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Overview 2022 PBEM Tournament Player Pool | PBEM | (Free slots)

Recommended turn order based on play times:


myl_supporter 23:00-5:00 | Zytozid 17:00-22:00 | Dagoth_Ur 18:00-22:00 | orlyzzz 18:00-22:00 | xlnt 18:00-22:00 | Fluksen 18:00-22:00 | Bethrezen 18:00-22:00 | Nemesis_Zero 18:00-23:00 | Melciar 18:00-22:00 | badborre 18:00-22:00 | Castaneda 18:00-22:00 | Sjow 18:00-22:00 | marcuspers 19:00-21:00 | BLACKCAT 19:00-23:00 | Longinus 19:00-22:00 | rickyroo222 19:00-6:00 | Voltoir 19:00-23:00 | Nazo 19:00-23:00 | Akinos 19:00-23:00 | Archer01 19:00-23:00 | Goh12 19:00-23:00 | Wodokan 19:00-23:00 | DiaEmperador 19:00-23:00 | sswdidi 19:00-20:00 | SpiritSeeker 19:00-23:00 | mhved 19:00-23:00 | KaZoR 19:00-23:00 | Eliomephijas 19:00-23:00 | phirpo 19:00-23:00 | Refineus 17:00-23:00 | Hive_Mind101 20:00-0:00 | masterboja 20:00-0:00 | Boze 20:00-0:00 | Kelda 20:00-0:00 | Sbiht 20:00-23:00 | Jed beans 20:00-0:00 | Kruel 20:00-2:00 | Vince777 20:00-0:00 | Lord_Dvorak 20:00-0:00 | RedChameleon 20:00-0:00 | BBB 20:00-0:00 | embahr 20:00-0:00 | ehall20 21:00-3:00 | Hiliadan 22:00-23:00 | Gilafron 22:00-3:00 | quetzal_tr 22:00-3:00 | cbower 23:00-4:00 | Henrysix 0:00-14:00 | Olop 0:00-6:00 | MrRoivas 1:00-5:00 | Pobez 1:00-5:00 | DrLight 1:00-5:00 | Cat and Cat and Pat 1:00-5:00 | Swishtail 2:00-6:00 | Helaio 2:00-6:00 | Jundland Banshee 3:00-7:00 | nidsfar11 4:00-8:00 | redrum68 4:00-6:00 | Ix329 4:00-8:00 | Minerva Madin 4:00-8:00 | Dev 4:00-8:00 | jabst 4:00-8:00 | NobCob 4:00-8:00 | DarkRider 4:00-8:00 | AnarchCassius 4:00-8:00 | Loki44 5:00-8:00 | DreadReapr 22:00-22:00 | gabthegab 5:00-22:00 | Retromancer 6:00-22:00 | Warlord Keldon 7:00-23:00 | Fistandantilus 7:00-3:00 | Lightform 9:00-13:00 | CiceroSUN 8:00-12:00 | chiveicrook 8:00-21:00 | mahimka 11:00-21:00 | rrrrookie 12:00-13:00 | Jean_de_Metz 13:00-20:00 | Skuns453Lirik902 14:00-18:00 | Saunatonttu 15:00-22:00 | Jonny Thunder 15:00-19:00 | SleepingDog 15:00-19:00 | keika 16:00-19:00 | HellBrick 16:00-20:00 | batbl4 17:00-21:00 | MARKYMARK 17:00-23:00 | Moridin 17:00-21:00 | Ezekiel 17:00-22:00 | Badok 17:00-23:00 | Lck 17:00-23:00 | personian 17:00-6:00 | Thorgal 18:00-22:00 | El_Lobo 18:00-23:00 | Aureliano90 17:00-23:00 | JohnnyDown 3:00-7:00 | Blad_ua 18:00-22:00 | DacrioS 17:00-19:00 | Aim 9:00-21:00

I would like to


Description:


Organisator: myl_supporter | Joined so far: 97 | unlimited

The Championsleague is ongoing and its season 2 is starting in April 2022.

The 2019 PBEM Duel Tournament is finished.

== Archive of old tournaments (please also check the Hall of Fame): ==

user
Published on Thu, 01 Jan 1970 01:00:00 +0100

Secret Spells
Secret spells are very random, so maybe it is ok to leave for the tournament. Still I wanted to put out there that we should remove the useless and over-powered secret spells from rewards. I have won different games by the luck of the draw on different rewards.

Published on Thu, 01 Jan 1970 01:00:00 +0100

Can antiserum heal outside the combat?

user
Published on Thu, 01 Jan 1970 01:00:00 +0100

Nice idea gladis, I added it on the table https://docs.google.com/docum... like that:
Ro06a
Rogue heroes and leaders can choose Antiserum for 4 points at level 5. Antiserum can be used once per battle on a Poisonned unit (touch ability): it heals 10 HP and gets 100% Blight Protection for one round.

You can also discuss changes here: http://aow.triumph.net/forums... />
==

ANNOUNCEMENT for the tournament:
It is forbidden to exchange back and forth cities between allies to achieve Empire Quests. One player can give cities to his allies but then his ally cannot give them back until the end of the game. The only exception is if the initial giver has lost all his cities, in which case his ally can give him one city back.
Similar exploits are banned.
I add this inside a new "rule 11" in the rules of the tournament: http://www.the-battlefield.co...

user
Published on Thu, 01 Jan 1970 01:00:00 +0100

1 slot left! Dagoth, mauve, rickiroo, it's time to join before it's too late!

Judges (Markymark, Fistandantilus and me) went against reroll on turn 1. As DreadReapr pointed out, with weak starting army, everyone has the same units. I've never heard of hated or disliked starting terrain. If that happens, the best is that the host sends a screenshot to judges and we'll see on a case by case basis.
A good reason for reload would be if tournament settings had not been respected, but then you would need judges' approval.

The start date is still 15 July because we need time to get v1.15 and then test it a few days to make sure it works properly.

By the way, the suggestions made will be taken into account for next tournament (probably 1vs1 PBEM) and for instance, we could have a "never the same class nor the same race" tournament next time.

Published on Thu, 01 Jan 1970 01:00:00 +0100
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orlyzzz joined !!

Published on Thu, 01 Jan 1970 01:00:00 +0100
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Published on Thu, 01 Jan 1970 01:00:00 +0100
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Published on Thu, 01 Jan 1970 01:00:00 +0100
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Published on Thu, 01 Jan 1970 01:00:00 +0100
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Published on Thu, 01 Jan 1970 01:00:00 +0100

I was talking about bad terrain. Lets say Draco starts on Artic.

user
Published on Thu, 01 Jan 1970 01:00:00 +0100

I agree with Gladis that every Rogue should have a first aid kit <smiletext0>

user
Published on Thu, 01 Jan 1970 01:00:00 +0100

I read of the idea of giving rogue heroes a small healing ability.
How about combining it with cure disease (max +10 HP + xx % of blight resistance) and call it "antiserum" e.g..
The discussion now could be, whether the unit HAS to be poisened or something like that to do this ability in battle.
If you then compare it to break control, it is also possible to give 100% blight resistance for only one round. Ofc heroe can perform it only once per battle.

It could match up with the idea of rogue as the unit has now a good chance of slaying the enemy unit which has poisened him before

PS: I think a reload in round 1 is not needed. I think there is already the chance of sening a screen to the judges if there are problems with mines/nodes or something. Or is it about loosing the leader in the 1st round?

user
Published on Thu, 01 Jan 1970 01:00:00 +0100

i dnt understand why u consider a reroll per team, its weak starting units so its always irregulars and cavalry. did i miss smthing?

Published on Thu, 01 Jan 1970 01:00:00 +0100

can we consider turn 1 reroll per team?

user
Published on Thu, 01 Jan 1970 01:00:00 +0100

2 changes were brought to the rules http://www.the-battlefield.co... />- Maximum Heroes Level: 20 (was already updated earlier)
- Rule 2 has been modified: the host must now be #2 in the turn order (updated today)

For other topics, the judges mainly decided to stick to current rules. We're currently discussing the 1st turn reload rule.
The reasons for sticking with current rules are that support for changes is limited to 3-5 players, current rules are likely to increase the number of viable strategies (though sometimes it increases the luck factor) and some changes would mean a significant workload for judges.

The 1st round of the tournament should last 3 months because some players will be on holidays with limited internet access.

Please note that only 2 slots are left to join the tournament! And I know of about 6 players interested so we should be full and maybe have 1 or 2 reserve teams! <smiletext0>

@jabst: "Water Slider at 25%" so you should not have that much water
@Marcus: thanks for the bug report, it should be corrected in v1.15. I also think Ghoul Strike deals too much damage, what do you all think about it?

EDIT: I added the following proposals to the summary table: https://docs.google.com/docum... />Ne09a
Energy Drain has a physical strength 10 (was spirit strength 10)
Ne09b
Energy Drain is melee only (was melee and ranged)
So08
Sorcerer heroes and leaders can choose Inflict Stun for 6 (was 5)

Published on Thu, 01 Jan 1970 01:00:00 +0100

water blocked is really irritating like undiggable walls, is there way to lower this setting? 

user
Published on Thu, 01 Jan 1970 01:00:00 +0100

Ghoul Strike
It might just be a display error, but I had 47% chance to ghoul a reanimator in battle. The Ghoul strike failed by the way <smiletext0>

Published on Thu, 01 Jan 1970 01:00:00 +0100
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Boze joined !!

user
Published on Thu, 01 Jan 1970 01:00:00 +0100

ED is range also?
Maybe it would be an idea to switch it to melee only, like inflict dazzled?
It could also minimize the melee attack of the attacked unit.
One further idea could be to add this meele attack to the Necro heroe (if possible)

But switching to physical check could work fine

Published on Thu, 01 Jan 1970 01:00:00 +0100

well nice catch. Stun is even more op than Energy drain. If we are worried about it chance being 100% by despair then we need to fix the despair not the Energy drain. As I mentioned before we can change the strength check against physical instead spirit. I am getting the feeling that we are trying to nerf Necro so such that it becomes unplayable.

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