Information
You have to login, when you want use this functions!Overview 2022 PBEM Tournament Player Pool | PBEM | (Free slots)
Recommended turn order based on play times:
Description:
The Championsleague is ongoing and its season 2 is starting in April 2022.
The 2019 PBEM Duel Tournament is finished.
== Archive of old tournaments (please also check the Hall of Fame): ==
- A PBEM tournament (the 2015 PBEM Duel Tournament) was organized and started in 2015. It was split into 3 tournaments (16 players; 8 players #1 and 8 players #2). It entered its final phase (between the winners of each of the 3 branches) in October 2016 and was won by gabthegab in March 2017. Check out the report of: match #1 (report, match #2 (report), match #3 (report), match #4 (report) and to get an overview: the Final phase roster
- The 2016 2vs2 Team PBEM tournament started on 15 July 2016 and was won by team Coup de Grâce (gabthegab and Tussel) on 23 October 2018. The finale and the semi-finale (the match in between was conceded by team Green elephant).
- The 2017 PBEM Duel Tournament started on 31 January 2017 and was won by gabthegab on 18 October 2018. The finale(gabthegab vs Jean de Metz) and the videos.
The 2018 PBEM 2vs2 Tournamentstarted on 17 September 2018 and was won by Dread & Mac (DreadReapr and marcuspers) on 1 June 2020. The 3vs3 Tournament started on 12 February 2018 and was won by Dos Equis XX ($eeR+El_Lobo+Badok) on 30 April 2021 , it has its own, dedicated, Pool: 2018 PBEM Team Mini-Tournament Discussion Pool The Championsleague:
Season 1 started on 13 October 2021 and was won by mahimka. It ended on 4 April 2022. Season 2 should start on 25 April 2022.
28 | 29 | 30 | 31 | << first | < previous | next > | last >> |
To judges
If you will agree, I see two ways for this. First way is some kind of lottery where only one player will be chosen by random selection. Second way is a mini-battle by tournament rules between players with minimum number of played games during all tournament: Bethrezen and xlnt.
Information 2015 PBEM Tournament Player Pool
Also nice work cbower.Â
Otherwise, we are spamming a bit players who may not want to read that much about it.
Also, regarding mod, I think we need to work with Zaskow and not start creating a new mod. We can start the discussion about balances on the topic I opened on the official forum, and then when it takes more shape, maybe move to a specific topic.
You can also directly discuss here: http://aow.triumph.net/forums...
for test you may want to use cheats in single player:
ctrl+alt+c will bring up the cheat menu. If you select your hero first, bring up the cheat menu and type hauer you will level the hero.
url:
http://steamcommunity.com/sha...
I have to agree with xlnt that less sites is maybe not a good idea, because it greatly reduces the things to do a turn.
Removing mind control completely completely rebalances the game and is extremely tricky.
Personally I think a Necro can't like without ghouling since it's economy is crippled. Not really thought too deeply about it, but I would restrict ghouling to death bringers, but that would make Necros extremely weak early game.Â
Keep in mind that all others won't be able to mindcontrol though.
I also agree with cbower in that 'convert abilities' on heroes are the main problem, removing or nerfing them could prevent a lot of the current abuse.
I would also like we start discussing this stuff now as opposed to the end of the tourneament (even if it's 6 months or a year away) so we have better understanding of balance (and a ready to play mod) when the eventual next one starts.
Meanwhile we could playtest this things setting up other games (FFA or duels) designed to test the proposed changes to see the impact of them in game. I have zero modding skills but can help with playing time if there is people interested in joining a playtesters group.
about the conversion: it's too deep into the design of the game - we should be extra, extra careful with this one. like change the chances of all types of mind control to 20-40% OR change it to get the unit for the duration of the battle ONLY. but this will change the balance of the classes a lot - because it was tested for some classes to have a lot of conversion.
After removing incorrect votes (people not in the tournament or people eliminated), we've got 60% for using a mod (either Zaskow's full balance mod or limited edition) and 40% for continuing as now. (that doesn't take into account the last vote, probably cbower).
Taking into account this result, the judges took a decision: 2 judges decided to continue as now, and 1 was for using a limited edition of the balance mod.
So we continue as now.
The reasoning is:
- players joined the tournament with the current rules, which do not plan for using a mod, so it would not be fair to penalize 40% of players who want to stick with the current rules
- some players already got eliminated with the current rules, and it would not be fair to them to change in mid-course
Personally, I agree with cbower, the settings are not the best. We can rediscuss them when the tournament is over but I would favour:
- balance mod for Necro, XP, convertion
- larger map (between small and medium)
- less sites
- heroes capped to lvl 15
so no matter the class/race - all i have to do and strife to do is convert by any means as much as i can units from the map. But this will change the whole design of the game!
For myself, I don't care if we use Zaskow's mod, or if we use a reduced PBEM-version mod, but I was only allowed to vote for one of those two options. I think that we should consider using a mod, and that regardless of the mod selected we should constantly be evaluating whether or not we want to change it.
The way that the tournament is set up, people can't chose the same class twice in a row, right? Does that mean that all the people that won playing as necromancers won't be able to play them in the next round? If the necromancer issue is as big as people say, it will be weird having the winner basically be the person that got lucky with their match-ups and avoided playing against a necromancer on their "off-round."
I'd love to change anything that converts, but I can see that might be too extreme.
So far, we have 12 voters and 58% against using a mod to improve balance. I find it a bit surprising. Does it mean the majority of players think the current balance is satisfactory?
Using a mod is pretty simple and we can limit the fixes to the most urgent issues, so "A reduced, PBEM tournament edition, balance mod fixing or reducing main issues (Necro, XP farming, ...)" clearly seems a the best solution to me.
For those who haven't yet, please vote here: http://www.the-battlefield.co...
but on the serious note - let's analyze which class/race was selected most throughout the tournament so far. Understand the reasons (necro - fast leveling, ghoul curse, SL, UP; theo - healing effects, resistance, attack buffs, convert, divine justicars), and then debuff all of these classes/races. Buff the underrated ones - and evaluate changes further. I think that' s the only true way to achieve some sort of equilibrium.
And theos ARE OPed
Round 3 of winner bracket and round 4 of loser bracket of 16 players tournament was 3 Theo (including a mirror match), 3 Necro and 2 other classes, the 3 Necro won. It would be great if we could avoid that.