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Overview 2022 PBEM Tournament Player Pool | PBEM | (Free slots)

Recommended turn order based on play times:


myl_supporter 23:00-5:00 | Zytozid 17:00-22:00 | Dagoth_Ur 18:00-22:00 | orlyzzz 18:00-22:00 | xlnt 18:00-22:00 | Fluksen 18:00-22:00 | Bethrezen 18:00-22:00 | Nemesis_Zero 18:00-23:00 | Melciar 18:00-22:00 | badborre 18:00-22:00 | Castaneda 18:00-22:00 | Sjow 18:00-22:00 | marcuspers 19:00-21:00 | BLACKCAT 19:00-23:00 | Longinus 19:00-22:00 | rickyroo222 19:00-6:00 | Voltoir 19:00-23:00 | Nazo 19:00-23:00 | Akinos 19:00-23:00 | Archer01 19:00-23:00 | Goh12 19:00-23:00 | Wodokan 19:00-23:00 | DiaEmperador 19:00-23:00 | sswdidi 19:00-20:00 | SpiritSeeker 19:00-23:00 | mhved 19:00-23:00 | KaZoR 19:00-23:00 | Eliomephijas 19:00-23:00 | phirpo 19:00-23:00 | Refineus 17:00-23:00 | Hive_Mind101 20:00-0:00 | masterboja 20:00-0:00 | Boze 20:00-0:00 | Kelda 20:00-0:00 | Sbiht 20:00-23:00 | Jed beans 20:00-0:00 | Kruel 20:00-2:00 | Vince777 20:00-0:00 | Lord_Dvorak 20:00-0:00 | RedChameleon 20:00-0:00 | BBB 20:00-0:00 | embahr 20:00-0:00 | ehall20 21:00-3:00 | Hiliadan 22:00-23:00 | Gilafron 22:00-3:00 | quetzal_tr 22:00-3:00 | cbower 23:00-4:00 | Henrysix 0:00-14:00 | Olop 0:00-6:00 | MrRoivas 1:00-5:00 | Pobez 1:00-5:00 | DrLight 1:00-5:00 | Cat and Cat and Pat 1:00-5:00 | Swishtail 2:00-6:00 | Helaio 2:00-6:00 | Jundland Banshee 3:00-7:00 | nidsfar11 4:00-8:00 | redrum68 4:00-6:00 | Ix329 4:00-8:00 | Minerva Madin 4:00-8:00 | Dev 4:00-8:00 | jabst 4:00-8:00 | NobCob 4:00-8:00 | DarkRider 4:00-8:00 | AnarchCassius 4:00-8:00 | Loki44 5:00-8:00 | DreadReapr 22:00-22:00 | gabthegab 5:00-22:00 | Retromancer 6:00-22:00 | Warlord Keldon 7:00-23:00 | Fistandantilus 7:00-3:00 | Lightform 9:00-13:00 | CiceroSUN 8:00-12:00 | chiveicrook 8:00-21:00 | mahimka 11:00-21:00 | rrrrookie 12:00-13:00 | Jean_de_Metz 13:00-20:00 | Skuns453Lirik902 14:00-18:00 | Saunatonttu 15:00-22:00 | Jonny Thunder 15:00-19:00 | SleepingDog 15:00-19:00 | keika 16:00-19:00 | HellBrick 16:00-20:00 | batbl4 17:00-21:00 | MARKYMARK 17:00-23:00 | Moridin 17:00-21:00 | Ezekiel 17:00-22:00 | Badok 17:00-23:00 | Lck 17:00-23:00 | personian 17:00-6:00 | Thorgal 18:00-22:00 | El_Lobo 18:00-23:00 | Aureliano90 17:00-23:00 | JohnnyDown 3:00-7:00 | Blad_ua 18:00-22:00 | DacrioS 17:00-19:00 | Aim 9:00-21:00

I would like to


Description:


Organisator: myl_supporter | Joined so far: 97 | unlimited

The Championsleague is ongoing and its season 2 is starting in April 2022.

The 2019 PBEM Duel Tournament is finished.

== Archive of old tournaments (please also check the Hall of Fame): ==

user
Published on Thu, 01 Jan 1970 01:00:00 +0100

Aixtormrage you have right, this is an advantage not major but yes advantage. You forgot for quest too if two player make the same quest the same turn <smiletext1>
MarkyMark you ask to edit the result of the round 1 tournament 2v2 but i have the message i don't have the permition or too late

user
Published on Thu, 01 Jan 1970 01:00:00 +0100

jabst, from my observations - indeed regen, heal and other health-related effects take place at the end of global turn, however (!) the actions like spells casting, city actions all happen on player's turn.
Also if you are the last player and get the haste berries, then they will respawn in 2 (or 3?) turns, but on your turn exactly.

Well, if anyone has different info - let me know <smiletext0>

Published on Thu, 01 Jan 1970 01:00:00 +0100

I have question on PBEM classic turns, does the city actions like raze, plunder, vassal etc. counts the global turn or player's turn who is performing that action?

For example if I am the last player in the turn order and If I raze for 2 turns it should raze at the end of next turn because current turn will immediately end which is considered as 1 turn towards razing?

I actually tested out the various results and found these

stuff like regeneration, site buff reset (like haste berries), hatching of egg, etc. happens at the end of global turn. i.e. if you are last player the first player can actually see that your egg is hatched even before your turn starts

things like releasing city as vassal, razing city, etc happens at the start of player's turn.

So clearly there is major disadvantage of being last player. First player gets all the site buffs (like haste berries) before the consecutive players.

I understand this is how the game mechanism work, if so we should NOT always choose the host randomly which will make luck big factor or who is playing first or last. Rather every team should have alternate chance to host and play first. If there is tie then we can roll a die.

user
Published on Thu, 01 Jan 1970 01:00:00 +0100

Some news from the ongoing tournaments!


  • PBEM Duel tournament - 16 players branch: as you know, gabthegab won that branch and is currently waiting for the last 8 players branch to finish to start the final phase

  • PBEM Duel tournament - 1st 8 players branch: Sjow just won in the final against Skuns! 2 AD against each other. Congratulations to Sjow! He will be playing against the winner of the other 8 players branch in the 1st match of the final phase.

  • PBEM Duel tournament - 2nd 8 players branch: the match between gladis and Warlod Keldon is still ongoing. The winner will battle Fistandantilus in the final.


Reminder: the final phase will be played as described here: https://docs.google.com/drawi... It needs to be confirmed but it is likely that v1.18 will be used for that final phase.


  • PBEM 2vs2 Team tournament: all matches should have started now (or the 8th one is about to start) and 1 match ended and will soon be reported by Markymark (please do not report your matches now, some technical issues on the reporting of team tournament matches need to be solved first). The situation in the match which ended was complicated and I am waiting for feedback from Fistandantilus before commenting it further.


Reminder: v1.18 of the balance mod will be used in round 2 of the tournament and this round will start around 15 October.

==
Your feedback is very welcome in the discussion about balances in the official forum: http://aow.triumph.net/forums... We are now working on the version of the balance mod that will be used in the next Duel tournament which will probably be launched in Autumn/Winter 2016.
The changelog of v1.18 has been confirmed and is the same as the one I posted on August, 7th.

Published on Thu, 01 Jan 1970 01:00:00 +0100
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Kruel joined !!

user
Published on Thu, 01 Jan 1970 01:00:00 +0100

I would like to confirm the changelog for v1.18 tomorrow if possible, so that Zaskow has time during that week to implement it. The aim is to release it on a beta branch of the balance mod (i.e. another mod that will be created) on 15 August and to have 2 months to test it.
Currently the feedback on Death March is still insufficient, especially regarding the changes needed to its research cost. Please check my post below and provide opinions on the proposed changes if you haven't yet.

The updated changelog for v1.18 is now:
GC15
Dominate cannot be added to items built with the Arcane Item Forge

AD10
Baby Spiders and Serpents evolve on Champion grade (was on Elite)


Ne10
Necromancer heroes and leaders can choose Raise Corpse at level 1 for 4 points (was free and from level 0, i.e. inherent ability)

So08
Sorcerer heroes and leaders can choose Inflict Stun for 6 (was 5)

Wa04
Death March costs 40 CP to cast (was 20)

Wa07
Death March causes units getting extra movement to become Exhausted for 3 turns (including the turn when it is cast).
Exhausted units cannot receive extra movement from Death March any more.

Wa10
Death March causes units getting extra movement to get Cannot Regenerate and Cannot Heal (they cannot be targeted by Healing, Bestow Iron Heart, Guardian Flame, Nourishing Meal, and they cannot use Slip Away) until the end of the strategic turn
[please note that Regrowth and Life Stealing abilities would still work as it is not possible to prevent them through mod...]

==
Please also note there is a new poll: Would you be ready to give some money for a tournament in order to get a (small) prize for the winners?

Published on Thu, 01 Jan 1970 01:00:00 +0100

Death march is needed to nerf very much, currently it is very op. People are starting with death march , such skill should never be in starting list
 
Also need to increase the cost of casting and research.

user
Published on Thu, 01 Jan 1970 01:00:00 +0100

As far as I know, all games started except two: Shadow and Flame vs West Coasters (Lightform hasn't provided password) and Team of Bears vs Team Mariusz (Boze currently away).

==

Here is the current changelog for v1.18 (round 2 of the tournament):
GC15
Dominate cannot be added to items built with the Arcane Item Forge

AD10
Baby Spiders and Serpents evolve on Champion grade (was on Elite)


Ne10
Necromancer heroes and leaders can choose Raise Corpse at level 1 for 4 points (was free and from level 0, i.e. inherent ability)

So08
Sorcerer heroes and leaders can choose Inflict Stun for 6 (was 5)

---

The following changes are Priority changes still under discussion. We need to gather more feedback to choose which ones will be implemented in v1.18:

AD10a
Baby Spiders and Baby Serpents get the abilities of their evolved state (Spider Queens and Mature Serpent) on Elite, namely:
Dread Spider Baby: Inflict Severely Poisoned
Hunter Spider Baby: Inflict Enfeebling Fever
Vampire Spider Baby: Inflict Exhausting Fatigue
Baby Reed Serpent and Baby Shock Serpent get +4 MP

AD17
Independent Spiders and Serpents lose the Evolve ability (only summoned and produced units keep it)

Wa04
Death March costs 40 CP to cast (was 20)

Wa05
Researching Death March allows to cast Death March for 40 CP (was 20) and Individual Death March for 20 CP, which has a similar effect. Individual Death March can only target 1 stack of 1 T1 Irregular (and units can only be targetted once by Death March or Individual Death March).

Wa07
Death March causes units getting extra movement to become Exhausted for 3 turns.
Exhausted units do not benefit of the extra movement from Death March.

Wa09
Death March causes units getting extra movement to become Tired until the end of the (strategic) turn.
Tired units get -50% movement in tactical combat

Wa10
Death March causes units getting extra movement to get Cannot Regenerate and Cannot Heal (they cannot be targeted by Healing, Bestow Iron Heart, Guardian Flame, Nourishing Meal, and they cannot use Slip Away)



user
Published on Thu, 01 Jan 1970 01:00:00 +0100

All games have started or are about to start except 2 which needs class/race from one team:

  • Zia vs BF+MM


    • Blackcat, please send your class/race


  • Shadow & Flame vs West Coasters


    • Lightform gave me his class/race but wasn't sure of Jundland Banshee's. jabst and SeeR, please contact them on Steam. I'll do it too but the more we are, the faster it will be I think. Lightform or Jundland also need to post the screenshots of the settings.




Remember you can vote for 3 teams you think will be in the top 3: http://www.the-battlefield.co... (poll closes soon)

==

Regarding balance, the current hot topics are Death March and AD's evolve.
Please provide feedback on (the best is to answer here: http://aow.triumph.net/forums... />Wa04
Death March costs 40 CP to cast (was 20)
Wa04a
Death March costs 60 CP to cast (was 20)
Wa05
Researching Death March allows to cast Death March for 40 CP (was 20) and Individual Death March for 20 CP, which has a similar effect. Individual Death March can only target 1 stack of 1 T1 Irregular (and units can only be targetted once by Death March or Individual Death March).
Wa07
Death March causes units getting extra movement to become Exhausted for 3 turns.
Exhausted units do not benefit of the extra movement from Death March.
Wa08
Death March gives +8 MP (was +100%) and cannot be stacked
Wa09
Death March causes units getting extra movement to become Tired until the end of the (strategic) turn.
Tired units get -50% movement in tactical combat
Wa10
Death March causes units getting extra movement to get Cannot Regenerate and Cannot Heal (they cannot be targeted by Healing, Bestow Iron Heart, Guardian Flame, Nourishing Meal, and they cannot use Slip Away)
Wa11
Death March’s Research cost is 280 RP and is tier III (was 140 RP and tier II)
Wa12
Death March can be casted only once per (strategic) turn
Wa13
Death March has no effect on heroes and leaders

For AD's evolve, this will be implemented in v1.18:
AD10
Baby Spiders and Serpents evolve on Champion grade (was on Elite)

Please check the balance table https://docs.google.com/docum... for AD and provide feedback on other proposed changes (many of you have provided feedback already).

Published on Thu, 01 Jan 1970 01:00:00 +0100
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personian joined !!

user
Published on Thu, 01 Jan 1970 01:00:00 +0100

Some news one week after the start of the 2vs2 PBEM tournament!

1 game has started: Hiliadan & cbower vs Ezekiel & AlXStormrage
1 game has sent its class/race for all 4 players: DreadReapr & mauvebutterly vs Jonny Thunder & rrrrookie
In all other games, at least one team has sent its class/race.

We are waiting for class/race for:

  • gabthegab

  • BF+MM

  • Lucifuge

  • Shadow and Flame

  • embahr

  • The green elephant



==
We need to agree on the changes for v1.18 for round 2 of the tournament. Please check the changes that need to be discussed there: http://aow.triumph.net/forums... (post 246349 summarizes everything)
Thanks!

user
Published on Thu, 01 Jan 1970 01:00:00 +0100

It is a bit late to discuss settings now. The discussion started months ago and there was one month to further discuss them following the opening of registration. Settings will now be changed now.
Furthermore, the previous tournament was played on Continent with Water at 25% and Sorcerers faired very badly with a bad win ratio: Sorcerer vs all : 30% (4 from 13 ) (http://www.the-battlefield.com/aow3/index.php?page=ladderstats&tourneyid=pbemduelltournament)
However, we can discuss new settings for future tournaments (the next one should be 1vs1 PBEM) here: http://aow.triumph.net/forums... />
==

Rule 2 has been updated to be clearer http://www.the-battlefield.co... />One team is randomly selected to host, it's the one on top in the tournament roster (http://www.the-battlefield.com/aow3/index.php?page=tourneyroster&tourneyid=5). The name of its 2 players also appear first in the gaming blog (xx and yy vs zz and aa). The host team can choose which of his member hosts. He must be on #2 position in the turn order.

Since v1.16 seems stable, we can start! You can host your match starting on Sunday 17 July at 8am GMT.

Please note:

  • Playtime


  • Race/class


    • Rule 5 requires everyone to send his class/race to at least of the judges (Hiliadan, Fistandantilus, Markymark), preferably by PM on the Battlefield before the match starts

    • So far, only 4 players sent it (Boze, cbower, Hiliadan, Skuns), so please send yours!


  • Settings and host


    • Reminder (see rule 2): the host will have to publish screenshots of the settings of the game, preferably on the gaming blog of the game (see above: games should not be hosted before Sunday 17 July at 8am GMT)




Published on Thu, 01 Jan 1970 01:00:00 +0100
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rickyroo222 quitted!

Published on Thu, 01 Jan 1970 01:00:00 +0100

I would like everyone to review the map settings for PBEM tournament. The water at 25% creates water blocked, because water is less and it is continents it is trying to make it separate islands through water blocked. water blocked is worse than water, only sorcerer has advantage of because of floating units in these map.

user
Published on Thu, 01 Jan 1970 01:00:00 +0100

I announced the release of v1.16 a bit in advance: http://www.the-battlefield.co... />It should be released by Zaskow in a few hours.

The initial plan was to start the tournament on 15 July. The roster will indeed be released on 15 July. Then I propose to freeze the start of match for a few days to make sure there has no issue with the mod. In any case, it will take time to get people to send their class/race.
Please note: DO NOT SEND YOUR CLASS/RACE RIGHT NOW, because you don't know if you're not going to face a judge in your 1st match (all 3 judges, Markymark, Fistandantilus and me, play).

When the roster is released, please send your class/race to at least one judge by private message on the Battlefield or through other means (PM preferred).

user
Published on Thu, 01 Jan 1970 01:00:00 +0100

Hi guys,

If the tournament start tomorrow and I'm allocated the "Host" spot, Evgendil will host the game and take my position and I take his.

I'm going to Scotland for the British Open and won't be back until Monday evening, I will join the game then!

Looking forward to a good tournament and curious to see who we will face!
/Marcus

user
Published on Thu, 01 Jan 1970 01:00:00 +0100

SeeR's unofficial tournament THEME song




---->    https://www.youtube.com/watch?v=ha_VHMSRVJk

Published on Thu, 01 Jan 1970 01:00:00 +0100

Ok so I understand we are starting July 15 now??

user
Published on Thu, 01 Jan 1970 01:00:00 +0100

Good news! Triumph solved the issue with upload of mods on Steam's workshop so the main mod was updated: http://steamcommunity.com/sha... All your games playing with the balance mod should be automatically updated for Steam users, and for GoG ones (like me, just use the Steam workshop downloader http://steamworkshopdownloade... />Special thanks to Triumph's team member Eric who solved the issue.

Please report any issue!
The changelog is here (there is a minor change on Ghouling Strike, I need to check with Zaskow then I'll update): https://docs.google.com/docum... />I'll make a piece of news for v1.15 soon on the Battlefield.

The roster should be generated this Friday and we may even be able to start on time. Please read the rules again and remember that you need to send your class/race to the judges before you start any match.

Please note we opened a poll to bet on who will be in the top 3 of the tournament (3 teams to choose among the 16 teams), have fun betting: http://www.the-battlefield.co...

user
Published on Thu, 01 Jan 1970 01:00:00 +0100

Tournament roster will be released as planned on 15 July. However, there are technical issues, seemingly due to Steam, which prevent a release of v1.15 as we expected (+ delay in the release of the mod on the coding side too).

Could as many people as possible test the mod here: http://steamcommunity.com/sha... It's v1.15. It's a different mod from the main one because of the Steam issue I just mentioned. If people test it, it will speed up the start of the tournament.
For now, I expect at least 5 days of delay to try to figure out how to deal with the Steam issue + test the mod. So roster will be released but people will be forbidden from starting matches.

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