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Overview 2022 PBEM Tournament Player Pool | PBEM | (Free slots)

Recommended turn order based on play times:


myl_supporter 23:00-5:00 | Zytozid 17:00-22:00 | Dagoth_Ur 18:00-22:00 | orlyzzz 18:00-22:00 | xlnt 18:00-22:00 | Fluksen 18:00-22:00 | Bethrezen 18:00-22:00 | Nemesis_Zero 18:00-23:00 | Melciar 18:00-22:00 | badborre 18:00-22:00 | Castaneda 18:00-22:00 | Sjow 18:00-22:00 | marcuspers 19:00-21:00 | BLACKCAT 19:00-23:00 | Longinus 19:00-22:00 | rickyroo222 19:00-6:00 | Voltoir 19:00-23:00 | Nazo 19:00-23:00 | Akinos 19:00-23:00 | Archer01 19:00-23:00 | Goh12 19:00-23:00 | Wodokan 19:00-23:00 | DiaEmperador 19:00-23:00 | sswdidi 19:00-20:00 | SpiritSeeker 19:00-23:00 | mhved 19:00-23:00 | KaZoR 19:00-23:00 | Eliomephijas 19:00-23:00 | phirpo 19:00-23:00 | Refineus 17:00-23:00 | Hive_Mind101 20:00-0:00 | masterboja 20:00-0:00 | Boze 20:00-0:00 | Kelda 20:00-0:00 | Sbiht 20:00-23:00 | Jed beans 20:00-0:00 | Kruel 20:00-2:00 | Vince777 20:00-0:00 | Lord_Dvorak 20:00-0:00 | RedChameleon 20:00-0:00 | BBB 20:00-0:00 | embahr 20:00-0:00 | ehall20 21:00-3:00 | Hiliadan 22:00-23:00 | Gilafron 22:00-3:00 | quetzal_tr 22:00-3:00 | cbower 23:00-4:00 | Henrysix 0:00-14:00 | Olop 0:00-6:00 | MrRoivas 1:00-5:00 | Pobez 1:00-5:00 | DrLight 1:00-5:00 | Cat and Cat and Pat 1:00-5:00 | Swishtail 2:00-6:00 | Helaio 2:00-6:00 | Jundland Banshee 3:00-7:00 | nidsfar11 4:00-8:00 | redrum68 4:00-6:00 | Ix329 4:00-8:00 | Minerva Madin 4:00-8:00 | Dev 4:00-8:00 | jabst 4:00-8:00 | NobCob 4:00-8:00 | DarkRider 4:00-8:00 | AnarchCassius 4:00-8:00 | Loki44 5:00-8:00 | DreadReapr 22:00-22:00 | gabthegab 5:00-22:00 | Retromancer 6:00-22:00 | Warlord Keldon 7:00-23:00 | Fistandantilus 7:00-3:00 | Lightform 9:00-13:00 | CiceroSUN 8:00-12:00 | chiveicrook 8:00-21:00 | mahimka 11:00-21:00 | rrrrookie 12:00-13:00 | Jean_de_Metz 13:00-20:00 | Skuns453Lirik902 14:00-18:00 | Saunatonttu 15:00-22:00 | Jonny Thunder 15:00-19:00 | SleepingDog 15:00-19:00 | keika 16:00-19:00 | HellBrick 16:00-20:00 | batbl4 17:00-21:00 | MARKYMARK 17:00-23:00 | Moridin 17:00-21:00 | Ezekiel 17:00-22:00 | Badok 17:00-23:00 | Lck 17:00-23:00 | personian 17:00-6:00 | Thorgal 18:00-22:00 | El_Lobo 18:00-23:00 | Aureliano90 17:00-23:00 | JohnnyDown 3:00-7:00 | Blad_ua 18:00-22:00 | DacrioS 17:00-19:00 | Aim 9:00-21:00

I would like to


Description:


Organisator: myl_supporter | Joined so far: 97 | unlimited

The Championsleague is ongoing and its season 2 is starting in April 2022.

The 2019 PBEM Duel Tournament is finished.

== Archive of old tournaments (please also check the Hall of Fame): ==

user
Published on Thu, 01 Jan 1970 01:00:00 +0100

Speaking about the ED - it's similar in properties with the Inflict Stun. (sorccerer heroes can farm exp in the same way, btw).
ED can be simply allowed to be obtained at lvl 7 or 8

user
Published on Thu, 01 Jan 1970 01:00:00 +0100

Turn 1 restart - IF we go on we'll implement all the rules from HoMM3  which is fine, because those are the best rules coming from the best MP community and game (;

Published on Thu, 01 Jan 1970 01:00:00 +0100

Can we also make tournament rule that each game a reroll of game on turn 1 is allowed. This is 1 per team per game. This prevents very bad start

user
Published on Thu, 01 Jan 1970 01:00:00 +0100

That's why the 2 effects have been separated. Despair is still stackable and will still work for Exploit Despair. But the -30% spirit resistance is not stackable any more.

So... mauve, Dagoth, rickiroo looking for team mates + probably other I don't know of.

Published on Thu, 01 Jan 1970 01:00:00 +0100

I agree Energy drain is little OP. But we need to be careful in modifying otherwise it might become useless i.e. for example it shouldn't be less useful than a throw net which is ranged ability which can stun or lose 50% energy.

Regarding removing stackable of inflict despair, I would like to remind of Exploit despair which works based on stack. Some good units in Necro class use Exploit despair

user
Published on Thu, 01 Jan 1970 01:00:00 +0100

Since Energy Drain is an inflict attack. If you make it stackable, you can not only immobilize a unit, but do damage and gain xp at the same time. With two necromancers being able to freeze two units while gaining xp, it really aides in being able to control the flow of the battle to not only minimize damage but direct XP back to your heroes. If you wanted to switch it to a ranged ability that froze a unit while producing 0 XP and doing 0 damage, I would agree with you that that ability would not be over powered.

user
Published on Thu, 01 Jan 1970 01:00:00 +0100

Regarding the PBEM 2v2 tournament, I am willing to participate if you need another body, but I hesitate to join because I know I'm a liability to a potential team member. I generally play random leaders, and I don't have the time to practice, so there are few combinations that I'll actually be able to do well with.

For what it is worth though, I would be in favour of a no-repeat rule for class and race if I was participating. It wouldn't affect me much at all in my choices, but it is more interesting to play against a greater variety of enemy leaders.

Published on Thu, 01 Jan 1970 01:00:00 +0100

@Hiliadan
I understand that, but charm, seduce , convert works only if it doesn't have mind control immunity. Ghoul curse is no more OP (Only one chance per lvl 9 necro hero per battle). Most of good units  (tier 3 and tier 4) has mind control immunity.

I agree energy drain stacks with inflict despair, we should consider energy drain as check against physical strength rather than spirit if that is possible. Energy drain is used by leader/hero which means hero/leader didn't perform any other valuable action we should also consider that.

user
Published on Thu, 01 Jan 1970 01:00:00 +0100

@jabst: Inflict Despair still allow to get 100% spirit weakness and 100% chance of Convert, Charm, Inflict Fear, Energy Drain, etc. That should not be allowed.
Energy Drain gives very high chances to immobilize a unit every turn, that's why it should not be stackable.
I noted your opinion in the summary table: https://docs.google.com/docum... />
@SeeR: ok we'll investigate that!

@all: people without team (as far as I know): Dagoth, rickiroo, mauvebutterfly and probably Fistandantilus

Published on Thu, 01 Jan 1970 01:00:00 +0100
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Dagoth_Ur joined !!

Published on Thu, 01 Jan 1970 01:00:00 +0100

Necro is already nerfed so much and got balanced. regarding inflict despair the current mod causes 10% weakness and -200 morale with lower spirit check is decent. Regarding Energy drain stackable should be present but if needed lower the strength check.

user
Published on Thu, 01 Jan 1970 01:00:00 +0100

Hiliadan , that does not seem to work , when I try to click the join button

I get a red error message saying I am already registered.

also I do not see a way to leave this "pool" and then rejoin with the registration button.


user
Published on Thu, 01 Jan 1970 01:00:00 +0100

To join: http://www.the-battlefield.co... then "Join Event" then you can register your team.

Published on Thu, 01 Jan 1970 01:00:00 +0100
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Senyu quitted!

Published on Thu, 01 Jan 1970 01:00:00 +0100
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ohlordybigordy quitted!

user
Published on Thu, 01 Jan 1970 01:00:00 +0100

JabSt will play as my partner in this tournament. I did not see a way to register onto the list of tournament teams. Controlled by and admin I assume.


user
Published on Thu, 01 Jan 1970 01:00:00 +0100

We already have such a table for the duel tournament. Checking the combinations for all the rounds would take time for the judges. Not checking them would be a mistake because we saw already twice in the duel tournament players who selected a forbidden race/class and started their match unspotted by the judges and then the matches had to be replayed.

I am personally not in favour of making it mandatory to change class and race each turn. I like the fact that you need to master several combos but mastering 4 or more seem too difficult to me and it's not very fun to play a race/class you have never played before in a tournament match.

The issue with AD and Necro is not an unintended consequence of the balance mod, it's something that was overlooked in the balance mod because we focused first on the most pressing issues. And several topics were not dealt with properly because of a lack of feedback from the community, which prevented changes from being refused or accepted.
(REMINDER: still need feedback from the majority of players who did not express an opinion on - for those who already have, no need to repeat it <smiletext0> -
Ne04a
Inflict Despair causes "Holy Weakness" (non-stackable) and "Despair" (stackable) on the target and is strength 9 (non-stackable). Holy Weakness gives 30% Spirit weakness. Despair gives -200 morale. (was Inflict Despair is strength 10, causes "Despair": 20% Spirit weakness, -200 morale and stackable)
Ne09
Energy Drain has a spirit strength 10 chance of draining 75% of the target’s MP and is non-stackable (was 50% and stackable)
GC14
Amok the Beastfriend starts with Awaken Spirit (was Befriend Animal)
Velvet the Assassin’s Hero Slayer ability is correctly shown in Unit Panel (his skill only works against HERO units, not LEADER units)
Yarati the Spellstealer starts with Steal Enchantment)
I suggest we aim for the release of a v1.16 after the 1st round of the tournament, fixing remaining issues with AD and Necro.

user
Published on Thu, 01 Jan 1970 01:00:00 +0100

@gladis

That looks much easier.  It would save me lots of time
going back through the finished game list.   :}

user
Published on Thu, 01 Jan 1970 01:00:00 +0100

Every player could note his combinations by himself.
Or the judges fill in an Excel-sheet or something like that. Documentation would be better than looking up 
Or make a document available for every player so we can fill in our Race/Class at the end of each match or whenever we want. Look at my little example. The numbers indicate the rounds of the tournament, so it could be checked.

Once the table is set up, it would be no effort for the judges to keep it up to date. It is clearly marked, whether and when a race/class was selected. Or am I missing a point?
It would be great to post it after each round, so the players don´t need to check the former combinations of their opponent  This would be way too much effort for me xD

user
Published on Thu, 01 Jan 1970 01:00:00 +0100

@Olop, Cbower

For one player/team to check opponents history, takes 5-10min max.
For judges to do the same takes 32*5-10.

So, my suggestion would be the host check opponents, and states "please be aware that you are not eligble for the following..." The opponents can then do the same/verify hosts comments.

So before the game is underway, this should/could be done.

Obviously, the final decision on whether this will be of any use have not been declared.

Just my opinion <smiletext0>

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