR) seems fine for me. If you other guys don´t have further comments I will try hosting the game later today - like in 4-5 hours from now.

user
Published on Wed, 31 Dec 1969 16:00:00 -0800

may I suggest a different set of mods for this match ?


Racial Class unit Reskin
Empire Building mod
PBEM balance ( 1.18 or Beta )
Triumphant Heros
Triumphant Hero & Empire Compatability mod



& optional

if continents map

Old man & Sea Mod
Beastman Dwelling
Old Man & Beastman Compatablity

Published on Wed, 31 Dec 1969 16:00:00 -0800
System notification


Modded FFA
I´ll open this one up as I had a shitty start in the Yet another FFA game.

The game will use basically the same mods as that one, perhaps including extended settings and racial reskin. The extended settings will be used to make a map which is between medium and large for the game.

So the mods for the game will be:

Racial Reskin
Hero Professions
Hero Development
Racial Heritage
Extra Support Units
Racial Reskin
Extended settings

Published on Wed, 31 Dec 1969 16:00:00 -0800
System notification


Information Modded FFA
$eeR joined !!

Published on Wed, 31 Dec 1969 16:00:00 -0800
System notification


Information Modded FFA
personian joined !!

user
Published on Wed, 31 Dec 1969 16:00:00 -0800

v1.2 will move to the main branch in 2 weeks anyway so the sooner you test it and provide feedback if things are wrong, the better.

It's true about neutral alignment.
But you can also see the impact of the mod on the neutral sites. In the game I'm playing, I haven't produced any units with the mod so far but I have encountered many many new units in the sites I cleared, and they're pretty fun.

user
Published on Wed, 31 Dec 1969 16:00:00 -0800

Hi Hiliadan.

As of the racial heritage I don´t have that much experience so far. It seems one of the core elements is being able to produce special racial units that are either dedicated to good or to evil. Therefore, one flaw is that this mod disencourages one to play neutral. Perhaps I´m wrong in that regards.

Of course we could use the beta branch of the balance mod for this game, but I´m not a huge fan of the altered mystical site enchantments as I think the sites are hard enough in the game already.

Published on Wed, 31 Dec 1969 16:00:00 -0800
System notification


Information Modded FFA
Elysian joined !!

user
Published on Wed, 31 Dec 1969 16:00:00 -0800

Hi! I understood you were using the main branch of the balance mod in the other game. Maybe use the beta one in that game as it already has v1.2?

What do you think about Racial Heritage and the Hero mods so far?