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Overview 2022 PBEM Tournament Player Pool | PBEM | (Free slots)

Recommended turn order based on play times:


myl_supporter 23:00-5:00 | Zytozid 17:00-22:00 | Dagoth_Ur 18:00-22:00 | orlyzzz 18:00-22:00 | xlnt 18:00-22:00 | Fluksen 18:00-22:00 | Bethrezen 18:00-22:00 | Nemesis_Zero 18:00-23:00 | Melciar 18:00-22:00 | badborre 18:00-22:00 | Castaneda 18:00-22:00 | Sjow 18:00-22:00 | marcuspers 19:00-21:00 | BLACKCAT 19:00-23:00 | Longinus 19:00-22:00 | rickyroo222 19:00-6:00 | Voltoir 19:00-23:00 | Nazo 19:00-23:00 | Akinos 19:00-23:00 | Archer01 19:00-23:00 | Goh12 19:00-23:00 | Wodokan 19:00-23:00 | DiaEmperador 19:00-23:00 | sswdidi 19:00-20:00 | SpiritSeeker 19:00-23:00 | mhved 19:00-23:00 | KaZoR 19:00-23:00 | Eliomephijas 19:00-23:00 | phirpo 19:00-23:00 | Refineus 17:00-23:00 | Hive_Mind101 20:00-0:00 | masterboja 20:00-0:00 | Boze 20:00-0:00 | Kelda 20:00-0:00 | Sbiht 20:00-23:00 | Jed beans 20:00-0:00 | Kruel 20:00-2:00 | Vince777 20:00-0:00 | Lord_Dvorak 20:00-0:00 | RedChameleon 20:00-0:00 | BBB 20:00-0:00 | embahr 20:00-0:00 | ehall20 21:00-3:00 | Hiliadan 22:00-23:00 | Gilafron 22:00-3:00 | quetzal_tr 22:00-3:00 | cbower 23:00-4:00 | Henrysix 0:00-14:00 | Olop 0:00-6:00 | MrRoivas 1:00-5:00 | Pobez 1:00-5:00 | DrLight 1:00-5:00 | Cat and Cat and Pat 1:00-5:00 | Swishtail 2:00-6:00 | Helaio 2:00-6:00 | Jundland Banshee 3:00-7:00 | nidsfar11 4:00-8:00 | redrum68 4:00-6:00 | Ix329 4:00-8:00 | Minerva Madin 4:00-8:00 | Dev 4:00-8:00 | jabst 4:00-8:00 | NobCob 4:00-8:00 | DarkRider 4:00-8:00 | AnarchCassius 4:00-8:00 | Loki44 5:00-8:00 | DreadReapr 22:00-22:00 | gabthegab 5:00-22:00 | Retromancer 6:00-22:00 | Warlord Keldon 7:00-23:00 | Fistandantilus 7:00-3:00 | Lightform 9:00-13:00 | CiceroSUN 8:00-12:00 | chiveicrook 8:00-21:00 | mahimka 11:00-21:00 | rrrrookie 12:00-13:00 | Jean_de_Metz 13:00-20:00 | Skuns453Lirik902 14:00-18:00 | Saunatonttu 15:00-22:00 | Jonny Thunder 15:00-19:00 | SleepingDog 15:00-19:00 | keika 16:00-19:00 | HellBrick 16:00-20:00 | batbl4 17:00-21:00 | MARKYMARK 17:00-23:00 | Moridin 17:00-21:00 | Ezekiel 17:00-22:00 | Badok 17:00-23:00 | Lck 17:00-23:00 | personian 17:00-6:00 | Thorgal 18:00-22:00 | El_Lobo 18:00-23:00 | Aureliano90 17:00-23:00 | JohnnyDown 3:00-7:00 | Blad_ua 18:00-22:00 | DacrioS 17:00-19:00 | Aim 9:00-21:00

I would like to


Description:


Organisator: myl_supporter | Joined so far: 97 | unlimited

The Championsleague is ongoing and its season 2 is starting in April 2022.

The 2019 PBEM Duel Tournament is finished.

== Archive of old tournaments (please also check the Hall of Fame): ==

Published on Thu, 01 Jan 1970 01:00:00 +0100

Are we on the schedule for this tournament? Can we get the match schedule finalized and available for everyone to plan ahead.

user
Published on Thu, 01 Jan 1970 01:00:00 +0100

For Fr01a, Ne06d.

user
Published on Thu, 01 Jan 1970 01:00:00 +0100

Reminder: the 2vs2 team tournament starts on 15 July! Keep a slot open for it!
We'll play with v1.15 or v1.16 (slightly modified from v1.15, including bug corrections) of the balance mod.


After round 1, which should last 3 months because it will be played during the Summer holidays (following rounds will be 2 months long), we will play with v1.17 of the balance mod which will further fix issues with AD.

In order to finalize these changes and be able to test them as much as possible, we still need more feedback on the proposed changes to have a consensus on them. I summed up the discussions here: http://aow.triumph.net/forums... You can provide feedback here, on the forum, on the chat or by PM and I'll summarize it.
Also, please have a look at the discussion about Arcane Item Forge here: http://aow.triumph.net/forums... We need to remove the items giving mind control abilities, otherwise our efforts to limit mind control will be very flawed and some lucky players will be able to convert as before through items. The idea is to get changes related to Item Forge for v1.17 (round 2 of the tournament).

== BELOW ARE THE ALREADY VALIDATED CHANGES ==
== Changelog of v1.15 as of today ==
Bug fix for Brew Brother's Nourishing Meal (unusable)
Bug fix for Tigran economic RG1 (fixed to -15% instead of -20% for settlers)

GC13
Ella the Runaway, Frostling Sorcerer, has Throw Ice Ball (was Charm) as a starting skill
Ne04a
Inflict Despair causes “Holy Weakness” (non-stackable) and “Despair” (stackable) on the target and is strength 9 (non-stackable). Holy Weakness gives 30% Spirit weakness. Despair gives -200 morale. (was Inflict Despair, strength 10, causes “Despair”: 20% Spirit weakness, -200 morale and stackable)
Th04a
Slayer’s Doubt last 3 turns (was until the end of battle)
Fr01a
Each time Ice Queen uses Last Rite Of Winter, it loses 50% of its base HP (was: sacrifice Ice Queen)
Ne09
Energy Drain has a spirit strength 10 chance of draining 75% of the target’s MP and is non-stackable (was 50% and stackable)
== Changelog of v1.16 as of today ==
Ne06d
Ghouling Strike cannot be used on Mind Control Immune, Undead, Machine, Dragons (and other units immune to mind control) units

user
Published on Thu, 01 Jan 1970 01:00:00 +0100

jabst, thanks for the advice but believe me, I've been doing that for months and it's not possible to have one place.
The privileged place is the forum but some players do not want to go there, so it's ok for them to discuss here. My job is to do the synthesis of everyone's discussions.

Latest change which reached "priority" level and need further feedback to be confirmed:
Ne09a
Energy Drain has a physical strength 10 (was spirit strength 10)

I encourage everyone to check the other discussed changes in the forum.

==
PBEM Duel tournament:
rrrrookie vs Warlord Keldon has an extension (round was supposed to end in 26 June) because the match started later due to a replacement
Sjow vs Blackcat: round is supposed to finish in early August. I suppose it will be finished before.

Published on Thu, 01 Jan 1970 01:00:00 +0100

We need one place/forum to discuss these topics. We cannot do on both places battlefield and Triumph.

user
Published on Thu, 01 Jan 1970 01:00:00 +0100

@jabst: I guess not. I add a description mentioning this on the table.

@all: it has been a month without anyone but Gilafron providing feedback on the forum. There are important topics to be discussed regarding Necro with immediate consequences for the tournament (hopefully we can get the changes implemented before the beginning of the tournament) and for AD, for which changes would be implemented at the end of round 1.
Please have a look and provide feedback on the forum: http://aow.triumph.net/forums... (and below)

user
Published on Thu, 01 Jan 1970 01:00:00 +0100

Secret Spells
Secret spells are very random, so maybe it is ok to leave for the tournament. Still I wanted to put out there that we should remove the useless and over-powered secret spells from rewards. I have won different games by the luck of the draw on different rewards.

Published on Thu, 01 Jan 1970 01:00:00 +0100

Can antiserum heal outside the combat?

user
Published on Thu, 01 Jan 1970 01:00:00 +0100

Nice idea gladis, I added it on the table https://docs.google.com/docum... like that:
Ro06a
Rogue heroes and leaders can choose Antiserum for 4 points at level 5. Antiserum can be used once per battle on a Poisonned unit (touch ability): it heals 10 HP and gets 100% Blight Protection for one round.

You can also discuss changes here: http://aow.triumph.net/forums... />
==

ANNOUNCEMENT for the tournament:
It is forbidden to exchange back and forth cities between allies to achieve Empire Quests. One player can give cities to his allies but then his ally cannot give them back until the end of the game. The only exception is if the initial giver has lost all his cities, in which case his ally can give him one city back.
Similar exploits are banned.
I add this inside a new "rule 11" in the rules of the tournament: http://www.the-battlefield.co...

user
Published on Thu, 01 Jan 1970 01:00:00 +0100

1 slot left! Dagoth, mauve, rickiroo, it's time to join before it's too late!

Judges (Markymark, Fistandantilus and me) went against reroll on turn 1. As DreadReapr pointed out, with weak starting army, everyone has the same units. I've never heard of hated or disliked starting terrain. If that happens, the best is that the host sends a screenshot to judges and we'll see on a case by case basis.
A good reason for reload would be if tournament settings had not been respected, but then you would need judges' approval.

The start date is still 15 July because we need time to get v1.15 and then test it a few days to make sure it works properly.

By the way, the suggestions made will be taken into account for next tournament (probably 1vs1 PBEM) and for instance, we could have a "never the same class nor the same race" tournament next time.

Published on Thu, 01 Jan 1970 01:00:00 +0100
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Published on Thu, 01 Jan 1970 01:00:00 +0100
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Published on Thu, 01 Jan 1970 01:00:00 +0100
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Published on Thu, 01 Jan 1970 01:00:00 +0100
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Published on Thu, 01 Jan 1970 01:00:00 +0100
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Published on Thu, 01 Jan 1970 01:00:00 +0100

I was talking about bad terrain. Lets say Draco starts on Artic.

user
Published on Thu, 01 Jan 1970 01:00:00 +0100

I agree with Gladis that every Rogue should have a first aid kit <smiletext0>

user
Published on Thu, 01 Jan 1970 01:00:00 +0100

I read of the idea of giving rogue heroes a small healing ability.
How about combining it with cure disease (max +10 HP + xx % of blight resistance) and call it "antiserum" e.g..
The discussion now could be, whether the unit HAS to be poisened or something like that to do this ability in battle.
If you then compare it to break control, it is also possible to give 100% blight resistance for only one round. Ofc heroe can perform it only once per battle.

It could match up with the idea of rogue as the unit has now a good chance of slaying the enemy unit which has poisened him before

PS: I think a reload in round 1 is not needed. I think there is already the chance of sening a screen to the judges if there are problems with mines/nodes or something. Or is it about loosing the leader in the 1st round?

user
Published on Thu, 01 Jan 1970 01:00:00 +0100

i dnt understand why u consider a reroll per team, its weak starting units so its always irregulars and cavalry. did i miss smthing?

Published on Thu, 01 Jan 1970 01:00:00 +0100

can we consider turn 1 reroll per team?

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