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You have to login, when you want use this functions!Overview 2022 PBEM Tournament Player Pool | PBEM | (Free slots)
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Description:
The Championsleague is ongoing and its season 2 is starting in April 2022.
The 2019 PBEM Duel Tournament is finished.
== Archive of old tournaments (please also check the Hall of Fame): ==
- A PBEM tournament (the 2015 PBEM Duel Tournament) was organized and started in 2015. It was split into 3 tournaments (16 players; 8 players #1 and 8 players #2). It entered its final phase (between the winners of each of the 3 branches) in October 2016 and was won by gabthegab in March 2017. Check out the report of: match #1 (report, match #2 (report), match #3 (report), match #4 (report) and to get an overview: the Final phase roster
- The 2016 2vs2 Team PBEM tournament started on 15 July 2016 and was won by team Coup de Grâce (gabthegab and Tussel) on 23 October 2018. The finale and the semi-finale (the match in between was conceded by team Green elephant).
- The 2017 PBEM Duel Tournament started on 31 January 2017 and was won by gabthegab on 18 October 2018. The finale(gabthegab vs Jean de Metz) and the videos.
The 2018 PBEM 2vs2 Tournamentstarted on 17 September 2018 and was won by Dread & Mac (DreadReapr and marcuspers) on 1 June 2020. The 3vs3 Tournament started on 12 February 2018 and was won by Dos Equis XX ($eeR+El_Lobo+Badok) on 30 April 2021 , it has its own, dedicated, Pool: 2018 PBEM Team Mini-Tournament Discussion Pool The Championsleague:
Season 1 started on 13 October 2021 and was won by mahimka. It ended on 4 April 2022. Season 2 should start on 25 April 2022.
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MarkyMark you ask to edit the result of the round 1 tournament 2v2 but i have the message i don't have the permition or too late
Also if you are the last player and get the haste berries, then they will respawn in 2 (or 3?) turns, but on your turn exactly.
Well, if anyone has different info - let me know
For example if I am the last player in the turn order and If I raze for 2 turns it should raze at the end of next turn because current turn will immediately end which is considered as 1 turn towards razing?
I actually tested out the various results and found these
stuff like regeneration, site buff reset (like haste berries), hatching of egg, etc. happens at the end of global turn. i.e. if you are last player the first player can actually see that your egg is hatched even before your turn starts
things like releasing city as vassal, razing city, etc happens at the start of player's turn.
So clearly there is major disadvantage of being last player. First player gets all the site buffs (like haste berries) before the consecutive players.
I understand this is how the game mechanism work, if so we should NOT always choose the host randomly which will make luck big factor or who is playing first or last. Rather every team should have alternate chance to host and play first. If there is tie then we can roll a die.
Reminder: the final phase will be played as described here: https://docs.google.com/drawi... It needs to be confirmed but it is likely that v1.18 will be used for that final phase.
Reminder: v1.18 of the balance mod will be used in round 2 of the tournament and this round will start around 15 October.
==
Your feedback is very welcome in the discussion about balances in the official forum: http://aow.triumph.net/forums... We are now working on the version of the balance mod that will be used in the next Duel tournament which will probably be launched in Autumn/Winter 2016.
The changelog of v1.18 has been confirmed and is the same as the one I posted on August, 7th.
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Information 2016 PBEM Tournament Player Pool
Currently the feedback on Death March is still insufficient, especially regarding the changes needed to its research cost. Please check my post below and provide opinions on the proposed changes if you haven't yet.
The updated changelog for v1.18 is now:
GC15
Dominate cannot be added to items built with the Arcane Item Forge
AD10
Baby Spiders and Serpents evolve on Champion grade (was on Elite)
Ne10
Necromancer heroes and leaders can choose Raise Corpse at level 1 for 4 points (was free and from level 0, i.e. inherent ability)
So08
Sorcerer heroes and leaders can choose Inflict Stun for 6 (was 5)
Wa04
Death March costs 40 CP to cast (was 20)
Wa07
Death March causes units getting extra movement to become Exhausted for 3 turns (including the turn when it is cast).
Exhausted units cannot receive extra movement from Death March any more.
Wa10
Death March causes units getting extra movement to get Cannot Regenerate and Cannot Heal (they cannot be targeted by Healing, Bestow Iron Heart, Guardian Flame, Nourishing Meal, and they cannot use Slip Away) until the end of the strategic turn
[please note that Regrowth and Life Stealing abilities would still work as it is not possible to prevent them through mod...]
==
Please also note there is a new poll: Would you be ready to give some money for a tournament in order to get a (small) prize for the winners?
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Also need to increase the cost of casting and research.
==
Here is the current changelog for v1.18 (round 2 of the tournament):
GC15
Dominate cannot be added to items built with the Arcane Item Forge
AD10
Baby Spiders and Serpents evolve on Champion grade (was on Elite)
Ne10
Necromancer heroes and leaders can choose Raise Corpse at level 1 for 4 points (was free and from level 0, i.e. inherent ability)
So08
Sorcerer heroes and leaders can choose Inflict Stun for 6 (was 5)
---
The following changes are Priority changes still under discussion. We need to gather more feedback to choose which ones will be implemented in v1.18:
AD10a
Baby Spiders and Baby Serpents get the abilities of their evolved state (Spider Queens and Mature Serpent) on Elite, namely:
Dread Spider Baby: Inflict Severely Poisoned
Hunter Spider Baby: Inflict Enfeebling Fever
Vampire Spider Baby: Inflict Exhausting Fatigue
Baby Reed Serpent and Baby Shock Serpent get +4 MP
AD17
Independent Spiders and Serpents lose the Evolve ability (only summoned and produced units keep it)
Wa04
Death March costs 40 CP to cast (was 20)
Wa05
Researching Death March allows to cast Death March for 40 CP (was 20) and Individual Death March for 20 CP, which has a similar effect. Individual Death March can only target 1 stack of 1 T1 Irregular (and units can only be targetted once by Death March or Individual Death March).
Wa07
Death March causes units getting extra movement to become Exhausted for 3 turns.
Exhausted units do not benefit of the extra movement from Death March.
Wa09
Death March causes units getting extra movement to become Tired until the end of the (strategic) turn.
Tired units get -50% movement in tactical combat
Wa10
Death March causes units getting extra movement to get Cannot Regenerate and Cannot Heal (they cannot be targeted by Healing, Bestow Iron Heart, Guardian Flame, Nourishing Meal, and they cannot use Slip Away)
Remember you can vote for 3 teams you think will be in the top 3: http://www.the-battlefield.co... (poll closes soon)
==
Regarding balance, the current hot topics are Death March and AD's evolve.
Please provide feedback on (the best is to answer here: http://aow.triumph.net/forums... />Wa04
Death March costs 40 CP to cast (was 20)
Wa04a
Death March costs 60 CP to cast (was 20)
Wa05
Researching Death March allows to cast Death March for 40 CP (was 20) and Individual Death March for 20 CP, which has a similar effect. Individual Death March can only target 1 stack of 1 T1 Irregular (and units can only be targetted once by Death March or Individual Death March).
Wa07
Death March causes units getting extra movement to become Exhausted for 3 turns.
Exhausted units do not benefit of the extra movement from Death March.
Wa08
Death March gives +8 MP (was +100%) and cannot be stacked
Wa09
Death March causes units getting extra movement to become Tired until the end of the (strategic) turn.
Tired units get -50% movement in tactical combat
Wa10
Death March causes units getting extra movement to get Cannot Regenerate and Cannot Heal (they cannot be targeted by Healing, Bestow Iron Heart, Guardian Flame, Nourishing Meal, and they cannot use Slip Away)
Wa11
Death March’s Research cost is 280 RP and is tier III (was 140 RP and tier II)
Wa12
Death March can be casted only once per (strategic) turn
Wa13
Death March has no effect on heroes and leaders
For AD's evolve, this will be implemented in v1.18:
AD10
Baby Spiders and Serpents evolve on Champion grade (was on Elite)
Please check the balance table https://docs.google.com/docum... for AD and provide feedback on other proposed changes (many of you have provided feedback already).
System notification
Information 2016 PBEM Tournament Player Pool
1 game has started: Hiliadan & cbower vs Ezekiel & AlXStormrage
1 game has sent its class/race for all 4 players: DreadReapr & mauvebutterly vs Jonny Thunder & rrrrookie
In all other games, at least one team has sent its class/race.
We are waiting for class/race for:
==
We need to agree on the changes for v1.18 for round 2 of the tournament. Please check the changes that need to be discussed there: http://aow.triumph.net/forums... (post 246349 summarizes everything)
Thanks!
Furthermore, the previous tournament was played on Continent with Water at 25% and Sorcerers faired very badly with a bad win ratio: Sorcerer vs all : 30% (4 from 13 ) (http://www.the-battlefield.com/aow3/index.php?page=ladderstats&tourneyid=pbemduelltournament)
However, we can discuss new settings for future tournaments (the next one should be 1vs1 PBEM) here: http://aow.triumph.net/forums... />
==
Rule 2 has been updated to be clearer http://www.the-battlefield.co... />One team is randomly selected to host, it's the one on top in the tournament roster (http://www.the-battlefield.com/aow3/index.php?page=tourneyroster&tourneyid=5). The name of its 2 players also appear first in the gaming blog (xx and yy vs zz and aa). The host team can choose which of his member hosts. He must be on #2 position in the turn order.
Since v1.16 seems stable, we can start! You can host your match starting on Sunday 17 July at 8am GMT.
Please note:
System notification
Information 2016 PBEM Tournament Player Pool
The initial plan was to start the tournament on 15 July. The roster will indeed be released on 15 July. Then I propose to freeze the start of match for a few days to make sure there has no issue with the mod. In any case, it will take time to get people to send their class/race.
Please note: DO NOT SEND YOUR CLASS/RACE RIGHT NOW, because you don't know if you're not going to face a judge in your 1st match (all 3 judges, Markymark, Fistandantilus and me, play).
When the roster is released, please send your class/race to at least one judge by private message on the Battlefield or through other means (PM preferred).
If the tournament start tomorrow and I'm allocated the "Host" spot, Evgendil will host the game and take my position and I take his.
I'm going to Scotland for the British Open and won't be back until Monday evening, I will join the game then!
Looking forward to a good tournament and curious to see who we will face!
/Marcus
---->Â Â Â https://www.youtube.com/watch?v=ha_VHMSRVJk
Please report any issue!
The changelog is here (there is a minor change on Ghouling Strike, I need to check with Zaskow then I'll update): https://docs.google.com/docum... />I'll make a piece of news for v1.15 soon on the Battlefield.
The roster should be generated this Friday and we may even be able to start on time. Please read the rules again and remember that you need to send your class/race to the judges before you start any match.
Please note we opened a poll to bet on who will be in the top 3 of the tournament (3 teams to choose among the 16 teams), have fun betting: http://www.the-battlefield.co...
Could as many people as possible test the mod here: http://steamcommunity.com/sha... It's v1.15. It's a different mod from the main one because of the Steam issue I just mentioned. If people test it, it will speed up the start of the tournament.
For now, I expect at least 5 days of delay to try to figure out how to deal with the Steam issue + test the mod. So roster will be released but people will be forbidden from starting matches.