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You have to login, when you want use this functions!Overview 2022 PBEM Tournament Player Pool | PBEM | (Free slots)
Recommended turn order based on play times:
Description:
The Championsleague is ongoing and its season 2 is starting in April 2022.
The 2019 PBEM Duel Tournament is finished.
== Archive of old tournaments (please also check the Hall of Fame): ==
- A PBEM tournament (the 2015 PBEM Duel Tournament) was organized and started in 2015. It was split into 3 tournaments (16 players; 8 players #1 and 8 players #2). It entered its final phase (between the winners of each of the 3 branches) in October 2016 and was won by gabthegab in March 2017. Check out the report of: match #1 (report, match #2 (report), match #3 (report), match #4 (report) and to get an overview: the Final phase roster
- The 2016 2vs2 Team PBEM tournament started on 15 July 2016 and was won by team Coup de Grâce (gabthegab and Tussel) on 23 October 2018. The finale and the semi-finale (the match in between was conceded by team Green elephant).
- The 2017 PBEM Duel Tournament started on 31 January 2017 and was won by gabthegab on 18 October 2018. The finale(gabthegab vs Jean de Metz) and the videos.
The 2018 PBEM 2vs2 Tournamentstarted on 17 September 2018 and was won by Dread & Mac (DreadReapr and marcuspers) on 1 June 2020. The 3vs3 Tournament started on 12 February 2018 and was won by Dos Equis XX ($eeR+El_Lobo+Badok) on 30 April 2021 , it has its own, dedicated, Pool: 2018 PBEM Team Mini-Tournament Discussion Pool The Championsleague:
Season 1 started on 13 October 2021 and was won by mahimka. It ended on 4 April 2022. Season 2 should start on 25 April 2022.
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+ we can have extensions for the 1st round as it's Summer holidays.
If you also wan't to trial your second/third choices in a competetive game, please join!
Yes, it means neither me or Evgendil will play AD
Also, feedback still needed to confirm or not the inclusion of the following changes in the v1.15 of the balance mod which will be used for the tournament. You can provide feedback here or on the official forum here: http://aow.triumph.net/forums... />
Ne04a
Inflict Despair causes "Holy Weakness" (non-stackable) and "Despair" (stackable) on the target and is strength 9 (non-stackable). Holy Weakness gives 30% Spirit weakness. Despair gives -200 morale. (was Inflict Despair is strength 10, causes "Despair": 20% Spirit weakness, -200 morale and stackable)
Ne09
Energy Drain has a spirit strength 10 chance of draining 75% of the target’s MP and is non-stackable (was 50% and stackable)
GC14
Amok the Beastfriend starts with Awaken Spirit (was Befriend Animal)
Velvet the Assassin’s Hero Slayer ability is correctly shown in Unit Panel (his skill only works against HERO units, not LEADER units)
Yarati the Spellstealer starts with Steal Enchantment
Anyway, this is just my selfish opinion and I`m willing play by any reasonable rules adopted by majority of votes.
cbower 1217 Â Â Marky 1002
Hiliadan 1089 Â Blackcat 1000
2306 Â Â Â Â Â 2002
handicap cbower
cbower 1217 Â Â Gabthegab 1322
Hiliadan 1089 Â Tussell 1032
2306 Â Â Â Â Â 2354
no handicap
2v2 Tourney Suggestion
I would like to add a specialization to the PBEM balance mod called handicap. It would be filled with with useless secret spells as spells like great hailstorm as well these three traits:
Slow Learner -50% xp for all player's actions for heroes and Leaders
Corruption  All players cities have -15% to gold/mana/population growth
Weakness - all player's units gain 10% physical weakness
We would combine the battlefield ranking points of both players and compare them against each other. If there is a 200 to 399 point difference then the top player would choose the handicap specialization, if there is a 400 point difference then both players would have to take the handicap specialization.Â
My hope is this would close the gap between some of us, and create more competitive games. We should strive for a tournament where everyone feels like they have a chance to win. That makes it more exciting, I think.Â
My one suggestion on the rule would be this instead of making it a hard rule, we make it the default setting. Meaning that if you wanted to repeat a class or race you must announce your intention to your opponents that you would like to repeat a class or race. They in turn get the opportunity to repeat a class/race, choose the game settings of their choice, or refuse. (excluding map size and hero level) I firmly believe for the most part you can balance classes with game settings even Necro. We could even recommend certain anti class game settings for each class. Your opponent would then have the game settings advantage plus be able to try to build a counter class. It would just give the players more options. I like the fact that the game settings rules are all negotiable.
only this makes sense to me - i always have found the skipping of your favorite combo just for 1 turn/round rather nonsensical and artificial.
I think it would be good to have a tournament where you can't
repeat (class or race) until you have played all.
I usually only play a couple different class/race combos and
it would be good for me to expand my horizons. Â Who knows,
maybe I would find a combo that works better for me. Â :}
If I had to pick the strongest combo, I`d pick Tigran Druid or Human TheocratÂ
Is it too late to change partner
it have been suggested to have a ban on class/race for 1 round, meaning you and your team member cant play the same class/race the next match, example:
Player 1 Tigran AD
Player 2 Human Theocrat
In this example your team can't play AD, Theocrat, Human or Tigran in match 2.
I would like to suggest another alternative, make the choices based on each team member, and a 2 round cooldown.Â
Meaning:
Player 1 can play Human and/or Theocrat Round 2 but can't play Tigran or AD until Round 4
Player 2 can play Tigran and/or AD Round 2 but can't play Human or Theocrat until Round 4
Just a suggestion, let the judges now or post your comment below.