When everyone knows the values (classes / races, leaders) of others or at the end of the game, the values can be updated on this page, which will feed the meta statistics (please avoid revealing your or other player’s values when it may provide strategic information to your opponents).
Hiho, Ever wondered what would the game be like if the simple rush wouldn't decide the game outcome? want to have a long game, where you are able to fight with multiple armies at several fronts, have enemies in layer below and layer above you? Well, here is something fun to try out  I have been playing with some mods lately and got some ideas for epic strategy game, game will be hosted soon, here are the map settings. Map = Large & 8-layer UG Continents map (yep, 7-layer UG + the top map ) with Water reduced to about 20% , UG walls both reduced to 20% Defender Strength = Very Strong Village Start , weak start units. Far start distance , few roads , few city , Avg Dwellings. Rest Avg settings. Advanced Settings - Hero Resurgence off , Max heros = Leader + 5 max level 30  Cosmic Events Hard Start Skills = Few Start Resource = Hard Game pace = something below the average (will think bit later about it) Mods included 1. Dark Elf Dwelling 2. Old Man & Sea 3. Beastman Dwelling 4. Gloweyes Compatablity Patch 5. Storm Dragon 6. Storm Giant 7. Bone & Obsidian Dragons in Peak 8. Mystical Dwelling Upgrades 9. Black Dwarves 10. Structure Reward Variety 11. PBEM balance mod 12. Racial Heritage mod 13. Racial Watchtowers 14. V-mod Custom Heros 15. Extended Settings Mod 16. Empire Building Mod 17. Super Dynamic Structure Generation 18. Extra Support Units 19. Epic Hero Levels ( scaled version ) 20. 8 Layers mod 21. Attirition, Forage and Supply v2 I've tested the game settings on my pc, should work out (went up to day 61 in single game). If you have interest, we can make teams in the game, though I think roaming alone would be much more fun Hope you'll find it just as fun as I do and we'll have a great game P.S. The game should be pretty long, additionally I won't put turn timer, but expect the turns to be made at least once a week.
Max. amount of players 8