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Overview 2022 PBEM Tournament Player Pool | PBEM | (Free slots)

Recommended turn order based on play times:


myl_supporter 23:00-5:00 | Zytozid 17:00-22:00 | Dagoth_Ur 18:00-22:00 | orlyzzz 18:00-22:00 | xlnt 18:00-22:00 | Fluksen 18:00-22:00 | Bethrezen 18:00-22:00 | Nemesis_Zero 18:00-23:00 | Melciar 18:00-22:00 | badborre 18:00-22:00 | Castaneda 18:00-22:00 | Sjow 18:00-22:00 | marcuspers 19:00-21:00 | BLACKCAT 19:00-23:00 | Longinus 19:00-22:00 | rickyroo222 19:00-6:00 | Voltoir 19:00-23:00 | Nazo 19:00-23:00 | Akinos 19:00-23:00 | Archer01 19:00-23:00 | Goh12 19:00-23:00 | Wodokan 19:00-23:00 | DiaEmperador 19:00-23:00 | sswdidi 19:00-20:00 | SpiritSeeker 19:00-23:00 | mhved 19:00-23:00 | KaZoR 19:00-23:00 | Eliomephijas 19:00-23:00 | phirpo 19:00-23:00 | Refineus 17:00-23:00 | Hive_Mind101 20:00-0:00 | masterboja 20:00-0:00 | Boze 20:00-0:00 | Kelda 20:00-0:00 | Sbiht 20:00-23:00 | Jed beans 20:00-0:00 | Kruel 20:00-2:00 | Vince777 20:00-0:00 | Lord_Dvorak 20:00-0:00 | RedChameleon 20:00-0:00 | BBB 20:00-0:00 | embahr 20:00-0:00 | ehall20 21:00-3:00 | Hiliadan 22:00-23:00 | Gilafron 22:00-3:00 | quetzal_tr 22:00-3:00 | cbower 23:00-4:00 | Henrysix 0:00-14:00 | Olop 0:00-6:00 | MrRoivas 1:00-5:00 | Pobez 1:00-5:00 | DrLight 1:00-5:00 | Cat and Cat and Pat 1:00-5:00 | Swishtail 2:00-6:00 | Helaio 2:00-6:00 | Jundland Banshee 3:00-7:00 | nidsfar11 4:00-8:00 | redrum68 4:00-6:00 | Ix329 4:00-8:00 | Minerva Madin 4:00-8:00 | Dev 4:00-8:00 | jabst 4:00-8:00 | NobCob 4:00-8:00 | DarkRider 4:00-8:00 | AnarchCassius 4:00-8:00 | Loki44 5:00-8:00 | DreadReapr 22:00-22:00 | gabthegab 5:00-22:00 | Retromancer 6:00-22:00 | Warlord Keldon 7:00-23:00 | Fistandantilus 7:00-3:00 | Lightform 9:00-13:00 | CiceroSUN 8:00-12:00 | chiveicrook 8:00-21:00 | mahimka 11:00-21:00 | rrrrookie 12:00-13:00 | Jean_de_Metz 13:00-20:00 | Skuns453Lirik902 14:00-18:00 | Saunatonttu 15:00-22:00 | Jonny Thunder 15:00-19:00 | SleepingDog 15:00-19:00 | keika 16:00-19:00 | HellBrick 16:00-20:00 | batbl4 17:00-21:00 | MARKYMARK 17:00-23:00 | Moridin 17:00-21:00 | Ezekiel 17:00-22:00 | Badok 17:00-23:00 | Lck 17:00-23:00 | personian 17:00-6:00 | Thorgal 18:00-22:00 | El_Lobo 18:00-23:00 | Aureliano90 17:00-23:00 | JohnnyDown 3:00-7:00 | Blad_ua 18:00-22:00 | DacrioS 17:00-19:00 | Aim 9:00-21:00

I would like to


Description:


Organisator: myl_supporter | Joined so far: 97 | unlimited

The Championsleague is ongoing and its season 2 is starting in April 2022.

The 2019 PBEM Duel Tournament is finished.

== Archive of old tournaments (please also check the Hall of Fame): ==

Published on Mon, 11 Sep 2017 09:31:13 +0200

Do we know when v1.22 will be moved to Main branch?

Published on Sun, 10 Sep 2017 00:04:37 +0200
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Information 2017 PBEM Tournament Player Pool
Wodokan joined !!

Published on Fri, 08 Sep 2017 21:54:28 +0200
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Nemesis_Zero quitted!

user
Published on Fri, 08 Sep 2017 10:34:33 +0200

I see and yo uare right Hiliadan. It's the lesser of the two evils. You're doing this well.
Keep up the good work (:

user
Published on Thu, 07 Sep 2017 16:28:09 +0200

== 2017 PBEM Duel Tournament ==
v1.22 is ready on the beta branch. Matches can start (if both players sent their class/race, we're still missing the ones of Skuns and AlX as far as I know), so @all the hosts, please host the game with the beta branch (not the main branch as usual) and post the settings as screenshots as usual and let's start ASAP. I'm going to update the counter to the end of round on the Tournament page so that it lasts 2 months from now: https://www.the-battlefield.c... />
@Zytozid: yes, it is somehow unfair to those who already played Dread and didn't benefit from the boosts. However, boosts to Dread were announced a while ago on the news on the BF (+ on different other channels, e.g. the official forum has a discussion dedicated to boosting Dread) and anyone willing to understand the incoming balance changes could have planned that well in advance.
The rules clearly states that the judges can decide to use the latest version of the balance mod as the tournament progresses and that is mostly what I expect us to do until the end of the tournament. In my opinion, it is much better to be a bit unfair to games played in previous rounds than to destroy the interest of a tournament's latest rounds by not implementing critical balance changes. That is somehow what happened in the previous Duel tournament where everyone had to play Necro to win, as the tournament was not using the balance mod. The key in my opinion is to communicate the changes sufficiently in advance and to give indications of the broad lines of the future changes, so that everyone has the same information and can plan accordingly (and there is no "insider trading" with some people benefiting from having the information before the others).

user
Published on Thu, 07 Sep 2017 15:54:51 +0200

I'm out but...isn't that unfair to those who picked dreadnought before?

user
Published on Wed, 06 Sep 2017 16:19:10 +0200

== 2017 PBEM Duel Tournament ==
Zaskow is working on v1.22 to release it on the beta branch of the balance mod as I write. It should be ready in a few hours. So if all goes well, games for round 4 should be able to start tomorrow. Sorry for the delay but it should be worth it, as we get really needed boost for Dreadnought's heroes and Leaders (Inject Mana Fuel) and nerf for Exalted Martyr strategies.

== Next tournament ==
Reminder: the next tournament organized (at least by me) won't be a PBEM one but an Arena one. So time to discover that new game mode and train on it! See info on the Arena pool: https://www.the-battlefield.c...

user
Published on Sun, 03 Sep 2017 13:11:53 +0200

== 2017 PBEM Duel Tournament ==
As Zaskow was quite busy, and we were very late for the release of v1.22, I stepped in and did the final 3 changes that were missing. So a "full" v1.22 is ready but not yet released through the usual Steam workshop channel, as Zaskow needs to copy my edits in his folder, maybe do some additional checks/add some descriptions (that are still not yet all in the mod) and upload the updated mod.
However, we NEED people to test the new version as much as possible, to avoid bad surprises. I did test everything, but better to have double checks. So I hope some of you will be interested to help: you can get the new version in the usual Dropbox folder for the balance mod: go to the /20170903_v1-22-alpha folder then download the .taf and put it in your C:\Users\[your user name]\Documents\My Games\AoW3\UserContent folder. Then when you launch AoW3, select "PBEM & Single player Balance Mod 1.22-3".
(known issue: the animation of Inject Mana Fuel is not yet implemented, so no "blue color")

Let's give us 72 hours of test and let's start officially the round on the 6th of September, around that time.

We are missing the class/race of the following players:
- Skunx
- Mr Hawk
- AlXStormrage

user
Published on Tue, 29 Aug 2017 04:38:58 +0200

== 2017 PBEM Duel Tournament ==
Round 3 ended. However, v1.22 is not yet fully ready... The number of changes that needs to be implemented is very small so hopefully it should get ready soon. So games should wait until the new update is released + 1 to 3 days to make sure everything is OK, before being hosted. We'll confirm here when games can start. Sorry for the delay, Zaskow has been quite busy and thus unable to finish v1.22 on time.

Meanwhile, it's time to send your class/race to judges that you don't play (Fistandantilus, Marcuspers, Hiliadan) and get ready. You can check the changelog of v1.22 on the usual page: https://docs.google.com/docum... />
== PBEM 2vs2 Team Tournament ==
At least 45 days before round 6. There might be an extension (to be discussed between judges), as the round started during summer holidays, as mentioned before.

== Misc ==
Only 9 voters for Would you be willing to donate some money to cover the cost of the purchase of 4 models for the Shadow Demon units of the Shadow Realm Community Expansion? Please vote, even if it is to say you can't or don't want to donate any money. <smiletext0>

user
Published on Sun, 20 Aug 2017 18:33:54 +0200

== 2017 Duel Tournament ==
Minimum 5 days and maximum 11.5 days left before the end of the round.

== Misc ==
In order to assess the interest and donation capacity of the community to support the Shadow Realm Community Expansion, a new poll was launched: Would you be willing to donate some money to cover the cost of the purchase of 4 models for the Shadow Demon units of the Shadow Realm Community Expansion?
You can get more details on my latest post in the PBEM Player Pool.
Please cast your vote (including if you can't or don't want to donate anything, there is an option for that) so that we can get a good idea of how much money could be collected.
The money collected for the Shadow Realm expansion would be used ONLY for the models and nothing else.

== Next tournament ==
Next tournament will probably not be a PBEM tournament but an Arena game mode tournament!
The Arena game mode is for those interested by manual tactical battles between human players, but who do not want to spends hours playing a full live MP games. This new game mode has short preparation phase and then big battles, for a total of about 45-120 min per session (rather on the 45-60 min range but it depends on the relative strength of players among other things).
Please check out the Arena Pool to see how to play Arena battles. We're still in the development phase but it's stable enough for most players to test now.
The tournament might start in about 2 months if everything goes well.

user
Published on Sat, 12 Aug 2017 10:21:58 +0200

== Balance ==
These changes have been confirmed for v1.22:
Dr21a
Dreadnought heroes can choose Inject Mana Fuel at level 11 for 5 points, a self-buff active ability costing 0 AP which gives them Wall Crushing, Demolisher, Tireless, Reinforced, 40% shock weakness (and add blue particle effects to represent the mana injected in the veins of the units)

Wa05a
Researching Death March allows to cast Death March for 60 CP and Scout Death March for 20 CP, which has a similar effect. Scout Death March affect only T1 Irregulars in target stack (and units can only be targetted once by Death March or Scout Death March).

Th10a (that's a temporary fix while we wait for a better one)
When Exalted Martyrs is researched, Martyrs evolve into Awaken Martyrs at Elite. Awaken Martyrs have the stats of an Elite Martyr and have Evolve into Exalted at Elite. They don’t get any bonus on medals (not even HP or defense, damage).

Confirmed for v1.23 (not v1.22)
GC26
Forbidden Sanctum's batte enchantment is Mass Bless / Mass Curse and Shock Missile cast every turn on a random enemy unit

Ne06g
Ghouling Strike does not give any damage bonus (was +5 physical, +5 blight)

These changes will be confirmed for v1.23 if there is no more feedback:
GC40a
Spell upgrades for heroes cost 4 (was 5), except:
– Chaos Rift (stay at 5)
– Chain Lightning (stay at 5)
– Last Stand (stay at 5)
– Slayer’s Doubt (stay at 5)
– Stiffen Limbs (stay at 5)
– Repair Fortification: costs 3

GC40b
CP upgrade costs for heroes are reduced to 5+5+5+5+6+7+7 = 40 in total to get to 85 CP (was 5+5+7+7+7+9+9 = 49)
Destabilized Mana Core costs 60 CP (was 50 CP)

Ha28
Farmers cost 45 gold (was 50)

user
Published on Mon, 07 Aug 2017 12:44:43 +0200

Hi all! Thanks for the name suggestions! <smiletext0> Please prefer the chat for such short and rapid discussions: https://www.the-battlefield.c... />It would also you to give some feedback on other topics currently discussed in the chat, would be very useful for the Community Expansion too! <smiletext0>

user
Published on Mon, 07 Aug 2017 12:40:37 +0200

For a really simple name, my favourite is AIXStormrage's "Battle Armor".

For a more dramatic flare, I prefer Zytozid's "Deus Ex Machina".

My own suggestion would be "Empowered Exoskeleton", which is basically just a fancier way of saying "Battle Armor". Might be a bit long though.

user
Published on Mon, 07 Aug 2017 12:04:52 +0200

Hi Hiliadan,

how about naming it "Oil veins" or "Oil blood" something like that? It symbolizes well that the hero is human but embraces machinery.
Or call it "Deus Ex Machina"?

user
Published on Mon, 07 Aug 2017 10:33:43 +0200

Mechanised Warfare


how about "Suit Up!", or Battle Armour?

user
Published on Mon, 07 Aug 2017 09:58:17 +0200

== 2017 PBEM Duel Tournament ==
Reminder: next round starts at the earliest on 25 August (even if the last match of current round ends before) and will use v1.22 on the beta branch.

== PBEM 2vs2 Tournament ==
All matches started or about to start! <smiletext0>
The round may be extended a bit as it started in August during summer holidays, to be confirmed later.

== Balance ==
IMPORTANT - these changes are considered as replacements for changes that could not be implemented with v1.22 due to technical reasons, they will be confirmed next week end: PLEASE SEND FEEDBACK QUICKLY if you think we overlooked something

Dr21a
Dreadnought heroes can choose Mechanised Warfare (in search of a better name) at level 11 for 5 points, a self-buff active ability costing 0 AP which gives them Machine, Wall Crushing, Demolisher, Tireless, Reinforced, 40% shock weakness and add some particle effects to make it more “machine-like”

Wa05a
Researching Death March allows to cast Death March for 60 CP and Scout Death March for 20 CP, which has a similar effect. Scout Death March affect only T1 Irregulars in target stack (and units can only be targetted once by Death March or Scout Death March).

Th10a (that's a temporary fix while we wait for a better one)
When Exalted Martyrs is researched, Martyrs evolve into Awaken Martyrs at Elite. Awaken Martyrs have the stats of an Elite Martyr and have Evolve into Exalted at Elite. They don’t get any bonus on medals (not even HP or defense, damage).


user
Published on Sat, 29 Jul 2017 11:44:49 +0200

== PBEM 2vs2 Tournament ==
Round 5 started yesterday, @the 12 players involved, please send the class/race of your team. For the hosts (on top on the Roster), please post screenshots of the settings on the game blog. <smiletext0>
Rule 4 has been updated to clarify that "The player who crashed must not re-enter the game after the crash, he must wait for feedback from the judges allowing the game to continue. The turn timer must be turned off by the host while waiting for judges' feedback (see rule 8)."

== 2017 PBEM Duel Tournament ==
As for the 2vs2 Tournament, rule 4 has been updated, see above.
After discussion among judges, we agreed that even if the match between Ezekiel and Olop finishes soon, the next round would start only on 25 August at the earliest, and possibly 1 September as currently planned. That is because round 4 will use v1.22 of the balance mod and we need sufficient time to let people test it and report potential issues. Another reason is that we are in the middle of Summer holidays and several players are not available (which was the reason for a round extension in the first place). The extra time allows to use v1.22 which improve XP counters, correct some remaining issues with Necro (Ghouled units did not suffer the +25% upkeep, the Necromancy I-VII economic boost was misplaced, Whispers of the Fallen is nerfed), boost Dreadnought and AD, nerf Divine Justicar and Lesser Mighty Meek, fix 1 exploit and bring a few other improvements. It also allows to look for and implement solutions for several changes which proved to be technically feasible (especially 2 new Dread abilities) and give more time to find solution to the nerf to Exalted Martyrs for future rounds.
Round 4 will use v1.22 on the beta branch of the balance mod.

== Balance ==
Confirmed for v1.23:
Ne06h
Ghouling Strike has strength 8 (was 9)

De05
Storm Magic is T5 (was T6).

GC42
Dirty Half Dozen costs 3 upgrade points (UP) (was 4)
Infiltration Squad gives Improved Wall Climbing (was Wall Climbing)
Chaplain costs 4 UP (was 3)
Pest Control Squad costs 4 UP (was 5)
Charge Command costs 4 UP (was 5)
Fleet Command gives Fast Embark and Mariner (was Mariner)
Holy Champion costs 4 UP (was 5)
Nature’s Resistance costs 4 UP (was 3)


Ne09a
Energy Drain has a physical strength 10 (was spirit strength 10)


These changes will be confirmed for v1.23 if there is no more feedback:
GC26
Forbidden Sanctum's batte enchantment is Mass Bless / Mass Curse and Shock Missile cast every turn on a random enemy unit

Ne06g
Ghouling Strike does not give any damage bonus (was +5 physical, +5 blight)


These changes need more feedback:
GC40a
Spell upgrades for heroes cost 4 (was 5), except:
– Chaos Rift (stay at 5)
– Chain Lightning (stay at 5)
– Last Stand (stay at 5)
– Slayer’s Doubt (stay at 5)
– Stiffen Limbs (stay at 5)
– Repair Fortification: costs 3

GC40b
CP upgrade costs for heroes are reduced to 5+5+5+5+6+7+7 = 40 in total to get to 85 CP (was 5+5+7+7+7+9+9 = 49)
Destabilized Mana Core costs 60 CP (was 50 CP)

Dr20
Bomb Squad gives Self Destruct (was Explosive Death) to Draconian, Dwarf, Frostling, Halfling, High Elf, Human, Goblin, Orc, and Tigran units in the stack led by this hero: units with Self Destruct can sacrifice themselves to cause 10 physical damage and 10 fire damage to units adjacent to them. Bomb Squad costs 8 points (was 5).
The AI cannot use this ability.

Dr22
Dreadnought heroes can choose Force Field Generator Gear for 7 points at level 13: Units led by this hero get Force Field Generator: self-buff ability that can be used Once per battle for no action point and gives 40% fire, 40% frost and 40% shock protection for 5 turns.

Ha28
Farmers cost 45 gold (was 50)

Published on Mon, 24 Jul 2017 20:32:03 +0200
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gladis quitted!

user
Published on Mon, 24 Jul 2017 14:37:59 +0200

I fail to see reason why level 13 was picked instead of 14 or not 12 or 11? the lower level like 11 or 12 would clearly limit the high-end skills.

are there any real examples as to why lvl 13 fits better?

this is not a critique, but rather I am trying to understand the reason behind the "13 lvl".

user
Published on Mon, 24 Jul 2017 14:21:53 +0200

Happy to further discuss that on the chat if needed: https://www.the-battlefield.c... />
Level 13 was chosen because:

  1. It unlocks all skills

  2. We wanted to limit the strength of heroes (and Leaders) as much as possible because they get clearly overpowered in the later stages of games



Level 14 does not fulfill condition 2. Level 12 does not fulfill condition 1. So that's why it's 13.

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