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Overview 2022 PBEM Tournament Player Pool | PBEM | (Free slots)

Recommended turn order based on play times:


myl_supporter 23:00-5:00 | Zytozid 17:00-22:00 | Dagoth_Ur 18:00-22:00 | orlyzzz 18:00-22:00 | xlnt 18:00-22:00 | Fluksen 18:00-22:00 | Bethrezen 18:00-22:00 | Nemesis_Zero 18:00-23:00 | Melciar 18:00-22:00 | badborre 18:00-22:00 | Castaneda 18:00-22:00 | Sjow 18:00-22:00 | marcuspers 19:00-21:00 | BLACKCAT 19:00-23:00 | Longinus 19:00-22:00 | rickyroo222 19:00-6:00 | Voltoir 19:00-23:00 | Nazo 19:00-23:00 | Akinos 19:00-23:00 | Archer01 19:00-23:00 | Goh12 19:00-23:00 | Wodokan 19:00-23:00 | DiaEmperador 19:00-23:00 | sswdidi 19:00-20:00 | SpiritSeeker 19:00-23:00 | mhved 19:00-23:00 | KaZoR 19:00-23:00 | Eliomephijas 19:00-23:00 | phirpo 19:00-23:00 | Refineus 17:00-23:00 | Hive_Mind101 20:00-0:00 | masterboja 20:00-0:00 | Boze 20:00-0:00 | Kelda 20:00-0:00 | Sbiht 20:00-23:00 | Jed beans 20:00-0:00 | Kruel 20:00-2:00 | Vince777 20:00-0:00 | Lord_Dvorak 20:00-0:00 | RedChameleon 20:00-0:00 | BBB 20:00-0:00 | embahr 20:00-0:00 | ehall20 21:00-3:00 | Hiliadan 22:00-23:00 | Gilafron 22:00-3:00 | quetzal_tr 22:00-3:00 | cbower 23:00-4:00 | Henrysix 0:00-14:00 | Olop 0:00-6:00 | MrRoivas 1:00-5:00 | Pobez 1:00-5:00 | DrLight 1:00-5:00 | Cat and Cat and Pat 1:00-5:00 | Swishtail 2:00-6:00 | Helaio 2:00-6:00 | Jundland Banshee 3:00-7:00 | nidsfar11 4:00-8:00 | redrum68 4:00-6:00 | Ix329 4:00-8:00 | Minerva Madin 4:00-8:00 | Dev 4:00-8:00 | jabst 4:00-8:00 | NobCob 4:00-8:00 | DarkRider 4:00-8:00 | AnarchCassius 4:00-8:00 | Loki44 5:00-8:00 | DreadReapr 22:00-22:00 | gabthegab 5:00-22:00 | Retromancer 6:00-22:00 | Warlord Keldon 7:00-23:00 | Fistandantilus 7:00-3:00 | Lightform 9:00-13:00 | CiceroSUN 8:00-12:00 | chiveicrook 8:00-21:00 | mahimka 11:00-21:00 | rrrrookie 12:00-13:00 | Jean_de_Metz 13:00-20:00 | Skuns453Lirik902 14:00-18:00 | Saunatonttu 15:00-22:00 | Jonny Thunder 15:00-19:00 | SleepingDog 15:00-19:00 | keika 16:00-19:00 | HellBrick 16:00-20:00 | batbl4 17:00-21:00 | MARKYMARK 17:00-23:00 | Moridin 17:00-21:00 | Ezekiel 17:00-22:00 | Badok 17:00-23:00 | Lck 17:00-23:00 | personian 17:00-6:00 | Thorgal 18:00-22:00 | El_Lobo 18:00-23:00 | Aureliano90 17:00-23:00 | JohnnyDown 3:00-7:00 | Blad_ua 18:00-22:00 | DacrioS 17:00-19:00 | Aim 9:00-21:00

I would like to


Description:


Organisator: myl_supporter | Joined so far: 97 | unlimited

The Championsleague is ongoing and its season 2 is starting in April 2022.

The 2019 PBEM Duel Tournament is finished.

== Archive of old tournaments (please also check the Hall of Fame): ==

user
Published on Thu, 01 Jan 1970 01:00:00 +0100

For the next tournament: could we switch the race/class, so that the judge/s mail the combo to the players - not the other way around?

user
Published on Thu, 01 Jan 1970 01:00:00 +0100

Ok, that's an interesting idea, we'll discuss it.

Published on Thu, 01 Jan 1970 01:00:00 +0100

To judges
Hi. A few words about 2-nd PBEM tournament. It looks like that at the end of the tournament is no longer any struggle due to lack of Pothead and Nolife's sabotage. It is unfair to those active players as Bethrezen, xlnt and, maybe, Kwibus. I understand that the shuffle of players is now no sense. But maybe if the other tournament participants do not mind, you may give another chance to the participation/victory for listed players. And we may to replace Pothead at semifinal in the Winner bracket.
If you will agree, I see two ways for this. First way is some kind of lottery where only one player will be chosen by random selection. Second way is a mini-battle by tournament rules between players with minimum number of played games during all tournament: Bethrezen and xlnt.

Published on Thu, 01 Jan 1970 01:00:00 +0100

Information 2015 PBEM Tournament Player Pool
Redil quitted!

user
Published on Thu, 01 Jan 1970 01:00:00 +0100

Fair enough Hiliadan, but then again it will atleast get the peoples attention when posting here.

Also nice work cbower. 

user
Published on Thu, 01 Jan 1970 01:00:00 +0100

Ok, I think it's better if we can continue the discussion here: http://aow.triumph.net/forums...
Otherwise, we are spamming a bit players who may not want to read that much about it.

Also, regarding mod, I think we need to work with Zaskow and not start creating a new mod. We can start the discussion about balances on the topic I opened on the official forum, and then when it takes more shape, maybe move to a specific topic.
You can also directly discuss here: http://aow.triumph.net/forums...

user
Published on Thu, 01 Jan 1970 01:00:00 +0100

Forgot changes are listed on the mod page. Also it just showed up on the main page, so you should be able to see it by filtered most recent mods.

user
Published on Thu, 01 Jan 1970 01:00:00 +0100

Well I put together quick a PBEM No Hero Conversion mod. For some reason it hasn't populated on the workshop page yet, but I was able to download it and run it. It check out with previous test. Since it is not on the main board yet, try following me on steam at cbower and search by authors you follow. This sort of mod is very easy and I don't really care what we decide to replace things with or if we want to further modify heroes. Playing around with the existing, take some notes and we can put a better copy out there soon. I don't do icon work, so any suggestions will have to use existing icons, I can make new abilities, but it's best that they template off of existing abilities. I put this together in like an 90 minutes including testing each hero so be gentle. If we want to talk more about this stuff I suggest we put together a skype group to chat or talk. But for now I will take suggestions and info here.

for test you may want to use cheats in single player:
ctrl+alt+c will bring up the cheat menu. If you select your hero first, bring up the cheat menu and type hauer you will level the hero.

url:
http://steamcommunity.com/sha...

user
Published on Thu, 01 Jan 1970 01:00:00 +0100

Some good stuff here.
I have to agree with xlnt that less sites is maybe not a good idea, because it greatly reduces the things to do a turn.

Removing mind control completely completely rebalances the game and is extremely tricky.
Personally I think a Necro can't like without ghouling since it's economy is crippled. Not really thought too deeply about it, but I would restrict ghouling to death bringers, but that would make Necros extremely weak early game. 
Keep in mind that all others won't be able to mindcontrol though.

Published on Thu, 01 Jan 1970 01:00:00 +0100

I do like Hiliadan suggestions and as I said elsewhere I do believe settler start is part of the problem too as it removes the empire building aspect of the game. Your initial settlement starts producing 'decent' stuff too late and makes the 'convert' way of producing units too much stronger.
I also agree with cbower in that 'convert abilities' on heroes are the main problem, removing or nerfing them could prevent a lot of the current abuse.

I would also like we start discussing this stuff now as opposed to the end of the tourneament (even if it's 6 months or a year away) so we have better understanding of balance (and a ready to play mod) when the eventual next one starts.
Meanwhile we could playtest this things setting up other games (FFA or duels) designed to test the proposed changes to see the impact of them in game. I have zero modding skills but can help with playing time if there is people interested in joining a playtesters group.

user
Published on Thu, 01 Jan 1970 01:00:00 +0100

I played with the modding tools a little bit, I think I could probably do this. I think you leave the abilities themselves alone, and you just remove them from the heroes and replace them with something else. It's only really a problem on the heroes. The 2nd thing I think is we create like 4 specializations, adventurer, lord, king, emperor. Each will have either bonus or penalties base on level. Then the those specializations need to be selected based on your battlefield ranking. Essentially it's like handicapping in bowling. I don't find it fun to slaughter some one, and it's not fun to be slaughtered. I think if we did some tweaks based on skill level using the ratings system of this site, we could create a more competitive gaming experience. I would use the leveling system from triumph and adjust it, and apply some things to heroes. 

user
Published on Thu, 01 Jan 1970 01:00:00 +0100

agree with all except less sites - if anything, there should be more sites, because the game is no fun if you sit around and do nothing. There are too few actions to do during a turn as it is already - the game is far from the (nearly) perfect way the map/objects are in HoMM3.

about the conversion: it's too deep into the design of the game - we should be extra, extra careful with this one. like change the chances of all types of mind control to 20-40% OR change it to get the unit for the duration of the battle ONLY. but this will change the balance of the classes a lot - because it was tested for some classes to have a lot of conversion.

user
Published on Thu, 01 Jan 1970 01:00:00 +0100

Hi guys!
After removing incorrect votes (people not in the tournament or people eliminated), we've got 60% for using a mod (either Zaskow's full balance mod or limited edition) and 40% for continuing as now. (that doesn't take into account the last vote, probably cbower).

Taking into account this result, the judges took a decision: 2 judges decided to continue as now, and 1 was for using a limited edition of the balance mod.
So we continue as now.
The reasoning is:
- players joined the tournament with the current rules, which do not plan for using a mod, so it would not be fair to penalize 40% of players who want to stick with the current rules
- some players already got eliminated with the current rules, and it would not be fair to them to change in mid-course


Personally, I agree with cbower, the settings are not the best. We can rediscuss them when the tournament is over but I would favour:
- balance mod for Necro, XP, convertion
- larger map (between small and medium)
- less sites
- heroes capped to lvl 15

user
Published on Thu, 01 Jan 1970 01:00:00 +0100

any type of mind control is OP and as the game is right now - it's all about it

so no matter the class/race - all i have to do and strife to do is convert by any means as much as i can units from the map. But this will change the whole design of the game!

user
Published on Thu, 01 Jan 1970 01:00:00 +0100

It doesn't seem like everyone will agree, which will make it hard to use for ongoing tournaments. Personally though I plan to be more selective about my future games. Looking for setups that do not rely so heavily on converts, ghoul cursing, and power leveling. I just don't enjoy it that much anymore, looking for different experiences. I will finish out this tournament, but I probably won't join another one like this. Maybe we can setup some other types of tournaments though.

user
Published on Thu, 01 Jan 1970 01:00:00 +0100

Just a comment regarding the poll. I think that the way you have it set up doesn't really reflect the views of people accurately due to vote-splitting.

For myself, I don't care if we use Zaskow's mod, or if we use a reduced PBEM-version mod, but I was only allowed to vote for one of those two options. I think that we should consider using a mod, and that regardless of the mod selected we should constantly be evaluating whether or not we want to change it.

The way that the tournament is set up, people can't chose the same class twice in a row, right? Does that mean that all the people that won playing as necromancers won't be able to play them in the next round? If the necromancer issue is as big as people say, it will be weird having the winner basically be the person that got lucky with their match-ups and avoided playing against a necromancer on their "off-round."

user
Published on Thu, 01 Jan 1970 01:00:00 +0100

I'm afraid most people are content with the way it is, since there isn't much noise about it.

I'd love to change anything that converts, but I can see that might be too extreme.

user
Published on Thu, 01 Jan 1970 01:00:00 +0100

Yes AlX, I fully agree with you. The stats provided by the Battlefield (e.g. here for the 16 players tournament: http://www.the-battlefield.co... can help do that and that's what we would do if the decision was taken to use a "PBEM tournament edition" balance mod. But if we choose this, we should not aim too big, and provide as few modifications as possible, in order to solve the most urgent problems.

So far, we have 12 voters and 58% against using a mod to improve balance. I find it a bit surprising. Does it mean the majority of players think the current balance is satisfactory?
Using a mod is pretty simple and we can limit the fixes to the most urgent issues, so "A reduced, PBEM tournament edition, balance mod fixing or reducing main issues (Necro, XP farming, ...)" clearly seems a the best solution to me.


For those who haven't yet, please vote here: http://www.the-battlefield.co...

user
Published on Thu, 01 Jan 1970 01:00:00 +0100

Hail to the Theos!


but on the serious note - let's analyze which class/race was selected most throughout the tournament so far. Understand the reasons (necro - fast leveling, ghoul curse, SL, UP; theo - healing effects, resistance, attack buffs, convert, divine justicars), and then debuff all of these classes/races. Buff the underrated ones - and evaluate changes further. I think that' s the only true way to achieve some sort of equilibrium.

And theos ARE OPed

user
Published on Thu, 01 Jan 1970 01:00:00 +0100

Ok but then it doesn't mean using a balance mod is the wrong answer, it just means the fixes are inappropriate and need refinement. We can definitely improve the fixes with Zaskow.

Round 3 of winner bracket and round 4 of loser bracket of 16 players tournament was 3 Theo (including a mirror match), 3 Necro and 2 other classes, the 3 Necro won. It would be great if we could avoid that.

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