PBEM and Single Player Balance Mod v1.29: a final polishing before a major update (Community)
v1.29 is the last of the v1.2x update: the final release before v1.3x versions and their overhaul of non-summon strategic spells, Racial Governance and at some point, balancing of the Shadow Realm Community Expansion. The scope of this update is limited: completing the hero/Leader skill cost rebalancing, and mostly bug fixing. As usual, it also improves description of skills, abilities, etc. to improve player experience.
An Article by Hiliadan
v1.29 focuses mainly on two areas:
- Finalisation of the hero/Leader upgrade point overhaul which had started in v1.23 and has the twin aims of balancing hero classes against each other (boosting weaker heroes) and increasing the variety of viable options/paths for hero upgrades by raising the cost of abilities always taken by players and reducing the costs of abilities usually shunned.
A dozen abilities had their costs tweaked to better reflect their strengths: Phase and Projectile Reflection are now cheaper, while Free Movement (Arch Druid ability) is now more expensive for instance
- Bug fixing and modification of Forbidden Sanctum's reward to avoid ridiculous situations where you could get 800 or more mana: the reward now should not exceed 300 mana and still depend on the strength of the secret skill acquired in the Sanctum.
v1.29 was released on the main branch close to 8.5 months after v1.28 (against a goal of a release every 3.5 months). This is despite the fact that its first release on the beta branch came only 2 months after the release of v1.28 on the main branch. This significant delay is partly due to some tedious bug fixing and obstacles to implement some of the planned changes (see next paragraph). It also reflects the considerable time spent preparing v1.3.
Unfortunately, some technical issues prevented the implementation of the major overhaul of the movement of non-Walking units announced in the article on v1.28. This is delayed to v1.3. With a change of decimal, v1.3 will be a major update of the balance mod, and probably its last such major update. Unlike what was announced in that same article, it will only boost non-summon strategic spells. The rework of Racial Governance is pushed to v1.31 or further versions to avoid further delaying the pace of new balance mod releases.
Full changelog of v1.29 (also available on the official changelog of the balance mod)
Bug correction
- Issues/bugs of the balance mod corrected:
- Solar Spire is again correctly displayed in units’ panel and correctly provides the additional Fire damage against Flying units
- MCI following failed Necromantic Aura check is non-removable by Break Control and non-stealable with Steal Enchantment
- Goblin Engineer has Flash Bomb (was Flash Bang)
- Undeads, Ghouls, Machines can again benefit from Regrowth from Shrine of Guardian Angel
- Force Field Generator (effect) from Force Field Generator Gear is renamed Lesser Force Field, is stealable with Steal Enchantment and prevents the spell Force Field from being cast on the unit (and vice-versa, the spell prevents the ability from being used on the unit)
- Diggable Cavern Wall and Undiggable Cavern Wall is reduced in the Tournament game flow
- Karl the Lich now correctly has have 5 upgrade points at level 2 (was 4)
- "Small Square Map" is renamed "Square Small Map"
- Several minor description corrections
General
- Forbidden Sanctum’s extra reward multiplier is 0.07 (was 0.25) so that you can get maximum 200-300 mana in addition to CP and free skill (this is also updated in the Strong Defenders Normal Rewards mod)
- Armor Piercing costs 1 upgrade point (UP) (was 2)
Inflict Immolation costs 3 UP (was 4)
Inflict Severely Poisoned costs 4 UP (was 5)
Phase costs 3 UP (was 4)
Projectile Reflection costs 3 UP (was 5)
Rapid Reload costs 2 UP (was 3)
Guardian Flame costs 4 UP (was 5)
Martial Art costs 3 UP (was 2)
Tireless costs 7 UP (was 6)
One with the Tree costs 5 UP (was 6)
Life Steal costs 3 UP (was 2)
Energy Drain costs 5 UP (was 4)
Free Movement costs 3 upgrade points (UP) (was 2)
Immolating Touch costs no action point (was takes all remaining AP)
- 9 descriptions and Tome of Wonders pages are updated to correct imprecise or incorrect descriptions. Full list.
Example of before and after description updates: the strength of Disintegrate is now stated and the exclusion of Elementals and Dragons from several abilities is now visible. Thanks to gladis and Rodmar for reporting most of those!
- The update of the entire French localization of the game is completed. Thanks Rodmar!
Necromancer
- Inflict Despair is available at level 7 (was 5)
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Created on: 10.05.2020 at 23:18:56