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You have to login, when you want use this functions!Overview 2022 PBEM Tournament Player Pool | PBEM | (Free slots)
Recommended turn order based on play times:
Description:
The Championsleague is ongoing and its season 2 is starting in April 2022.
The 2019 PBEM Duel Tournament is finished.
== Archive of old tournaments (please also check the Hall of Fame): ==
- A PBEM tournament (the 2015 PBEM Duel Tournament) was organized and started in 2015. It was split into 3 tournaments (16 players; 8 players #1 and 8 players #2). It entered its final phase (between the winners of each of the 3 branches) in October 2016 and was won by gabthegab in March 2017. Check out the report of: match #1 (report, match #2 (report), match #3 (report), match #4 (report) and to get an overview: the Final phase roster
- The 2016 2vs2 Team PBEM tournament started on 15 July 2016 and was won by team Coup de Grâce (gabthegab and Tussel) on 23 October 2018. The finale and the semi-finale (the match in between was conceded by team Green elephant).
- The 2017 PBEM Duel Tournament started on 31 January 2017 and was won by gabthegab on 18 October 2018. The finale(gabthegab vs Jean de Metz) and the videos.
The 2018 PBEM 2vs2 Tournamentstarted on 17 September 2018 and was won by Dread & Mac (DreadReapr and marcuspers) on 1 June 2020. The 3vs3 Tournament started on 12 February 2018 and was won by Dos Equis XX ($eeR+El_Lobo+Badok) on 30 April 2021 , it has its own, dedicated, Pool: 2018 PBEM Team Mini-Tournament Discussion Pool The Championsleague:
Season 1 started on 13 October 2021 and was won by mahimka. It ended on 4 April 2022. Season 2 should start on 25 April 2022.
14 | 15 | 16 | 17 | << first | < previous | next > | last >> |
== Tournaments ==
For both 2vs2 Team Tournament and Duel Tournament, a few rules have been updated to clarify certain stuff and take into account recent developments.
Rule 1 is now worded: "The team with the highest cumulated score for non-eliminated players (dead players have 0 point) then wins the match. If scores are very close, the judges can decide that it is a draw and decide a replay the game with a shorter deadline (for instance 1 month), an extension or another solution (including awarding victory to one team), based on the circumstances of the march and the tournament."
This has been added to rule 3: "If a player skips his turn because of the timer, it is not allowed to revert the turn: the host should remove the turn timer and players should notify judges and wait for their indications on how to continue."
This has been added to rule 7: "When the rules are imprecise or do not cover a case, Judges have flexibility to take the most appropriate decisions."
== 2017 PBEM Duel Tournament ==
2 matches still not started. Replacements are considered so that the match can eventually proceed.
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== Balance ==
Confirmed for v1.22:
GC38a
Spiders spawned by the battle enchantment of Shrine to the Queen of Spiders (Arachnide Hordes) do not provide XP when hit or killed
[to solve an XP exploit]
Cr04
Temperate Empire gives +1 defense and +1 resistance to allied units in your domain.
Dr08a
Musketeers do 11 melee damage (was 10) and gets +1 melee damage at Veteran and Elite
Please note that turn reverts are forbidden in tournaments. If someone skips his turn and a revert is necessary, please notify judges and remove turn timer before continuing the game.
== 2vs2 Team Tournament ==
Match #20 from round 3 reached turn 72 by the deadline of the end of the round but no team was defeated. Judges are currently discussing to confirm the initial conclusion that the match should continue for 2 weeks as the scores of the 2 teams were very close. As soon as the judges agree on something, we should see clearer what happens to match #20.
The round 4 game between Bastards of the North and Zia was allowed to start nonetheless.
Round 5 will start in about 11 weeks (probably more).
== Misc ==
Check out the latest interview of players who reached the final phase of the 2015 PBEM Duel Tournament: Interview of gabthegab - winner of the 2015 PBEM Duel Tournament
== Balance ==
The following changes will be confirmed for v1.22 if there is no new feedback is provided by the community:
GC38a
Spiders spawned by the battle enchantment of Shrine to the Queen of Spiders (Arachnide Hordes) do not provide XP when hit or killed
[to solve an XP exploit]
Cr04
Temperate Empire gives +1 defense and +1 resistance to allied units in your domain.
Dr08a
Musketeers do 11 melee damage (was 10) and gets +1 melee damage at Veteran and Elite
Confirmed for v1.22:
Wa05
Researching Death March allows to cast Death March for 60 CP and Individual Death March for 20 CP, which has a similar effect. Individual Death March can only target 1 stack of 1 T1 Irregular (and units can only be targetted once by Death March or Individual Death March).
GC37
Effigy of the Lich King gives Healing Undead and Undying (was Healing Undead and Necromantic Aura)
System notification
Information 2017 PBEM Tournament Player Pool
Round 3 ends today but xlnt is away so the start of round 4 may be delayed a bit, we'll see.
In any case, we need the class/race of:
- Olop
- AlX
- Ezekiel
And also as soon as the current ongoing match is finished:
- rrrrookie
- Jonny Thunder
- the 2 winners of the match
The winner bracket does NOT play now, they play again in round 5. Round 4 will last 11 weeks, as round 3 and as future rounds.
== Balance ==
v1.21 will be released on the main branch tomorrow if we manage to end the ongoing match of round 3 of the 2vs2 Team Tournament, otherwise it will probably be Monday.
Work for v1.22 is moving, not as fast as I'd like, but we're making good progress. We'll probably deal with many small issues and one big new topic, heroes' abilities balancing. The topic of "rarely used units" will probably be pushed to v1.23 as we lack sufficient feedback to validate changes that have already been proposed for other topics and I prefer to focus energy on getting the backlog of priority changes cleared first.
v1.22 should be used for round 4 (and not 3) of the Duel Tournament and 5 of the 2vs2 Team Tournament. It will NOT be ready for round 3 of the Duel Tournament as far as I can see.
== Misc ==
Please vote on the latest poll: What are your difficulties when playing Necromancer?
System notification
Information 2017 PBEM Tournament Player Pool
System notification
Information 2017 PBEM Tournament Player Pool
All games started but three:
- Jundland vs Ezekiel: Jundland needs to host and posts the screenshots of the settings
- natnat vs DreadReapr: same but with natnat as host (+ natnat needs to send class/race to judges)
- Blackcat vs Melciar: Blackcat needs to send class/race to judges, Melciar needs to host and post the screenshots of the settings
A few games already finished.
== 2vs2 Team Tournament ==
Only 2 games still ongoing (including 1 which I think is finished?). An extension of 2 days has been asked to the judges as a big bug on a tactical battle seems to have been discovered (the result is different from what is displayed on the replay + some units acted very strangely, suiciding themselves by taking attacks of opportunities instead of finishing units with 1 or 6 HP left) and the devs may be able to investigate it.
The judges will decide soon if this extension is given or not.
Without extension, the round ends in 7 days and 15 hours.
== Misc ==
Please vote to help balance Necro: What are your difficulties when playing Necromancer?
Following the interview of Fistandantilus, please find here the interview of Skuns who was finalist of the 2015 PBEM Duel Tournament against gabthegab:Interview of Skuns453Lirik902 - finalist of the 2015 PBEM Duel Tournament (with hindsights on best combos, best units, ...).
== Balance ==
The following will be confirmed for v1.22 if there are no further comments on them:
Wa05
Researching Death March allows to cast Death March for 60 CP and Individual Death March for 20 CP, which has a similar effect. Individual Death March can only target 1 stack of 1 T1 Irregular (and units can only be targetted once by Death March or Individual Death March).
GC37
Effigy of the Lich King gives Healing Undead and Undying (was Healing Undead and Necromantic Aura)
Confirmed for v1.22
Ha09i
Brew Brothers cost 75 gold and 20 mana (was 70 gold and 20 mana)
Ne15
Undeads that attack a unit with Necromantic Aura get “Immune to Necromantic Aura†(cannot be dispelled) if the Aura fails its 7 spirit attack check on them. Units with “Immune to Necromantic Aura†cannot be affected by it.Â
Th05
Divine Justicars costs 12 points (was 10)
Only missing class/race:
personian
gabthegab
$eeR
natnat
DreadReapr
Melciar
BLACKCAT
rickyroo222
AlXStormrage
Please remember to update the status of your game to "Ongoing" on its game blog after it starts.
== Misc ==
New article published following the end of the 2015 PBEM Duel Tournament! An interview of #3 player, Fistandantilus:
Interview of Fistandantilus - final phase of the 2015 PBEM Duel Tournament
(by the way, remember you can comment the articles, there are links to comment at the top and bottom of articles)
== Balance ==
Confirmed for v1.22:
Ha13
Halfling Shaman get Nourishing Meal on gold instead of Healing.
The following will be confirmed for v1.22 if there are no further comments on them:
Ha09i
Brew Brothers cost 75 gold and 20 mana (was 70 gold and 20 mana)
Ne15
Undeads that attack a unit with Necromantic Aura get “Immune to Necromantic Aura†(cannot be dispelled) if the Aura fails its 7 spirit attack check on them. Units with “Immune to Necromantic Aura†cannot be affected by it.Â
Th05
Divine Justicars costs 12 points (was 10)
Round 2 officially starts today! Please check the roster to see who you are playing: https://www.the-battlefield.c... />For technical reasons, this round will be played on the BETA BRANCH of the balance mod! Do not worry, it is a stable release and it has been tested for 2 months so should not have any issue. So please use the beta branch to host the game: http://steamcommunity.com/sha... />As usual, the hosts are those on top in the roster page (and on the left in the game blog page). For hosts, please host the game and post screenshots of the settings (in windowed mode). Reminder: the rules are here: https://www.the-battlefield.c... />Please make sure you have sent your class/race to judges. So far, we have the following class/race:
Ezekiel
Mr. Hawk
marcuspers
Zytozid
rrrrookie
Hiliadan
gladis
Imperium
El_Lobo
So match #21 can start after settings are posted. For the others, please wait for the judges to give you the green light.
(the round will also be played with rapids ON)
== 2015 PBEM Duel Tournament ==
Congratulations to gabthegab, who won the mega-final of the 2015 PBEM Duel Tournament!! The tournament gathered 32 players in total and its winner is thus gab!
You can find back the roster of the final phase here with links to all 4 matches: https://docs.google.com/drawi... I'll publish the interviews of Fistandantilus, Skuns and gab as soon as possible (but not more than 1 per week).
Have a look at the Hall of Fame! Look who's the new guy on top?
== Balance ==
One of the two top choices in the poll about balance direction was "Make all heroes and their abilities more interesting (e.g. boost Dreadnought’s late game abilities)". A discussion is currently opened to tackle this issue, feel free to share your ideas: http://aow.triumph.net/forums...
Only 1 match left ongoing. It is likely that this match won't end before the end of the round. So it means next round will start in about 7 days (you can see the countdown on the page of the tournament). Please DO NOT start your match before. The hosts will be determined after round 2 is officially generated.
Please send your class/race to judges (Fistandantilus, marcuspers and me) if you haven't yet.
== 2vs2 Team PBEM Tournament ==
Still 24 days before the end of the round.
== Misc ==
Current results of the poll Do you think the mod that removes rapids (blocked water) from the Random Map Generator should be used for tournament games to help classes/races that cannot cross these rapids? are still inconclusive (more or less 50%-50% for and against) so please vote if you haven't yet.
It is likely that the Duel Tournament will be played on the beta branch of the balance mod, which would thus be frozen on a stable v1.21 build for the duration of the round (because we cannot update the main branch as long as round 3 of the Team tournament is ongoing).
A news article was published so that you can learn more about v1.21: PBEM and Single Player Balance Mod v1.21 released on its beta branch
The poll about rapids is not conclusive so far, so every opinion counts. If you haven't voted yet, it's here: Do you think the mod that removes rapids (blocked water) from the Random Map Generator should be used for tournament games to help classes/races that cannot cross these rapids?
== Balance ==
Change that will be confirmed for v1.22 if no further feedback is provided:
Ha13
Halfling Shaman get Nourishing Meal on gold instead of Healing.
Confirmed for v1.22:
Ne18
Whispers of the Fallen provide 2 RP per unit tier for each unit killed in combat. Fallen Heroes provide 10 RP (was 3 RP per unit tier and 15 RP)
Only 2 matches left ongoing. Please remember to send your class/race to judges: Fistandantilus, marcuspers and/or me. Remember you cannot choose a class or race chosen before until your 8th match!
The tournament is double elimination so EVERYONE gets a 2nd match, even if players who lost their first match.
== Miscs ==
Only 12 votes so far: Do you think the mod that removes rapids (blocked water) from the Random Map Generator should be used for tournament games to help classes/races that cannot cross these rapids? Please vote!
@DarkRider: Builder can still build bridges with Basic Seafaring, it hasn't been changed. Some hex configurations prevent from building bridges.
== Balance =
This will be confirmed for v1.22 if no new opinion is expressed:
Ne18
Whispers of the Fallen provide 2 RP per unit tier for each unit killed in combat. Fallen Heroes provide 10 RP (was 3 RP per unit tier and 15 RP)
First 2 changes confirmed for v1.22!
GC25
Earth Elemental cannot be obtained as a reward any more in the Forbidden Sanctum
AD10a
Baby Spiders and Baby Serpents get the abilities of their evolved state (Spider Queens and Mature Serpent) on Elite, namely:
Dread Spider Baby: Inflict Severely Poisoned
Hunter Spider Baby: Inflict Enfeebling Fever
Vampire Spider Baby: Inflict Exhausting Fatigue
Baby Reed Serpent and Baby Shock Serpent get +4 MP
1st check to determine it can go haywire
2nd check in each turn to determine it can be stunned
If you search for Haywire in the Tome, you get These both abilities. This Problem has to to with our balancing mod, if I search for this in the original Version, there is only the correct one shown.
But another Problem for me:
What is the check for Machines to become Haywire?
Round 2 will start only when all ongoing matches are finished or on the 3rd of April, whatever comes first.
Many of you can already choose their class/race as their opponents are known. So please check the roster https://www.the-battlefield.c... and send your class/race to judges of the Duel Tournament: Fistandantilus, marcuspers and me (if you're not fighting one of us!).
== Misc ==
Please remember to vote in the poll if you participate to one tournament right now: Do you think the mod that removes rapids (blocked water) from the Random Map Generator should be used for tournament games to help classes/races that cannot cross these rapids?
Results will be used by the judges to decide whether or not to remove rapids from tournaments.
== Balance ==
Here are several changes considered for implementation on v1.22 of the balance mod. Please provide your opinions on them:
GC23
Heroes and leaders now require more experience to level up, with 25% more time needed to reach level 5, +40% to reach level 9, +72% to reach level 13, +88% to reach level 15 and then +400 XP / level instead of +200 XP / level
See full details in this XP table: https://docs.google.com/sprea...
GC25
Earth Elemental cannot be obtained as a reward any more in the Forbidden Sanctum
GC36
The Cosmic Event Planetary Alignment gives 300 RP (was complete the current research instantly)
GC37
Effigy of the Lich King gives Healing Undead and Undying (was Healing Undead and Necromantic Aura)
AD10a
Baby Spiders and Baby Serpents get the abilities of their evolved state (Spider Queens and Mature Serpent) on Elite, namely:
Dread Spider Baby: Inflict Severely Poisoned
Hunter Spider Baby: Inflict Enfeebling Fever
Vampire Spider Baby: Inflict Exhausting Fatigue
Baby Reed Serpent and Baby Shock Serpent get +4 MP
Ha09f (Throw Cleaver) has been dropped following feedback from gladis by PM (it had a net total of 5 negative votes).
Regarding balances, for those interested, your opinions is welcome on the following topics:
Boosting Dreadnought heroes
Balancing sites
Improving Secret Spells
Increasing the interest of multi-races strategies
And - unrelated to balance - I posted videos of the 36 turns of my 2vs2 with rickyroo against marcus and Evgendil (round 2 of the Team tournament) on YouTube. You can find the playlist here: https://www.youtube.com/playl...
The fire breath of the Brew Brother Sounds nice though, but it shouldbe a very small one. only affecting 1 or 2 hexes (similar to the Spinx Sun attack). Leave Throw Blade untouched.
I just discovered another discription error:
Domain of Winter: My Fey (Magical Origin) isn´t affected by the morale boost, but it is affected by the +1 range damage (all channels) So the discription is clearly wrong. Same whould work for Undeads and Machines and for all other Domain Spells!
that lesser mighty meek better be removed then !!!