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Overview 2022 PBEM Tournament Player Pool | PBEM | (Free slots)

Recommended turn order based on play times:


myl_supporter 23:00-5:00 | Zytozid 17:00-22:00 | Dagoth_Ur 18:00-22:00 | orlyzzz 18:00-22:00 | xlnt 18:00-22:00 | Fluksen 18:00-22:00 | Bethrezen 18:00-22:00 | Nemesis_Zero 18:00-23:00 | Melciar 18:00-22:00 | badborre 18:00-22:00 | Castaneda 18:00-22:00 | Sjow 18:00-22:00 | marcuspers 19:00-21:00 | BLACKCAT 19:00-23:00 | Longinus 19:00-22:00 | rickyroo222 19:00-6:00 | Voltoir 19:00-23:00 | Nazo 19:00-23:00 | Akinos 19:00-23:00 | Archer01 19:00-23:00 | Goh12 19:00-23:00 | Wodokan 19:00-23:00 | DiaEmperador 19:00-23:00 | sswdidi 19:00-20:00 | SpiritSeeker 19:00-23:00 | mhved 19:00-23:00 | KaZoR 19:00-23:00 | Eliomephijas 19:00-23:00 | phirpo 19:00-23:00 | Refineus 17:00-23:00 | Hive_Mind101 20:00-0:00 | masterboja 20:00-0:00 | Boze 20:00-0:00 | Kelda 20:00-0:00 | Sbiht 20:00-23:00 | Jed beans 20:00-0:00 | Kruel 20:00-2:00 | Vince777 20:00-0:00 | Lord_Dvorak 20:00-0:00 | RedChameleon 20:00-0:00 | BBB 20:00-0:00 | embahr 20:00-0:00 | ehall20 21:00-3:00 | Hiliadan 22:00-23:00 | Gilafron 22:00-3:00 | quetzal_tr 22:00-3:00 | cbower 23:00-4:00 | Henrysix 0:00-14:00 | Olop 0:00-6:00 | MrRoivas 1:00-5:00 | Pobez 1:00-5:00 | DrLight 1:00-5:00 | Cat and Cat and Pat 1:00-5:00 | Swishtail 2:00-6:00 | Helaio 2:00-6:00 | Jundland Banshee 3:00-7:00 | nidsfar11 4:00-8:00 | redrum68 4:00-6:00 | Ix329 4:00-8:00 | Minerva Madin 4:00-8:00 | Dev 4:00-8:00 | jabst 4:00-8:00 | NobCob 4:00-8:00 | DarkRider 4:00-8:00 | AnarchCassius 4:00-8:00 | Loki44 5:00-8:00 | DreadReapr 22:00-22:00 | gabthegab 5:00-22:00 | Retromancer 6:00-22:00 | Warlord Keldon 7:00-23:00 | Fistandantilus 7:00-3:00 | Lightform 9:00-13:00 | CiceroSUN 8:00-12:00 | chiveicrook 8:00-21:00 | mahimka 11:00-21:00 | rrrrookie 12:00-13:00 | Jean_de_Metz 13:00-20:00 | Skuns453Lirik902 14:00-18:00 | Saunatonttu 15:00-22:00 | Jonny Thunder 15:00-19:00 | SleepingDog 15:00-19:00 | keika 16:00-19:00 | HellBrick 16:00-20:00 | batbl4 17:00-21:00 | MARKYMARK 17:00-23:00 | Moridin 17:00-21:00 | Ezekiel 17:00-22:00 | Badok 17:00-23:00 | Lck 17:00-23:00 | personian 17:00-6:00 | Thorgal 18:00-22:00 | El_Lobo 18:00-23:00 | Aureliano90 17:00-23:00 | JohnnyDown 3:00-7:00 | Blad_ua 18:00-22:00 | DacrioS 17:00-19:00 | Aim 9:00-21:00

I would like to


Description:


Organisator: myl_supporter | Joined so far: 97 | unlimited

The Championsleague is ongoing and its season 2 is starting in April 2022.

The 2019 PBEM Duel Tournament is finished.

== Archive of old tournaments (please also check the Hall of Fame): ==

user
Published on Thu, 01 Jan 1970 01:00:00 +0100

im for GC10  HA20a
against all other suggestions

user
Published on Thu, 01 Jan 1970 01:00:00 +0100

Update on the team 2vs2 tournament http://www.the-battlefield.com/aow3/index.php?page=tourneyroster&tourneyid=5 :

  • 3 matches finished (King Serpents vs Coup de Grâce; Shadow & Flame vs West Coasters; BroZ vs The green elephant)

  • 1 match had to be restarted following the departure of cbower


    • rickyroo222 replaces cbower; the new team Hiliadan + rickyroo222 is currently confirming its name before the change appears in the roster ()


  • 1 match paused: SIN vs Lucifuge


    • Lucifuge is not playing its turns: we are looking for a team to replace them


  • 3 matches still ongoing

  • date of next round: should be 15 October but due to delay in the 1.18 of the balance mod (which will be used on that 2nd round), we may need to delay a little... Next round should last 2 months maximum (may be shorter if games finish earlier).



Update on the Duel tournament:
Match gladis vs Fistandantilus under way.
When it's finished, it will be the winner of that match vs Sjow.
I plan to interview the 3 players of the final phase, here are the questions I thought about: http://aow.triumph.net/forums... Feel free to propose new questions! <smiletext0>

user
Published on Thu, 01 Jan 1970 01:00:00 +0100

Update on the balance discussion! We need some additional feedback to slim down the list of changes currently in the summary table. The number of proposed changes is currently too high and that makes following the discussion difficult. So before proposing new changes, let's first remove those that do not make consensus!
The best option to give your feedback is to post here: http://aow.triumph.net/forums... />Otherwise you can just reply on the player pool, or in the chat (http://www.the-battlefield.com/aow3/index.php?page=community#chattab1) or send me a PM.

Please find below the list of changes that are on the brink of being dropped and for which we would need a confirmation. If you agree that we can drop them, or if at the opposite you think they are good ideas, please say so!


GC10
Converted, Charmed, Seduced, etc. units are converted only until the end of Battle and disappear afterwards

AD07a
Non-Tigran and non-Elf Shamans can summon a T1 boar/warg in tactical battle (once per battle)

AD07a
Non-Tigran and non-Elf Shamans can summon a T1 boar/warg in tactical battle (once per battle)

AD11
Baby Spiders and Serpents have -6 HP and -1 defence and -1 resistance

AD15
Baby Spiders and Serpents are T2

Dr04c
Engineers have 34 movement points  (was 28)

Dr04c
Engineers have 34 movement points  (was 28)

Ne05b
Greater Reanimate Undead works only on T1, T2 and T3 (was up to T4)

Ne11
Necromancer heroes and leaders can choose Heal Undead at level 1 for 3 points

Th06
Divine Justicars is removed.
Theocrat heroes and leaders can choose Resurgence at level 11 for 7 points

Ha04
Make Pony Riders available at Barracks, unarmoured and with lower stats
Move Nightwatch to War Halls and gets Backstab

Ha10a
Halfling Exalteds have Backstab or High Morale

Ha11
Halfling Musketeers’ Musket becomes firework-like: 17 physical damage and 8 fire damage, can dazzle units around and panic animals around. They cost 90 gold (was 80) and 20 mana

Ha11a
Halfling Musketeers get a new ability “Lucky Cocktail” usable once per battle for 0 action point which gives them 3 fire damage, +3 electric damage and Inflict Dazzling for oneround but has a 10% chance of stunning the Musketeer.

Ha17
Halfling Crusaders have Urban Concealment and Backstab  (Backstab was on Elite)

Ha18
Halfling Crusaders have High Morale and a second copy of High Morale on Veteran

Ha19
Halfling Bard get Nourishing Meal

Ha20a
Halfling military RG1 gives an additional +10 HP to Jester (was 0).

Ha21
Halfling economic RG1 gives +75 population growth to outposts and villages (was Store House costs 35 less to build) (Necro variant gains +75 dead population)

Ha29
 Halflings no longer dislike or hate Subterranean terrain

user
Published on Thu, 01 Jan 1970 01:00:00 +0100

No we don't unfortunately but if we are lucky and Zaskow is available, it could be available next week.
Zaskow just released v1.17 on the beta branch of the mod: http://steamcommunity.com/sha... />
Please use it on all your new game outside the tournament. The tournament will always stay with the main mod (http://steamcommunity.com/sharedfiles/filedetails/?id=661597466).

@gladis and Fistandantilus: please send your class/race to judges for the final of the Duel Tournament #3 (and gladis, obviously, do not send it to Fistandantilus ).

Published on Thu, 01 Jan 1970 01:00:00 +0100

Do we know when we are getting the update for second round for testing?

user
Published on Thu, 01 Jan 1970 01:00:00 +0100

I more or less reported my duel vs Keldon. http://the-battlefield.com/aow3/index.php?page=actgames&actid=222
There are by Chance some thoughts about Necro.
I wrote that there was a Chance for Keldon to kill me if he would had won this fight on Turn 21.

But for the balancing - not to defend my playing - you should Keep in mind some circumstances:

1. No ghoul Curse or any other converting from my side at this Point - except a wraith king who survived and reached Lvl 13 at the end of the game
2. It was nearly a suiced attack, being outnumbered 8-14 - I was some Kind of forced into this battle because I took a risky path via UG and wouldn´t have been able to defend my throne if I wouldn´t have stopped this army right there.
3. My incompetence, cause I had played Necro only one time before in PBEM and failed heavily in this game after all

PS I think Keldon and I have the same Level in this game, so he really should give feedback as well.

user
Published on Thu, 01 Jan 1970 01:00:00 +0100

Small update on the 2 ongoing tournaments:

  • 2 vs 2 Team Tournament: 


    • 2 matches finished and 6 matches ongoing

    • Next round will start around 15 October even if all the matches are finished before

    • The releases of v1.17 and v1.18 of the balance mod have been delayed because our modders are a bit too busy (initial release date for v1.18 was 15 August). Hopefully, we'll get v1.17 very soon to correct some bugs and after a short test period, it will be used for the tournament. v1.18 will be used for the 2nd round of the tournament only.


  • Duel Tournament:


    • Warlord Keldon vs gladis: this match should in theory end in about 7 days. The winner will face Fistandantilus




Necro seems to remain unbalanced, even with v1.16 (and v1.18 for that matter), so I have set up a small group to discuss its balancing in depth. However, we need one or two additional players to provide ideas and feedback on existing ideas. It would be really really useful if a few of you could volunteer to discuss that with us. Please send me a PM or write here.

Also, please note there is a new poll opened: What games of Triumph Studios have you played?

Published on Thu, 01 Jan 1970 01:00:00 +0100
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jabst joined !!

Published on Thu, 01 Jan 1970 01:00:00 +0100
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DarkRider joined !!

Published on Thu, 01 Jan 1970 01:00:00 +0100
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jabst quitted!

user
Published on Thu, 01 Jan 1970 01:00:00 +0100

Short post just to remind everyone that the tournament is NO BETA! So please do not use the v1.705 beta to play your games. Some users like me are on GoG and cannot use it in any case. If you used it accidentally to play your turn, please let the host know and let him disable the turn timer. The turn will probably have to be reverted.

Reminder: you can participate to the balance discussion here: http://aow.triumph.net/forums...

Published on Thu, 01 Jan 1970 01:00:00 +0100
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Imperium joined !!

Published on Thu, 01 Jan 1970 01:00:00 +0100
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Perseus Naxos quitted!

Published on Thu, 01 Jan 1970 01:00:00 +0100
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Perseus Naxos joined !!

user
Published on Thu, 01 Jan 1970 01:00:00 +0100

Aixtormrage you have right, this is an advantage not major but yes advantage. You forgot for quest too if two player make the same quest the same turn <smiletext1>
MarkyMark you ask to edit the result of the round 1 tournament 2v2 but i have the message i don't have the permition or too late

user
Published on Thu, 01 Jan 1970 01:00:00 +0100

jabst, from my observations - indeed regen, heal and other health-related effects take place at the end of global turn, however (!) the actions like spells casting, city actions all happen on player's turn.
Also if you are the last player and get the haste berries, then they will respawn in 2 (or 3?) turns, but on your turn exactly.

Well, if anyone has different info - let me know <smiletext0>

Published on Thu, 01 Jan 1970 01:00:00 +0100

I have question on PBEM classic turns, does the city actions like raze, plunder, vassal etc. counts the global turn or player's turn who is performing that action?

For example if I am the last player in the turn order and If I raze for 2 turns it should raze at the end of next turn because current turn will immediately end which is considered as 1 turn towards razing?

I actually tested out the various results and found these

stuff like regeneration, site buff reset (like haste berries), hatching of egg, etc. happens at the end of global turn. i.e. if you are last player the first player can actually see that your egg is hatched even before your turn starts

things like releasing city as vassal, razing city, etc happens at the start of player's turn.

So clearly there is major disadvantage of being last player. First player gets all the site buffs (like haste berries) before the consecutive players.

I understand this is how the game mechanism work, if so we should NOT always choose the host randomly which will make luck big factor or who is playing first or last. Rather every team should have alternate chance to host and play first. If there is tie then we can roll a die.

user
Published on Thu, 01 Jan 1970 01:00:00 +0100

Some news from the ongoing tournaments!


  • PBEM Duel tournament - 16 players branch: as you know, gabthegab won that branch and is currently waiting for the last 8 players branch to finish to start the final phase

  • PBEM Duel tournament - 1st 8 players branch: Sjow just won in the final against Skuns! 2 AD against each other. Congratulations to Sjow! He will be playing against the winner of the other 8 players branch in the 1st match of the final phase.

  • PBEM Duel tournament - 2nd 8 players branch: the match between gladis and Warlod Keldon is still ongoing. The winner will battle Fistandantilus in the final.


Reminder: the final phase will be played as described here: https://docs.google.com/drawi... It needs to be confirmed but it is likely that v1.18 will be used for that final phase.


  • PBEM 2vs2 Team tournament: all matches should have started now (or the 8th one is about to start) and 1 match ended and will soon be reported by Markymark (please do not report your matches now, some technical issues on the reporting of team tournament matches need to be solved first). The situation in the match which ended was complicated and I am waiting for feedback from Fistandantilus before commenting it further.


Reminder: v1.18 of the balance mod will be used in round 2 of the tournament and this round will start around 15 October.

==
Your feedback is very welcome in the discussion about balances in the official forum: http://aow.triumph.net/forums... We are now working on the version of the balance mod that will be used in the next Duel tournament which will probably be launched in Autumn/Winter 2016.
The changelog of v1.18 has been confirmed and is the same as the one I posted on August, 7th.

Published on Thu, 01 Jan 1970 01:00:00 +0100
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Kruel joined !!

user
Published on Thu, 01 Jan 1970 01:00:00 +0100

I would like to confirm the changelog for v1.18 tomorrow if possible, so that Zaskow has time during that week to implement it. The aim is to release it on a beta branch of the balance mod (i.e. another mod that will be created) on 15 August and to have 2 months to test it.
Currently the feedback on Death March is still insufficient, especially regarding the changes needed to its research cost. Please check my post below and provide opinions on the proposed changes if you haven't yet.

The updated changelog for v1.18 is now:
GC15
Dominate cannot be added to items built with the Arcane Item Forge

AD10
Baby Spiders and Serpents evolve on Champion grade (was on Elite)


Ne10
Necromancer heroes and leaders can choose Raise Corpse at level 1 for 4 points (was free and from level 0, i.e. inherent ability)

So08
Sorcerer heroes and leaders can choose Inflict Stun for 6 (was 5)

Wa04
Death March costs 40 CP to cast (was 20)

Wa07
Death March causes units getting extra movement to become Exhausted for 3 turns (including the turn when it is cast).
Exhausted units cannot receive extra movement from Death March any more.

Wa10
Death March causes units getting extra movement to get Cannot Regenerate and Cannot Heal (they cannot be targeted by Healing, Bestow Iron Heart, Guardian Flame, Nourishing Meal, and they cannot use Slip Away) until the end of the strategic turn
[please note that Regrowth and Life Stealing abilities would still work as it is not possible to prevent them through mod...]

==
Please also note there is a new poll: Would you be ready to give some money for a tournament in order to get a (small) prize for the winners?

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