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Current game Global Strategy game (Organisator AlXStormrage) - PBEM Game

When everyone knows the values (classes / races, leaders) of others or at the end of the game, the values can be updated on this page, which will feed the meta statistics (please avoid revealing your or other player’s values when it may provide strategic information to your opponents).

user
Published on Fri, 31 May 2019 07:33:57 +0200

StormRageR ...... i am happy to provide sagely advice on mods to any who ask ,   i think afterall you did steal my "prototype" modset here form our still ongoing 2v2v2v2 were you and your partner wiped out marcuspers and LCK in one fell SWOOP turn.....simply amazing and very impressive manouver..those are both good talented players..must have got one of those OP heros asi mentiond come from VMOD or two or three even. i supect the stack invisible drac sorc perhaps as one of them.....




if you had option to start on any of the 8 layers map would be less cramped , better yet if the top 3 layers were all surface "conditions" as in not UG.


surface will be crowded and first ug layer start players can just choose to dig and scout and play very defensive dig deep in the depths and build downward.



NECRO  units will nor suffer from the forge attrition mod so NECRO leaders should be banned.....way to big of advantage all undead units not suffering ANYTHING at the hands of the forge attrition mod is unfair. reread the steampage description regarding undead units for attrition mod.



yes i don't mind slowing down the resarch a bit stormrage but i think you cranked here down at least one notch too many on the extended settings thing........what did u set it at , did you take screenshots of settings when creating the game ?

would have been nice to see those before selecting leader.......



as well the site defender strength is what the "super strong" ?   i really like this but in conjunction with the weak start and super long reaserch ,  you have cranked the total difficulty up too much.



we won't die on turn 11  ,  it will be more like turn 30-50 that players will die to nasty indy spawns



anyways again i am still in middle of moving so short on time a bit.


i will at some point propose a full game setup for rehost.    im not against doing this game and trying it ....


but if everybody has a spare slot still to use i would ask you consider my proposed changes and engage in a second one with nearly this same set of mods but a few alterations on settings and a few added mods that have been released or adjusted etc.



fire away any other questions here and i will explain best i can when i can

Published on Thu, 30 May 2019 17:09:18 +0200

Damn, it looks like we're stuck in the mud already, and it's only turn 1.....

El Lobo, where are you?

user
Published on Thu, 30 May 2019 09:49:06 +0200

well, from what I saw in the single player tests, players are placed quite a distance apart, sometimes even on completely different layers

user
Published on Thu, 30 May 2019 00:06:41 +0200

global strategy game
So, If your lucky...you wont have any neighbors,,,otherwise it's going to get cramp quick

user
Published on Wed, 29 May 2019 09:27:43 +0200

Yep, you get to go 7 layers UG, so effectively place of the 6 more large maps in the UG

user
Published on Tue, 28 May 2019 21:24:11 +0200

global strategy game
    Does the 7 layers make the map seem bigger  ?

user
Published on Tue, 28 May 2019 21:17:06 +0200

global strategy game
    He He...what does 7 layers mean

user
Published on Tue, 28 May 2019 21:14:08 +0200

Famous last words: "it wont be a roaming undead army that wipes me out"

Good luck guys!

user
Published on Tue, 28 May 2019 21:12:21 +0200

it's large size, but it has 7 layers of UG <smiletext0>

user
Published on Tue, 28 May 2019 21:01:33 +0200

global strategy game
     What size is the map  ? large or extra large ?

user
Published on Tue, 28 May 2019 19:53:53 +0200

global strategy game
im not the best player but due to playing chess I  can think logically.....I may not win but it wont be a roaming undead army that wipes me out

Published on Tue, 28 May 2019 19:35:45 +0200

I'm also 100% fine with the game.  I think we all joined knowing this would be a challenging & very long game, and that there would be a lot of quirks due to all the mods.  For me, that just makes it all the more fun & interesting, especially with such strong adversaries in the mix.  We may never finish the game, but then again we could get into a middle game where players have lost or quit, the moves come quicker, and things get super interesting.  Who knows.

SeeR brought up some good points about the game's quirks, the most important of which will probably lead to some unfair conditions between players.  I just chalk that up to luck of the draw & the price of making a game unique because of its mods.  I'm all set to go.  And I'm looking forward to seeing what happens with Longinus' "plan". ;-)

user
Published on Tue, 28 May 2019 09:08:50 +0200

global strategy game
I agree with Moridin as I'm game and Have a plan

user
Published on Tue, 28 May 2019 08:28:23 +0200

I agree with Moridin. We'll learn from our mistakes and if all of us are killed by indies within 10 turns we can quickly create a new game. :-)

user
Published on Mon, 27 May 2019 19:07:26 +0200

Greetings,

well, lets Play the game and then we will learn the Things which could be done better next time. <smiletext0>

user
Published on Mon, 27 May 2019 13:42:23 +0200

Hi Seer, 

good point raising the necro-question, but I don't think they'll be op until they get the Lich perks (e.g. they become undead), and at that point - I believe normal heroes will totally be able to contest with them.

As for the research - I did warn you it'll be a long strategic game <smiletext0> also I believe that research in AoW3 is too rushed, to accustom for the quick pace. if the development of the cities/armies will take a while, I believe the research should be tuned down.  

Also with the game standing here for a month, it's surprising to only see comments about the mods now that the game had been started... <smiletext6>
 

user
Published on Mon, 27 May 2019 04:59:02 +0200

OMG 18 turns to learn first spell ......


did we ban necro ?  necro heros going to be good catches .....

i suspect a few of us may die to indy spawns


superstrong defenders with weak start army ?   when you already have empire mod slowing game pace ...then add in the attrition mod which i just read up on prior to playing turn #1.....this will never finish 

as much as i do like a 1-2 year long fancy game 


this will take 10 i suspect.


So some suggestion as follows

1. as suggested remove the superdynamic stucture mod ( it puts way to many inns on the map )
2.  the Vmod hero set is fun , but pehaps has some a bit OP heros ( other options are triumphant heros MOD + Triumphant heros for empire building OR   Empire building mod additional heros + empire building mod hero compatability.   there are a couple other hero sets but same as VMOD may have some strange and OP heros.

if you want true variety you can do both the empire and triumphant sets.


3. in addition for new units i do like Griffiths New arsenal mod , as well as New arsenal for Empire building  + the Class Reunion Mod


4.I wonder if the attrition mod will apply to all units from empire and racial heritage etc ?  if its based on unit type i guess it will but we shall see could be conflicts / exploits to be discorvered therein.  but that not truly bother me.  just felt should mention to all players


5.  Extended Settings Mod.... ( i think you may wish to reconsider the settings you have chosen to engage in the 
rmg map setup )   You went a bit buck will with difficulty  that will arise from this with the forage and attrition mod.



im sure i will have a go 6-10 more suggestions but im in middle of moving to another city at present ...bit short on time ATM.



anyhow please consider that we may need a rehost sure let it go a few rounds if you like for now just to get everybodys feet wet in the kiddie pool and have chance to reconsider their leader selection.


if i'd realized exactly how far off you went on the DEEP END here i would have definatly gone a more conservative route with leader choice and specs etc.

user
Published on Sun, 26 May 2019 14:16:45 +0200

Let the First Blood Games begin!

gl & hf everyone!

user
Published on Sat, 25 May 2019 12:20:12 +0200

done

user
Published on Sat, 25 May 2019 10:45:49 +0200

Hello, 

Nemesis it seems you are the last player. Please joing the game as soon as possible

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