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Overview 2022 PBEM Tournament Player Pool | PBEM | (Free slots)

Recommended turn order based on play times:


myl_supporter 23:00-5:00 | Zytozid 17:00-22:00 | Dagoth_Ur 18:00-22:00 | orlyzzz 18:00-22:00 | xlnt 18:00-22:00 | Fluksen 18:00-22:00 | Bethrezen 18:00-22:00 | Nemesis_Zero 18:00-23:00 | Melciar 18:00-22:00 | badborre 18:00-22:00 | Castaneda 18:00-22:00 | Sjow 18:00-22:00 | marcuspers 19:00-21:00 | BLACKCAT 19:00-23:00 | Longinus 19:00-22:00 | rickyroo222 19:00-6:00 | Voltoir 19:00-23:00 | Nazo 19:00-23:00 | Akinos 19:00-23:00 | Archer01 19:00-23:00 | Goh12 19:00-23:00 | Wodokan 19:00-23:00 | DiaEmperador 19:00-23:00 | sswdidi 19:00-20:00 | SpiritSeeker 19:00-23:00 | mhved 19:00-23:00 | KaZoR 19:00-23:00 | Eliomephijas 19:00-23:00 | phirpo 19:00-23:00 | Refineus 17:00-23:00 | Hive_Mind101 20:00-0:00 | masterboja 20:00-0:00 | Boze 20:00-0:00 | Kelda 20:00-0:00 | Sbiht 20:00-23:00 | Jed beans 20:00-0:00 | Kruel 20:00-2:00 | Vince777 20:00-0:00 | Lord_Dvorak 20:00-0:00 | RedChameleon 20:00-0:00 | BBB 20:00-0:00 | embahr 20:00-0:00 | ehall20 21:00-3:00 | Hiliadan 22:00-23:00 | Gilafron 22:00-3:00 | quetzal_tr 22:00-3:00 | cbower 23:00-4:00 | Henrysix 0:00-14:00 | Olop 0:00-6:00 | MrRoivas 1:00-5:00 | Pobez 1:00-5:00 | DrLight 1:00-5:00 | Cat and Cat and Pat 1:00-5:00 | Swishtail 2:00-6:00 | Helaio 2:00-6:00 | Jundland Banshee 3:00-7:00 | nidsfar11 4:00-8:00 | redrum68 4:00-6:00 | Ix329 4:00-8:00 | Minerva Madin 4:00-8:00 | Dev 4:00-8:00 | jabst 4:00-8:00 | NobCob 4:00-8:00 | DarkRider 4:00-8:00 | AnarchCassius 4:00-8:00 | Loki44 5:00-8:00 | DreadReapr 22:00-22:00 | gabthegab 5:00-22:00 | Retromancer 6:00-22:00 | Warlord Keldon 7:00-23:00 | Fistandantilus 7:00-3:00 | Lightform 9:00-13:00 | CiceroSUN 8:00-12:00 | chiveicrook 8:00-21:00 | mahimka 11:00-21:00 | rrrrookie 12:00-13:00 | Jean_de_Metz 13:00-20:00 | Skuns453Lirik902 14:00-18:00 | Saunatonttu 15:00-22:00 | Jonny Thunder 15:00-19:00 | SleepingDog 15:00-19:00 | keika 16:00-19:00 | HellBrick 16:00-20:00 | batbl4 17:00-21:00 | MARKYMARK 17:00-23:00 | Moridin 17:00-21:00 | Ezekiel 17:00-22:00 | Badok 17:00-23:00 | Lck 17:00-23:00 | personian 17:00-6:00 | Thorgal 18:00-22:00 | El_Lobo 18:00-23:00 | Aureliano90 17:00-23:00 | JohnnyDown 3:00-7:00 | Blad_ua 18:00-22:00 | DacrioS 17:00-19:00 | Aim 9:00-21:00

I would like to


Description:


Organisator: myl_supporter | Joined so far: 97 | unlimited

The Championsleague is ongoing and its season 2 is starting in April 2022.

The 2019 PBEM Duel Tournament is finished.

== Archive of old tournaments (please also check the Hall of Fame): ==

user
Published on Sun, 02 Aug 2020 17:01:40 +0200

== 2019 Duel Tournament ==

1 game has started, 1 about to start, and 1 we still need one player's class/race.

== 2018 2vs2 Tournament ==

Henrysix forfeited his lucky prize as he was not active any more. A new random draw was organised and IIaanor was picked as winner of the lucky draw, the 10€ Steam gift should be sent to him soon.

== Balance ==

v1.3 almost ready and work on v1.31 under way.


user
Published on Sun, 26 Jul 2020 12:16:09 +0200

== 2019 Duel Tournament ==

Round 7 has started! It's going to use v1.29 of the balance mod.

@the 6 players involved: please send your class/race to judges:

- keika (don't send them to me of course)

- Saunattontu

- SpiritSeeker

- mahimka

- phirpo

- (myself)


== Balance ==

Check out the provisional changelog of v1.3 here: https://forum.paradoxplaza.co...


v1.3

should

be

released

on

the

beta

branch

of

the

balance

mod

next

week

if

all

goes

well.


==

Misc

==

I

started

uploading

videos

of

the

End

of

Days

2

game.

The

game

uses

the

Insectoid,

Shadow

Realm,

Old

Man

&

the

Sea

and

other

mods

and

is

on

an

Island

map,

so

check

it

out

if

you

want

something

refreshing!


@El

Lobo,

AlX,

Markymark

and

mauvebutterfly

who

also

play

the

game:

please

don't

watch

the

videos

as

it

reveals

my

location

and

strategy!


https://www.youtube.com/watch...


user
Published on Mon, 01 Jun 2020 11:30:41 +0200

== Balance ==

The following changes are confirmed for v1.3:

GC85
Siege Workshop costs 130 gold (was 150 gold)


Wa15
- The Draft: 40 upkeep, 100 CP to cast, 100 CP to disjunct (was 30 upkeep, 120 CP, 130 CP to disjunct)
- Conqueror's Feast: 80 upkeep, 120 CP to disjunct (was 40 upkeep, 140 CP to disjunct)
- Hero Slaying: 20 upkeep, 80 CP to cast, 80 CP to disjunct (was 30 upkeep, 100 CP, 110 CP to disjunct)
- Global Assault: 100 upkeep, 440 CP to disjunct (was 80 upkeep, 600 CP, 500 CP to disjunct)

Wa15d
Inspire Loyalty: 30 upkeep, 90 CP to cast, 90 CP to disjunct (was 20 upkeep, 100 CP, 110 CP to disjunct)

Ro21
- Poison Mastery: 50 CP to disjunct (was 60 CP to disjunct)
- Treasure Raiding: 15 upkeep, 50 CP to cast, 50 CP to disjunct (was 10 upkeep, 60 CP, 60 CP to disjunct)
- Corpse Looting: 20 upkeep, 60 CP to disjunct (was 15 upkeep, 70 CP to disjunct)
- Incite Revolt: 60 CP to disjunct (was 80 CP to disjunct)
- Guild of Shadow Thieves: 60 CP to disjunct (was 70 CP to disjunct)
- Network of Scrying Eyes: 120 CP to cast, 120 CP to disjunct (was 150 CP, 170 CP to disjunct)
- Night Wish: tier IV, 350 RP, 25 upkeep, 60 CP to cast, 60 CP to disjunct (was tier V, 700 RP, 20 upkeep, 100 CP, 110 CP to disjunct)
- Age of Deception: 100 upkeep, 450 CP to disjunct (was 80 upkeep, 500 CP to disjunct)

Dr33
Mana Fuel Cells: 20 CP to disjunct, 15 upkeep (was 40 CP to disjunct, 20 upkeep)

Dr33a
- Suppress Nature: 60 CP to cast, 60 CP to disjunct (was 100 CP, 120 CP to disjunct) - I also feel the upkeep is too high (40 mana/turn), but since the overall aim is to increase upkeep, I'm not touching it.
- Dragon Oil: 20 upkeep, 60 CP to cast, 60 CP to disjunct (was 15 upkeep, 120 CP, 120 CP to disjunct) - like Thorn Hedge Walls
- The Great Mobilization: 100 upkeep, 450 CP to disjunct (was 80 upkeep, 500 CP to disjunct)

Dr33b
- Suppress Nature: 60 CP to cast, 60 CP to disjunct (was 100 CP, 120 CP to disjunct) - I also feel the upkeep is too high (40 mana/turn), but since the overall aim is to increase upkeep, I'm not touching it.
- The Great Mobilization: 100 upkeep, 450 CP to disjunct (was 80 upkeep, 500 CP to disjunct)

Dr33c
Dragon Oil: 60 CP to cast, 60 CP to disjunct (was 120 CP, 120 CP to disjunct) - like Thorn Hedge Walls


So11b
Glyphs of Warding: 40 CP to disjunct (was 50 CP to disjunct)

So11c
Dread Omen: 25 upkeep, 60 CP to cast, 60 CP to disjunct (was 40 upkeep, 60 CP, 80 CP to disjunct) - a bit more expensive than Dread Siege which has a similar effect minus the -100 pop

So11d
- Dome of Protection: 30 upkeep, 60 CP to cast, 60 CP to disjunct (was 20 upkeep, 100 CP, 120 CP to disjunct)
- Spell of Return: 80 CP to cast (was 100 CP)
- Age of Magic: 100 upkeep, 450 CP to disjunct (was 80 upkeep, 500 CP to disjunct)

So11e
Lightning Storm: 7 physical and 13 shock damage, 60 CP to cast (was 5 physical, 10 shock, 80 CP)

So11f
Enchanted Walls: 60 CP to cast, 60 CP to disjunct (was 120 CP, 140 CP to disjunct) - like Thorn Hedge Walls


So11g
Summoner's Aura: 25 upkeep, 60 CP to cast, 60 CP to disjunct (was 15 upkeep, 100 CP, 110 CP to disjunct)

Wt04
Freeze Water: 25 CP to cast (was 40 CP)

Wt04a
Drench the Land: 40 CP to cast (was 60 CP)

Wi04
Warp Domain: 90 CP to cast (was 100 CP)


Ea01
Domain of Earth costs 160 RP and 40 CP (was 180 RP, 60CP).

Ai01a
Domain of Winter costs 160 RP and 40 CP (was 180 RP, 60CP).


Ai03a
Artic Empire costs 310 RP and 60 CP (was 350 RP, 80CP)

Fi01a
Domain of the Sun costs 160 RP and 50 CP (was 180 RP, 70CP)

Fi03a
Tropical Empire costs 310 RP and 60 CP (was 350 RP, 80CP).

Cr01a
Domain of Life costs 160 RP and 40 CP (was 180 RP, 60CP).

Cr03a
Temperate Empire costs 310 RP and 60 CP (was 350 RP, 80CP).

De01a
Domain of Corruption costs 160 RP and 40 CP (was 180 RP, 60CP).

De03a
Blight Empire costs 310 RP and 60 CP (was 350 RP, 80CP).


== Misc ==

Next Saturday at 17:00 GMT+2, I'll be releasing the last video of the Top 8 game (https://www.the-battlefield.com/aow3/index.php?page=actgames&actid=462 Hiliadan (Dwarf Dreadnought) vs AlXStormrage (Frostling Dreadnought) vs Ezekiel/Eskild (Draconian Sorcerer) vs marcuspers (Dwarf Warlord) vs Tussel (Frostling Theocrat) vs Fistandantilus (Halfling Sorcerer) vs Jonny Thunder (Frostling Warlord) vs Jean de Metz (High Elf Necromancer)) through the premiere feature of YouTube which means I'll be there live to comment the video with those who will be online:


And the playlist of the Round 5 AoW3 2018 PBEM 2vs2 Tourney -Hiliadan (Frostling Rogue) & gladis (Goblin Warlord) [Mab's Sons] vs DreadReapr (Dwarf Warlord) & marcuspers (Dwarf Theocrat) [Dread & Mac] is now complete:

https://www.youtube.com/playlist?list=PLVegwVpl7gLFgzUPivwZ-Xbg9MUgbGJ0f

First video:



user
Published on Fri, 29 May 2020 20:46:42 +0200

Nice to get the win, Im sure now Fluksen and Thorgal think they should have played the 2v1 different in the "semi final"! Will see if I can make some videos available since it was the last action of the tournament.

user
Published on Tue, 26 May 2020 23:20:52 +0200

== PBEM 2019 Duel Tournament ==

Round 6 starts in a bit more than 1 day, xlnt and Saunattontu, please send your class/race to judges ASAP.

personian and Skuns get a 1 week extension to compensate for judging time, so mahimka you'll have to wait a bit more.


Round 6 will be played on v1.29 of the balance mod. Round 7 will probably also be played on v1.29 (to allow for testing of v1.3) while the round after should be played on v1.3.


== PBEM 2018 2vs2 Tournament ==
So, after the departures of Pandapocalypse and Reckless Mortals, Dread & Mac are declared winners of the tournament! Deaf Ogres NWO are 2nd. Congratz to both of them for their 5 victories, 1 defeat for the winners and 4 victories, 2 defeats for the finalists.

This tournament had prizes planned https://www.the-battlefield.c...

- 2x15€ Steam gifts for the winners: DreadReapr and marcuspers

- 2x10€ Steam gifts for the finalists: Fluksen and Thorgal


- $10 lucky prize Steam gift (sponsored by DreadReapr, might take some weeks to be sent due to technical complications): a random draw has been organised and Henrysix won it (details have been sent to participants i.e. players who contributed more than 3€ to the prize). I contacted him (but he's been away for several months so we'll see, another draw might be organised).

- the reminder is used to pay for the 3D models for the Shadow Realm Community Expansion (which cost about 67€): 62€ are sent to Hiliadan


As a reminder, a vote had been organised to decide to transfer 31€ of "excess money" from the 2017 Duel Tournament to this tournament's prize pool (and thus to use it for the Shadow Realm's 3D models): https://www.the-battlefield.c...


user
Published on Fri, 22 May 2020 23:04:27 +0200

== 2019 PBEM Duel Tournament ==

6 days left until end of round. Waiting for Skuns vs personian to finish.


== Balance ==

The following changes are confirmed for v1.3:

GC83
Builder's Hall (was Siege Workshop) unlocks the racial defensive building (e.g. Filth Pit for Goblins)


Th11a
Paid Absolution - 70 CP and 70 CP to disjunct (80 CP and 90 CP to disjunct)

Th11h
Beacon of Faith - 120 RP and 30 CP, 30 CP to disjunct (130 RP and 40 CP, 50 CP to disjunct, Fertile Grounds is 120 RP and 40 CP and gives +200 pop instead of +100)
Sanctified Sites - 20 upkeep, 100 CP to disjunct (15, 110 to disjunct)
Armageddon - 100 upkeep, 440 CP to disjunct (80 upkeep, 550 CP to disjunct)


Th11k
Hallowed Domain - 80 CP, 80 CP to disjunct (was 80 CP, 90 to disjunct)


Sh03
Entwined by Shadows: 40 upkeep, 100 CP to cast, 100 CP to disjunct (was 30 upkeep, 150 CP, 150 CP to disjunct)


Sh03a
Seed of Distrust: 10 upkeep (was 5 upkeep)


Sh03b
Embrace Darkness: 10 upkeep, 50 CP to cast, 50 CP to disjunct (was 5 upkeep, 60 CP, 120 CP to disjunct)


AD20a
One with the Elements: 50 CP to disjunct (was 60 CP to disjunct)


AD20c
Sunburst: deals 20 fire damage to cast (was 15 fire damage)


AD20d
Nature's Eyes: 70 CP to cast, 70 CP to disjunct (was 80 CP, 100 CP to disjunct)

AD20f
- Fertile Domain: 40 CP to disjunct (was 50 CP to disjunct)
- Insect Plague: 20 upkeep, 50 CP to cast, 50 CP to disjunct (was 15 upkeep, 60 CP, 50 CP to disjunct)
- Poison Domain: 50 CP to cast, 50 CP to disjunct (100 CP, 110 CP to disjunct)
- Wild Growth: tier III, 220 RP, 40 CP to cast (was tier IV, 350 RP, 60 CP)
- The Wild Hunt: 80 upkeep, 450 CP to disjunct (was 64 upkeep, 500 CP to disjunct)

GC61c
Flying and Floating units get -12 HP/turn (i.e. effectively -6 HP/turn as natural healing is +6 HP/turn) when starting their turn over water. Mariner cancels that malus. Cannot Regenerate units (Machines, Undeads) are excluded.


The following changes will be confirmed for v1.3 if no further feedback:

GC85
Siege Workshop costs 130 gold (was 150 gold)


Wa15
- The Draft: 40 upkeep, 100 CP to cast, 100 CP to disjunct (was 30 upkeep, 120 CP, 130 CP to disjunct)
- Conqueror's Feast: 80 upkeep, 120 CP to disjunct (was 40 upkeep, 140 CP to disjunct)
- Hero Slaying: 20 upkeep, 80 CP to cast, 80 CP to disjunct (was 30 upkeep, 100 CP, 110 CP to disjunct)
- Global Assault: 100 upkeep, 440 CP to disjunct (was 80 upkeep, 600 CP, 500 CP to disjunct)

Wa15d
Inspire Loyalty: 30 upkeep, 90 CP to cast, 90 CP to disjunct (was 20 upkeep, 100 CP, 110 CP to disjunct)

Ro21
- Poison Mastery: 50 CP to disjunct (was 60 CP to disjunct)
- Treasure Raiding: 15 upkeep, 50 CP to cast, 50 CP to disjunct (was 10 upkeep, 60 CP, 60 CP to disjunct)
- Corpse Looting: 20 upkeep, 60 CP to disjunct (was 15 upkeep, 70 CP to disjunct)
- Incite Revolt: 60 CP to disjunct (was 80 CP to disjunct)
- Guild of Shadow Thieves: 60 CP to disjunct (was 70 CP to disjunct)
- Network of Scrying Eyes: 120 CP to cast, 120 CP to disjunct (was 150 CP, 170 CP to disjunct)
- Night Wish: tier IV, 350 RP, 25 upkeep, 60 CP to cast, 60 CP to disjunct (was tier V, 700 RP, 20 upkeep, 100 CP, 110 CP to disjunct)
- Age of Deception: 100 upkeep, 450 CP to disjunct (was 80 upkeep, 500 CP to disjunct)

Dr33
Mana Fuel Cells: 20 CP to disjunct, 15 upkeep (was 40 CP to disjunct, 20 upkeep)

Dr33a
- Suppress Nature: 60 CP to cast, 60 CP to disjunct (was 100 CP, 120 CP to disjunct) - I also feel the upkeep is too high (40 mana/turn), but since the overall aim is to increase upkeep, I'm not touching it.
- Dragon Oil: 20 upkeep, 60 CP to cast, 60 CP to disjunct (was 15 upkeep, 120 CP, 120 CP to disjunct) - like Thorn Hedge Walls
- The Great Mobilization: 100 upkeep, 450 CP to disjunct (was 80 upkeep, 500 CP to disjunct)

Dr33b
- Suppress Nature: 60 CP to cast, 60 CP to disjunct (was 100 CP, 120 CP to disjunct) - I also feel the upkeep is too high (40 mana/turn), but since the overall aim is to increase upkeep, I'm not touching it.
- The Great Mobilization: 100 upkeep, 450 CP to disjunct (was 80 upkeep, 500 CP to disjunct)

Dr33c
Dragon Oil: 60 CP to cast, 60 CP to disjunct (was 120 CP, 120 CP to disjunct) - like Thorn Hedge Walls


So11b
Glyphs of Warding: 40 CP to disjunct (was 50 CP to disjunct)

So11c
Dread Omen: 25 upkeep, 60 CP to cast, 60 CP to disjunct (was 40 upkeep, 60 CP, 80 CP to disjunct) - a bit more expensive than Dread Siege which has a similar effect minus the -100 pop

So11d
- Dome of Protection: 30 upkeep, 60 CP to cast, 60 CP to disjunct (was 20 upkeep, 100 CP, 120 CP to disjunct)
- Spell of Return: 80 CP to cast (was 100 CP)
- Age of Magic: 100 upkeep, 450 CP to disjunct (was 80 upkeep, 500 CP to disjunct)

So11e
Lightning Storm: 7 physical and 13 shock damage, 60 CP to cast (was 5 physical, 10 shock, 80 CP)

So11f
Enchanted Walls: 60 CP to cast, 60 CP to disjunct (was 120 CP, 140 CP to disjunct) - like Thorn Hedge Walls


So11g
Summoner's Aura: 25 upkeep, 60 CP to cast, 60 CP to disjunct (was 15 upkeep, 100 CP, 110 CP to disjunct)

Wt04
Freeze Water: 25 CP to cast (was 40 CP)

Wt04a
Drench the Land: 40 CP to cast (was 60 CP)

Wi04
Warp Domain: 90 CP to cast (was 100 CP)


Ea01
Domain of Earth costs 160 RP and 40 CP (was 180 RP, 60CP).

Ai01
Domain of Winter costs 160 RP, 40 CP and 15 mana/turn (was 180 RP, 60CP, 20 mana/turn).

Ai03
Artic Empire costs 310 RP, 60 CP and 30 mana/turn (was 350 RP, 80CP, 40 mana/turn)

Fi01
Domain of the Sun costs 160 RP, 50 CP and 20 mana/turn (was 180 RP, 70CP, 30 mana/turn).

Fi03
Tropical Empire costs 310 RP, 60 CP and 30 mana/turn (was 350 RP, 80CP, 40 mana/turn).

Cr01
Domain of Life costs 160 RP, 40 CP and 15 mana/turn (was 180 RP, 60CP, 20 mana/turn).

Cr03
Temperate Empire costs 310 RP, 60 CP and 30 mana/turn (was 350 RP, 80CP, 40 mana/turn).

De01
Domain of Corruption costs 160 RP, 40 CP and 15 mana/turn (was 180 RP, 60CP, 20 mana/turn).

De03
Blight Empire costs 310 RP, 60 CP and 30 mana/turn (was 350 RP, 80CP, 40 mana/turn).


user
Published on Sat, 16 May 2020 00:18:13 +0200

== Balance ==

The following changes are confirmed for v1.3:

GC84
Builders have a new ability, Repair Wall: touch ability which heals 25 HP to a wall


Th11e
Prayer for the Hurt - 80 CP, 25 upkeep and 80 CP to disjunct (100 CP, 30 upkeep and 90 CP to disjunct)


Gr03a
Scales of Fortune: 10 upkeep, 50 CP to cast, 50 CP to disjunct (was 5 upkeep, 60 CP, 120 CP to disjunct)
 
Ke02
- Rally of the Populace: 80 CP to disjunct (was 120 CP to disjunct)
- Keeper's Creed : 40 upkeep, 100 CP to disjunct (was 30 upkeep, 150 CP to disjunct)

Ke02a
Spiritual Freedom: 10 upkeep, 50 CP to cast, 50 CP to disjunct (was 5 upkeep, 60 CP, 30 CP to disjunct)

AD20e
Thorn Hedge Walls: 60 CP to cast, 60 CP to disjunct (was 120 CP, 120 CP to disjunct)


The following changes will be confirmed for v1.3 if no further feedback:

GC83
Builder's Hall (was Siege Workshop) unlocks the racial defensive building (e.g. Filth Pit for Goblins)

Th11a
Paid Absolution - 70 CP and 70 CP to disjunct (80 CP and 90 CP to disjunct)

Th11h
Beacon of Faith - 120 RP and 30 CP, 30 CP to disjunct (130 RP and 40 CP, 50 CP to disjunct, Fertile Grounds is 120 RP and 40 CP and gives +200 pop instead of +100)
Sanctified Sites - 20 upkeep, 100 CP to disjunct (15, 110 to disjunct)
Armageddon - 100 upkeep, 440 CP to disjunct (80 upkeep, 550 CP to disjunct)


Th11k
Hallowed Domain - 80 CP, 80 CP to disjunct (was 80 CP, 90 to disjunct)


Gr03
Shield of Dispassion: 40 upkeep, 100 CP to disjunct (was 20 upkeep, 150 CP to disjunct)


Sh03
Entwined by Shadows: 40 upkeep, 100 CP to cast, 100 CP to disjunct (was 30 upkeep, 150 CP (to confirm since it's different from Shield of Dispassion at 100 CP), 150 CP to disjunct)


Sh03a
Seed of Distrust: 10 upkeep (was 5 upkeep)


Sh03b
Embrace Darkness: 10 upkeep, 50 CP to cast, 50 CP to disjunct (was 5 upkeep, 60 CP, 120 CP to disjunct)


AD20a
One with the Elements: 50 CP to disjunct (was 60 CP to disjunct)


AD20c
Sunburst: deals 20 fire damage to cast (was 15 fire damage)


AD20d
Nature's Eyes: 70 CP to cast, 70 CP to disjunct (was 80 CP, 100 CP to disjunct)

AD20f
- Fertile Domain: 40 CP to disjunct (was 50 CP to disjunct)
- Insect Plague: 20 upkeep, 50 CP to cast, 50 CP to disjunct (was 15 upkeep, 60 CP, 50 CP to disjunct)
- Poison Domain: 50 CP to cast, 50 CP to disjunct (100 CP, 110 CP to disjunct)
- Wild Growth: tier III, 220 RP, 40 CP to cast (was tier IV, 350 RP, 60 CP)
- The Wild Hunt: 80 upkeep, 450 CP to disjunct (was 64 upkeep, 500 CP to disjunct)

GC61c
Flying and Floating units get -12 HP/turn (i.e. effectively -6 HP/turn as natural healing is +6 HP/turn) when starting their turn over water. Mariner cancels that malus. Cannot Regenerate units (Machines, Undeads) are excluded.


The following changes are considered for v1.3:

GC85
Siege Workshop costs 130 gold (was 150 gold)


Th11j
The Great Purge - 50 upkeep, 100 CP to disjunct (40 upkeep, 120 CP to disjunct)


Wa15
- The Draft: 40 upkeep, 100 CP to cast, 100 CP to disjunct (was 30 upkeep, 120 CP, 130 CP to disjunct)
- Conqueror's Feast: 80 upkeep, 120 CP to disjunct (was 40 upkeep, 140 CP to disjunct)
- Hero Slaying: 20 upkeep, 80 CP to cast, 80 CP to disjunct (was 30 upkeep, 100 CP, 110 CP to disjunct)
- Global Assault: 100 upkeep, 440 CP to disjunct (was 80 upkeep, 600 CP, 500 CP to disjunct)

Wa15d
Inspire Loyalty: 30 upkeep, 90 CP to cast, 90 CP to disjunct (was 20 upkeep, 100 CP, 110 CP to disjunct)

Ro21
- Poison Mastery: 50 CP to disjunct (was 60 CP to disjunct)
- Treasure Raiding: 15 upkeep, 50 CP to cast, 50 CP to disjunct (was 10 upkeep, 60 CP, 60 CP to disjunct)
- Corpse Looting: 20 upkeep, 60 CP to disjunct (was 15 upkeep, 70 CP to disjunct)
- Incite Revolt: 60 CP to disjunct (was 80 CP to disjunct)
- Guild of Shadow Thieves: 60 CP to disjunct (was 70 CP to disjunct)
- Network of Scrying Eyes: 120 CP to cast, 120 CP to disjunct (was 150 CP, 170 CP to disjunct)
- Night Wish: tier IV, 350 RP, 25 upkeep, 60 CP to cast, 60 CP to disjunct (was tier V, 700 RP, 20 upkeep, 100 CP, 110 CP to disjunct)
- Age of Deception: 100 upkeep, 450 CP to disjunct (was 80 upkeep, 500 CP to disjunct)

Dr33
Mana Fuel Cells: 20 CP to disjunct, 15 upkeep (was 40 CP to disjunct, 20 upkeep)

Dr33a
- Suppress Nature: 60 CP to cast, 60 CP to disjunct (was 100 CP, 120 CP to disjunct) - I also feel the upkeep is too high (40 mana/turn), but since the overall aim is to increase upkeep, I'm not touching it.
- Dragon Oil: 20 upkeep, 60 CP to cast, 60 CP to disjunct (was 15 upkeep, 120 CP, 120 CP to disjunct) - like Thorn Hedge Walls
- The Great Mobilization: 100 upkeep, 450 CP to disjunct (was 80 upkeep, 500 CP to disjunct)

Dr33b
- Suppress Nature: 60 CP to cast, 60 CP to disjunct (was 100 CP, 120 CP to disjunct) - I also feel the upkeep is too high (40 mana/turn), but since the overall aim is to increase upkeep, I'm not touching it.
- The Great Mobilization: 100 upkeep, 450 CP to disjunct (was 80 upkeep, 500 CP to disjunct)

Dr33c
Dragon Oil: 60 CP to cast, 60 CP to disjunct (was 120 CP, 120 CP to disjunct) - like Thorn Hedge Walls


So11b
Glyphs of Warding: 40 CP to disjunct (was 50 CP to disjunct)

So11c
Dread Omen: 25 upkeep, 60 CP to cast, 60 CP to disjunct (was 40 upkeep, 60 CP, 80 CP to disjunct) - a bit more expensive than Dread Siege which has a similar effect minus the -100 pop

So11d
- Dome of Protection: 30 upkeep, 60 CP to cast, 60 CP to disjunct (was 20 upkeep, 100 CP, 120 CP to disjunct)
- Spell of Return: 80 CP to cast (was 100 CP)
- Age of Magic: 100 upkeep, 450 CP to disjunct (was 80 upkeep, 500 CP to disjunct)

So11e
Lightning Storm: 7 physical and 13 shock damage, 60 CP to cast (was 5 physical, 10 shock, 80 CP)

So11f
Enchanted Walls: 60 CP to cast, 60 CP to disjunct (was 120 CP, 140 CP to disjunct) - like Thorn Hedge Walls


So11g
Summoner's Aura: 25 upkeep, 60 CP to cast, 60 CP to disjunct (was 15 upkeep, 100 CP, 110 CP to disjunct)

Wt04
Freeze Water: 25 CP to cast (was 40 CP)

Wt04a
Drench the Land: 40 CP to cast (was 60 CP)

Wi04
Warp Domain: 90 CP to cast (was 100 CP)


Ea01
Domain of Earth costs 160 RP and 40 CP (was 180 RP, 60CP).

Ai01
Domain of Winter costs 160 RP, 40 CP and 15 mana/turn (was 180 RP, 60CP, 20 mana/turn).

Ai03
Artic Empire costs 310 RP, 60 CP and 30 mana/turn (was 350 RP, 80CP, 40 mana/turn)

Fi01
Domain of the Sun costs 160 RP, 50 CP and 20 mana/turn (was 180 RP, 70CP, 30 mana/turn).

Fi03
Tropical Empire costs 310 RP, 60 CP and 30 mana/turn (was 350 RP, 80CP, 40 mana/turn).

Cr01
Domain of Life costs 160 RP, 40 CP and 15 mana/turn (was 180 RP, 60CP, 20 mana/turn).

Cr03
Temperate Empire costs 310 RP, 60 CP and 30 mana/turn (was 350 RP, 80CP, 40 mana/turn).

De01
Domain of Corruption costs 160 RP, 40 CP and 15 mana/turn (was 180 RP, 60CP, 20 mana/turn).

De03
Blight Empire costs 310 RP, 60 CP and 30 mana/turn (was 350 RP, 80CP, 40 mana/turn).


user
Published on Fri, 15 May 2020 11:23:05 +0200

Ack that beer i just drank was super nasty 

user
Published on Sun, 10 May 2020 22:13:01 +0200


== 2019 PBEM Duel Tournament ==

Only one match still ongoing in round 5.

== 2018 PBEM 2vs2 Tournament ==

Reckless Mortals dropped out of the tournament. Judges are discussing how to deal with it.

== Balance ==

The following changes will be confirmed for v1.3 if no further feedback:

GC83
Builder's Hall (was Siege Workshop) unlocks the racial defensive building (e.g. Filth Pit for Goblins)


GC84
Builders have a new ability, Repair Wall: touch ability which heals 25 HP to a wall


Th11e
Prayer for the Hurt - 80 CP, 25 upkeep and 80 CP to disjunct (100 CP, 30 upkeep and 90 CP to disjunct)

Gr03a
Scales of Fortune: 10 upkeep, 50 CP to cast, 50 CP to disjunct (was 5 upkeep, 60 CP, 120 CP to disjunct)
 
Ke02
- Rally of the Populace: 80 CP to disjunct (was 120 CP to disjunct)
- Keeper's Creed : 40 upkeep, 100 CP to disjunct (was 30 upkeep, 150 CP to disjunct)

Ke02a
Spiritual Freedom: 10 upkeep, 50 CP to cast, 50 CP to disjunct (was 5 upkeep, 60 CP, 30 CP to disjunct)

AD20e
Thorn Hedge Walls: 60 CP to cast, 60 CP to disjunct (was 120 CP, 120 CP to disjunct)


The following changes are considered for v1.3:
GC85
Siege Workshop costs 130 gold (was 150 gold)

Th11a
Paid Absolution - 70 CP and 70 CP to disjunct (80 CP and 90 CP to disjunct)

Th11h
Beacon of Faith - 120 RP and 30 CP, 30 CP to disjunct (130 RP and 40 CP, 50 CP to disjunct, Fertile Grounds is 120 RP and 40 CP and gives +200 pop instead of +100)

Sanctified Sites - 20 upkeep, 100 CP to disjunct (15, 110 to disjunct)

Armageddon - 100 upkeep, 440 CP to disjunct (80 upkeep, 550 CP to disjunct)

Th11i
Hallowed Domain - 60 CP, 30 upkeep, 60 CP to disjunct (80 CP, 25 upkeep, 90 to disjunct)

Th11j
The Great Purge - 50 upkeep, 100 CP to disjunct (40 upkeep, 120 CP to disjunct)

Th11k
Hallowed Domain - 80 CP, 80 CP to disjunct (was 80 CP, 90 to disjunct)

Gr03
Shield of Dispassion: 40 upkeep, 100 CP to disjunct (was 20 upkeep, 150 CP to disjunct)


Sh03
Entwined by Shadows: 40 upkeep, 100 CP to cast, 100 CP to disjunct (was 30 upkeep, 150 CP (to confirm since it's different from Shield of Dispassion at 100 CP), 150 CP to disjunct)


Sh03a
Seed of Distrust: 10 upkeep (was 5 upkeep)


Sh03b
Embrace Darkness: 10 upkeep, 50 CP to cast, 50 CP to disjunct (was 5 upkeep, 60 CP, 120 CP to disjunct)

AD20a
One with the Elements: 50 CP to disjunct (was 60 CP to disjunct)



AD20c
Sunburst: deals 20 fire damage to cast (was 15 fire damage)


AD20d
Nature's Eyes: 70 CP to cast, 70 CP to disjunct (was 80 CP, 100 CP to disjunct)

AD20f
- Fertile Domain: 40 CP to disjunct (was 50 CP to disjunct)
- Insect Plague: 20 upkeep, 50 CP to cast, 50 CP to disjunct (was 15 upkeep, 60 CP, 50 CP to disjunct)
- Poison Domain: 50 CP to cast, 50 CP to disjunct (100 CP, 110 CP to disjunct)
- Wild Growth: tier III, 220 RP, 40 CP to cast (was tier IV, 350 RP, 60 CP)
- The Wild Hunt: 80 upkeep, 450 CP to disjunct (was 64 upkeep, 500 CP to disjunct)


GC61c
Flying and Floating units get -12 HP/turn (i.e. effectively -6 HP/turn as natural healing is +6 HP/turn) when starting their turn over water. Mariner cancels that malus. Cannot Regenerate units (Machines, Undeads) are excluded.



user
Published on Sun, 12 Apr 2020 22:22:34 +0200

== 2019 PBEM Duel Tournament ==

Retromancer was replaced by Gilafron following a random draw: https://www.randomresult.com/...

== 2018 PBEM 2vs2 Tournament ==

Judges are still discussing how to deal with the fact that turn 7 was skipped regarding class/race picks for the finale. The decision should come out soon.

== Balance ==

The following changes will be confirmed for v1.3 if no further feedback:

GC83
Builder's Hall (was Siege Workshop) unlocks the racial defensive building (e.g. Filth Pit for Goblins)


GC84
Builders have a new ability, Repair Wall: touch ability which heals 25 HP to a wall


The following changes are considered for v1.3:
GC85
Siege Workshop costs 130 gold (was 150 gold)

Th11a
Paid Absolution - 70 CP and 70 CP to disjunct (80 CP and 90 CP to disjunct)

Th11e
Prayer for the Hurt - 80 CP, 25 upkeep and 80 CP to disjunct (100 CP, 30 upkeep and 90 CP to disjunct)



Th11h
Beacon of Faith - 120 RP and 30 CP, 30 CP to disjunct (130 RP and 40 CP, 50 CP to disjunct, Fertile Grounds is 120 RP and 40 CP and gives +200 pop instead of +100)

Sanctified Sites - 20 upkeep, 100 CP to disjunct (15, 110 to disjunct)

Armageddon - 100 upkeep, 440 CP to disjunct (80 upkeep, 550 CP to disjunct)

Th11i
Hallowed Domain - 60 CP, 30 upkeep, 60 CP to disjunct (80 CP, 25 upkeep, 90 to disjunct)

Th11j
The Great Purge - 50 upkeep, 100 CP to disjunct (40 upkeep, 120 CP to disjunct)

Gr03
Shield of Dispassion: 40 upkeep, 100 CP to disjunct (was 20 upkeep, 150 CP to disjunct)

Gr03a
Scales of Fortune: 10 upkeep, 50 CP to cast, 50 CP to disjunct (was 5 upkeep, 60 CP, 120 CP to disjunct)


Ke02
- Rally of the Populace: 80 CP to disjunct (was 120 CP to disjunct)
- Keeper's Creed : 40 upkeep, 100 CP to disjunct (was 30 upkeep, 150 CP to disjunct)

Ke02a
Spiritual Freedom: 10 upkeep, 50 CP to cast, 50 CP to disjunct (was 5 upkeep, 60 CP, 30 CP to disjunct)


Sh03
Entwined by Shadows: 40 upkeep, 100 CP to cast, 100 CP to disjunct (was 30 upkeep, 150 CP (to confirm since it's different from Shield of Dispassion at 100 CP), 150 CP to disjunct)


Sh03a
Seed of Distrust: 10 upkeep (was 5 upkeep)


AD20a
One with the Elements: 50 CP to disjunct (was 60 CP to disjunct)



AD20b
- Fertile Domain: 40 CP to disjunct (was 50 CP to disjunct)
- Insect Plague: 20 upkeep, 50 CP to cast, 50 CP to disjunct (was 15 upkeep, 60 CP, 50 CP to disjunct)
- Sunburst: deals 20 fire damage, costs 60 CP to cast (was 15 fire damage, 80 CP)
- Poison Domain: 50 CP to cast, 50 CP to disjunct (100 CP, 110 CP to disjunct)
- Wild Growth: tier III, 220 RP, 40 CP to cast (was tier IV, 350 RP, 60 CP)
- Nature's Eyes: 50 upkeep, 70 CP to cast, 70 CP to disjunct (was 40 upkeep, 80 CP, 100 CP to disjunct)
- Thorn Hedge Walls: 20 upkeep, 60 CP to cast, 60 CP to disjunct (was 15 upkeep, 120 CP, 120 CP to disjunct)
- The Wild Hunt: 80 upkeep, 450 CP to disjunct (was 64 upkeep, 500 CP to disjunct)


AD20c
Sunburst: deals 20 fire damage, costs 60 CP to cast (was 15 fire damage, 80 CP)


AD20d
Nature's Eyes: 70 CP to cast, 70 CP to disjunct (was 80 CP, 100 CP to disjunct)


user
Published on Sat, 04 Apr 2020 22:51:33 +0200

== 2019 PBEM Duel Tournament ==

Round 5 has started. Saunattontu won against Gilafron and is playing vs El Lobo.

Retromancer will be replaced soon through a random draw if more than 1 player eliminated in round 4 is interested to replace him.


== 2018 PBEM 2vs2 Tournament ==

Round 6 ended with a victory of Dread & Mac.

Round 7 was skipped as judges decided in the end not to replace Pandapocalypse, thus handling the victory to Dread & Mac.

The finale round is thus going to start with Dread & Mac facing Reckless Mortals. A confirmation on the class/race available to Dread & Mac is going to be provided soon.

The finale round is to be played on v1.29, on the main branch of the balance mod, which has just been updated.


== Balance ==

The following changes are confirmed for v1.3:

GC80
Frost Wyvern Egg, Fire Wyvern Egg, Cursed Egg are Legendary (was Epic)

Th08c
Evangelists have Lesser Convert (was Convert; as a reminder, Lesser Convert has strength 8

Ro16c
Bards have Lesser Charm (was Charm)


The following changes will be confirmed for v1.3 if no further feedback:

GC83
Builder's Hall (was Siege Workshop) unlocks the racial defensive building (e.g. Filth Pit for Goblins)


The following changes are considered for v1.3:

GC84
Builders have a new ability, Repair Wall: touch ability which heals 25 HP to a wall

GC85
Siege Workshop costs 130 gold (was 150 gold)
Th11
Beacon of Faith - 120 RP and 30 CP, 30 CP to disjunct (130 RP and 40 CP, 50 CP to disjunct, Fertile Grounds is 120 RP and 40 CP and gives +200 pop instead of +100)

Sanctified Sites - 20 upkeep, 100 CP to disjunct (15, 110 to disjunct)

Hallowed Domain - 40 CP, 30 upkeep, 40 CP to disjunct (80 CP, 25 upkeep, 90 to disjunct)

The Great Purge - 50 upkeep, 100 CP to disjunct (40 upkeep, 120 CP to disjunct)

Armageddon - 100 upkeep, 440 CP to disjunct (80 upkeep, 550 CP to disjunct)

Th11a
Paid Absolution - 70 CP and 70 CP to disjunct (80 CP and 90 CP to disjunct)

Th11e
Prayer for the Hurt - 80 CP, 25 upkeep and 80 CP to disjunct (100 CP, 30 upkeep and 90 CP to disjunct)


Th11f
Denounce City - 15 upkeep (20)

Gr03
Shield of Dispassion: 40 upkeep, 100 CP to disjunct (was 20 upkeep, 150 CP to disjunct)

Gr03a
Scales of Fortune: 10 upkeep, 50 CP to cast, 50 CP to disjunct (was 5 upkeep, 60 CP, 120 CP to disjunct)


Ke02
- Rally of the Populace: 80 CP to disjunct (was 120 CP to disjunct)
- Keeper's Creed : 40 upkeep, 100 CP to disjunct (was 30 upkeep, 150 CP to disjunct)

Ke02a
Spiritual Freedom: 10 upkeep, 50 CP to cast, 50 CP to disjunct (was 5 upkeep, 60 CP, 30 CP to disjunct)


Sh03
Entwined by Shadows: 40 upkeep, 100 CP to cast, 100 CP to disjunct (was 30 upkeep, 150 CP (to confirm since it's different from Shield of Dispassion at 100 CP), 150 CP to disjunct)


Sh03a
Seed of Distrust: 10 upkeep (was 5 upkeep)

AD20a
One with the Elements: 50 CP to disjunct (was 60 CP to disjunct)

AD20b
- Fertile Domain: 40 CP to disjunct (was 50 CP to disjunct)
- Insect Plague: 20 upkeep, 50 CP to cast, 50 CP to disjunct (was 15 upkeep, 60 CP, 50 CP to disjunct)
- Sunburst: deals 20 fire damage, costs 60 CP to cast (was 15 fire damage, 80 CP)
- Poison Domain: 50 CP to cast, 50 CP to disjunct (100 CP, 110 CP to disjunct)
- Wild Growth: tier III, 220 RP, 40 CP to cast (was tier IV, 350 RP, 60 CP)
- Nature's Eyes: 50 upkeep, 70 CP to cast, 70 CP to disjunct (was 40 upkeep, 80 CP, 100 CP to disjunct)
- Thorn Hedge Walls: 20 upkeep, 60 CP to cast, 60 CP to disjunct (was 15 upkeep, 120 CP, 120 CP to disjunct)
- The Wild Hunt: 80 upkeep, 450 CP to disjunct (was 64 upkeep, 500 CP to disjunct)


user
Published on Thu, 26 Mar 2020 20:23:31 +0100

== 2019 PBEM Duel Tournament ==

Round 5 is starting in less than 1 day. Please send your class/race to judges (except if you're playing against them ).

Gilafron and Saunattontu have a time extension of 3 weeks.

PLEASE NOTE: Round 5 will use v1.29 of the balance mod on the Tournament Edition: https://steamcommunity.com/sharedfiles/filedetails/?id=1585391987

This is exceptional. Please do not use the main branch or the beta branch. Thanks!

== 2018 PBEM 2vs2 Tournament ==

Round 6 ongoing.

== Balance ==

The following changes are confirmed for v1.3:

GC11b
Mind-controlled units cost more in upkeep:+50% gold / turn (was +25%)

GC77
Siege Workshop (was Master' Guild) gives Repair Machine to Builders built in the city.

GC79
Obsidian Armor of the Black Knight gives 40% Blight, Fire, Frost, Shock, Spirit Protection and +2 Defense (was 60% light, Fire, Frost, Shock, Spirit Protection and +3 Defense)

GC81
Draconian Diet Dish is Legendary (was Mythical)

GC82
Wooden Walls cost 90 gold (was 100 gold)


The following changes will be confirmed for v1.3 if no further feedback:

Th08c
Evangelists have Lesser Convert (was Convert; as a reminder, Lesser Convert has strength 8

Ro16c
Bards have Lesser Charm (was Charm)

GC80
Frost Wyvern Egg, Fire Wyvern Egg, Cursed Egg are Legendary (was Epic)


The following change is considered for v1.3:

GC83
Builder's Hall (was Siege Workshop) unlocks the racial defensive building (e.g. Filth Pit for Goblins)


user
Published on Sun, 26 Jan 2020 09:31:30 +0100

Now I know why Hili is playing that bad

@Dread: It´s still up to you to forfeit the game, it will Prevent you and your Units from a lot of pain!


user
Published on Sun, 26 Jan 2020 00:47:08 +0100

Suggestions for Pandocalypses replacement :(

Hiliadan wrote:

== 2018 PBEM 2vs2 Tournament ==

Pandapocalypse are going to be replaced in round 5. This is how it will proceed:

Currently we have 2 matches ongoing in round 5:
- match #1: Mab's Sons vs Dread & Mac
- match #2: Deaf Ogres NWO vs SleepingDog & personian

The losers from matche #1 and #2 wills play a qualification match. The winner of the qualification match will replace Pandapocalypse

Oh really sad to have Pandocalypse leave so "shortly" before the end <smiletext6> But I have a small suggestion regarding the replacement rule, because this rule will essentially lead to one of the loosers of the current round ending up in a better position (in the winners bracket) than the winners of the current round. So I suggest a modification: Everything is played as described by Hiliadan, but the Winner of the qualification match is continuing in the loosers bracket and his current opponent gets to replace Pandocalypse.

To make an example:

Mabs sons win vs Dread & mac

SleepingDog & Personian win against the Deaf Ogres NWO

In the the Qualification match Dread & Mac win against the Deaf Ogres NWO

-> Dread & Mac play against SleepingDog and personian in the loosers bracket and Mab's Sons replace Pandocalpyse (in the winners bracket)

That way a team that would normally get out gets another chance and a team that would be in the loosers bracket gets an upgrade as opposed to a team that has just been beaten suddenly ends up in a better position because they won the qualification match.

And honestly I wouldn't even mind if the qualification match was something faster like a livegame or even just a diceroll. Because otherwise everyone else will have to wait for a full PBEm team match and "reckless mortals" will effectively have two full PBEM rounds of waiting for their opponent...

I will of course consent with any rule the judges decide on! Just wanted to add my two cents here <smiletext0>


user
Published on Wed, 22 Jan 2020 23:22:49 +0100

== 2019 PBEM Duel Tournament ==

Please get ready for round 4! 2 games will be delayed a bit as 2 matches (marcuspers vs rrrrookie and leon feargus vs Saunattontu) got delayed.

== 2018 PBEM 2vs2 Tournament ==

Pandapocalypse are going to be replaced in round 5. This is how it will proceed:

Currently we have 2 matches ongoing in round 5:
- match #1: Mab's Sons vs Dread & Mac
- match #2: Deaf Ogres NWO vs SleepingDog & personian

The losers from matche #1 and #2 wills play a qualification match. The winner of the qualification match will replace Pandapocalypse


== Balance ==

Last few days to vote for the Tigran RG poll: What Racial Governance (RG) upgrade do you usually take when playing living Tigrans?

The following changes are confirmed for v1.3:

GC30a
All
Ziggurats now provide the same rewards: one or two items picked among
Legendary and Mythical items, and between 0 and 281 gold in average,
depending on the rarity and number of items received: 0 gold if 2
Mythical items are received, 281 gold if 1 Legendary item is received
(was between 26.8 and 51.3 gold in the non-Naga Ziggurat and between 300
and 393 in the Naga Ziggurat)

GC50d
True Resurrect costs 40 CP (was 50 CP)

GC76
Item Rack's item reward rarity depends on the strength of the defenders:
- Very Weak & Weak Defenders: Common items
- Average: Strong items
- Strong and Very Strong: Epic items
(in modding terms, it's split it into 5 different adventure sets)
(was 1 reward set with all items available, and value of items linked to defenders' strength)

So03a
Mend
Magical Being is once per battle for Apprentices (was 2 turn cooldown
in the balance mod and once per battle in the official game)

Ea05
Earth Elemental has Regeneration (was Regrowth)

Ea06
Earth Elemental has 60% Fire and Frost Protection (was 100%)


The following changes will be confirmed for v1.3 if no further feedback:

GC11b
Mind-controlled units cost more in upkeep:+50% gold / turn (was +25%)


Th08c
Evangelists have Lesser Convert (was Convert; as a reminder, Lesser Convert has strength 8

Ro16c
Bards have Lesser Charm (was Charm)

GC77
Siege Workshop (was Master' Guild) gives Repair Machine to Builders built in the city.

GC79
Obsidian Armor of the Black Knight gives 40% Blight, Fire, Frost, Shock, Spirit Protection and +2 Defense (was 60% light, Fire, Frost, Shock, Spirit Protection and +3 Defense)

GC80
Frost Wyvern Egg, Fire Wyvern Egg, Cursed Egg are Legendary (was Epic)

GC81
Draconian Diet Dish is Legendary (was Mythical)

GC82
Wooden Walls cost 90 gold (was 100 gold)


The following changes are considered for v1.3:

GC83
Builder's Hall (was Siege Workshop) unlocks the racial defensive building (e.g. Filth Pit for Goblins)


== Misc ==

Check out the latest news article: Shadow Realm Community Expansion: open beta launched!

.


user
Published on Sun, 19 Jan 2020 00:08:02 +0100

== 2019 PBEM Duel Tournament ==

Piao was replaced by leon feargus.

5+ days left until end of round. The 2 games where players got replaced get an extra 2 weeks so will continue after the end of round.

== 2018 PBEM 2vs2 Tournament ==

Round 5 gets an extra +2 weeks to compensate for the winter holidays. End of round in 27+ days.


user
Published on Wed, 25 Dec 2019 20:51:34 +0100

== 2019 PBEM Duel Tournament ==

redrum was replaced by marcuspers following a random draw (Piao could have been replaced instead): https://www.randomresult.com/ticket.php?t=1500222KKVRQ

We are still looking for an appropriate player to replace Piao. phirpo should get a free win vs Retromancer in the loser bracket and Retromancer will then be replaced in round 4.


Round 3 gets a 2 weeks extension to compensate for the winter holidays. So about 1 month left until the end of round.


== Balance ==

A final RG poll has been opened for the Tigrans: What Racial Governance (RG) upgrade do you usually take when playing living Tigrans?

Some people still haven't voted for the previous one about High Elves, please remember to vote.


The following changes will be confirmed for v1.3 if no further feedback:
GC30a
All Ziggurats now provide the same rewards: one or two items picked among Legendary and Mythical items, and between 0 and 281 gold in average, depending on the rarity and number of items received: 0 gold if 2 Mythical items are received, 281 gold if 1 Legendary item is received (was between 26.8 and 51.3 gold in the non-Naga Ziggurat and between 300 and 393 in the Naga Ziggurat)

GC50d
True Resurrect costs 40 CP (was 50 CP)

GC76
Item Rack's item reward rarity depends on the strength of the defenders:
- Very Weak & Weak Defenders: Common items
- Average: Strong items
- Strong and Very Strong: Epic items
(in modding terms, it's split it into 5 different adventure sets)
(was 1 reward set with all items available, and value of items linked to defenders' strength)

So03a
Mend Magical Being is once per battle for Apprentices (was 2 turn cooldown in the balance mod and once per battle in the official game)

Ea05
Earth Elemental has Regeneration (was Regrowth)

Ea06
Earth Elemental has 60% Fire and Frost Protection (was 100%)


The following changes are considered for v1.3:

GC11b
Mind-controlled units cost more in upkeep:+50% gold / turn (was +25%)


Th08c
Evangelists have Lesser Convert (was Convert; as a reminder, Lesser Convert has strength 8

Ro16c
Bards have Lesser Charm (was Charm)

GC77
Siege Workshop (was Master' Guild) gives Repair Machine to Builders built in the city.

GC79
Obsidian Armor of the Black Knight gives 40% Blight, Fire, Frost, Shock, Spirit Protection and +2 Defense (was 60% light, Fire, Frost, Shock, Spirit Protection and +3 Defense)

GC80
Frost Wyvern Egg, Fire Wyvern Egg, Cursed Egg are Legendary (was Epic)

GC81
Draconian Diet Dish is Legendary (was Mythical)

GC82
Wooden Walls cost 90 gold (was 100 gold)


Published on Tue, 03 Dec 2019 16:59:38 +0100
System notification


Information 2019 PBEM Tournament Player Pool
Refineus joined !!

Published on Sat, 30 Nov 2019 07:41:47 +0100
System notification


Information 2019 PBEM Tournament Player Pool
DrLight joined !!

user
Published on Sun, 17 Nov 2019 18:58:11 +0100

== 2019 PBEM Duel Tournament ==
Most games have started or are starting.
Once your game is started, please remember to update it to "Ongoing" on the Battlefield ("I would like to" then "Change status to Ongoing" in the game blog).

== 2018 PBEM 2vs2 Tournament ==
Replacement of Pandapocalypse still being discussed.

== Balance ==
There is a new poll about RG, please vote for it to help correctly assess (and then change through the balance mod) the RG upgrades: What Racial Governance (RG) upgrade do you usually take when playing living High Elves?

The following changes are considered for v1.3:
GC11b
Mind-controlled units cost more in upkeep:+50% gold / turn (was +25%)

GC30a
All Ziggurats now provide the same rewards: one or two items picked among Legendary and Mythical items, and between 0 and 281 gold in average, depending on the rarity and number of items received: 0 gold if 2 Mythical items are received, 281 gold if 1 Legendary item is received (was between 26.8 and 51.3 gold in the non-Naga Ziggurat and between 300 and 393 in the Naga Ziggurat)

GC50d
True Resurrect costs 40 CP (was 50 CP)

GC76
Item Rack's item reward rarity depends on the strength of the defenders:
- Very Weak & Weak Defenders: Common items
- Average: Strong items
- Strong and Very Strong: Epic items
(in modding terms, it's split it into 5 different adventure sets)
(was 1 reward set with all items available, and value of items linked to defenders' strength)

So03a
Mend Magical Being is once per battle for Apprentices (was 2 turn cooldown in the balance mod and once per battle in the official game)

Ea05
Earth Elemental has Regeneration (was Regrowth)

Ea06
Earth Elemental has 60% Fire and Frost Protection (was 100%)

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