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You have to login, when you want use this functions!Overview 2022 PBEM Tournament Player Pool | PBEM | (Free slots)
Recommended turn order based on play times:
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The Championsleague is ongoing and its season 2 is starting in April 2022.
The 2019 PBEM Duel Tournament is finished.
== Archive of old tournaments (please also check the Hall of Fame): ==
- A PBEM tournament (the 2015 PBEM Duel Tournament) was organized and started in 2015. It was split into 3 tournaments (16 players; 8 players #1 and 8 players #2). It entered its final phase (between the winners of each of the 3 branches) in October 2016 and was won by gabthegab in March 2017. Check out the report of: match #1 (report, match #2 (report), match #3 (report), match #4 (report) and to get an overview: the Final phase roster
- The 2016 2vs2 Team PBEM tournament started on 15 July 2016 and was won by team Coup de Grâce (gabthegab and Tussel) on 23 October 2018. The finale and the semi-finale (the match in between was conceded by team Green elephant).
- The 2017 PBEM Duel Tournament started on 31 January 2017 and was won by gabthegab on 18 October 2018. The finale(gabthegab vs Jean de Metz) and the videos.
The 2018 PBEM 2vs2 Tournamentstarted on 17 September 2018 and was won by Dread & Mac (DreadReapr and marcuspers) on 1 June 2020. The 3vs3 Tournament started on 12 February 2018 and was won by Dos Equis XX ($eeR+El_Lobo+Badok) on 30 April 2021 , it has its own, dedicated, Pool: 2018 PBEM Team Mini-Tournament Discussion Pool The Championsleague:
Season 1 started on 13 October 2021 and was won by mahimka. It ended on 4 April 2022. Season 2 should start on 25 April 2022.
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Information 2016 PBEM Tournament Player Pool
I am personally not in favour of making it mandatory to change class and race each turn. I like the fact that you need to master several combos but mastering 4 or more seem too difficult to me and it's not very fun to play a race/class you have never played before in a tournament match.
The issue with AD and Necro is not an unintended consequence of the balance mod, it's something that was overlooked in the balance mod because we focused first on the most pressing issues. And several topics were not dealt with properly because of a lack of feedback from the community, which prevented changes from being refused or accepted.
(REMINDER: still need feedback from the majority of players who did not express an opinion on - for those who already have, no need to repeat it -
Ne04a
Inflict Despair causes "Holy Weakness" (non-stackable) and "Despair" (stackable) on the target and is strength 9 (non-stackable). Holy Weakness gives 30% Spirit weakness. Despair gives -200 morale. (was Inflict Despair is strength 10, causes "Despair": 20% Spirit weakness, -200 morale and stackable)
Ne09
Energy Drain has a spirit strength 10 chance of draining 75% of the target’s MP and is non-stackable (was 50% and stackable)
GC14
Amok the Beastfriend starts with Awaken Spirit (was Befriend Animal)
Velvet the Assassin’s Hero Slayer ability is correctly shown in Unit Panel (his skill only works against HERO units, not LEADER units)
Yarati the Spellstealer starts with Steal Enchantment)
I suggest we aim for the release of a v1.16 after the 1st round of the tournament, fixing remaining issues with AD and Necro.
That looks much easier. Â It would save me lots of time
going back through the finished game list. Â :}
Or the judges fill in an Excel-sheet or something like that. Documentation would be better than looking upÂ
Or make a document available for every player so we can fill in our Race/Class at the end of each match or whenever we want. Look at my little example. The numbers indicate the rounds of the tournament, so it could be checked.
Once the table is set up, it would be no effort for the judges to keep it up to date. It is clearly marked, whether and when a race/class was selected. Or am I missing a point?
It would be great to post it after each round, so the players don´t need to check the former combinations of their opponent  This would be way too much effort for me xD
For one player/team to check opponents history, takes 5-10min max.
For judges to do the same takes 32*5-10.
So, my suggestion would be the host check opponents, and states "please be aware that you are not eligble for the following..." The opponents can then do the same/verify hosts comments.
So before the game is underway, this should/could be done.
Obviously, the final decision on whether this will be of any use have not been declared.
Just my opinion
verify. Â In the last tournament I looked through the previous
games my opponent played to see what combos were played
before deciding on the combo I would play.
In fact, it takes so long to play games I could not remember
what combos I had played, so again I looked back at theÂ
results of my previous games to make sure I did not repeat.
This works if the results are up to date.
Regardless, I will think a little bit more on a the programming side and see what I can come up with as a proof of concept.(end of the week maybe) Still if other's have common sense solutions for managing 32 players selections over several rounds please share here. Maybe if we solve the management problem then this would be a more appealing option for all.
I would however be behind a "gentleman agreement" - that before the match start, the host will simply ask, are you in favour for not playing previous class/race?
If yes, it's simple, we check previous matches of opponents, and vice versa, and agree to not play those.
consequences. Â This makes it next to impossible to even
the races and classes out. Â Since the races and classes are
not equal (and probably never will be) I would suggest you
cannot replay a class or race until you have played them all.
Then the decision when to use the power combos becomes
more interesting. Â Do you wait for a specific opponent? Â Or
do you lead with your best in the first round regardless?
This is similar to deciding when to throw your best pitcher in
a tournament. Â Do you go with him in the first game or save
him for a stronger opponent.
I suspect this rule would hurt me as much as anyone else since
I usually play a select few race/class combos.
Warlord is my favorite class, but like the other classes I believe it is just going to struggle against the top classes. It's not going to stop me from trying. Perhaps though we could ban combining powerful races, tigran/dwarf with powerful classes AD/Necro? You could still play your class and race that you like but just have to spread it out. It's a small boost to the other class's that they can pair with the top races or atleast not have to fight a top combo. Personally I just don't think I can spend the whole tournament playing those two combo's over and over.
Looking for team mate
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Information 2016 PBEM Tournament Player Pool
1 Vote for single race
Cheers everyone
Yes, agree about Dwarf Necro, and more generally Necro.