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You have to login, when you want use this functions!Overview 2022 PBEM Tournament Player Pool | PBEM | (Free slots)
Recommended turn order based on play times:
Description:
The Championsleague is ongoing and its season 2 is starting in April 2022.
The 2019 PBEM Duel Tournament is finished.
== Archive of old tournaments (please also check the Hall of Fame): ==
- A PBEM tournament (the 2015 PBEM Duel Tournament) was organized and started in 2015. It was split into 3 tournaments (16 players; 8 players #1 and 8 players #2). It entered its final phase (between the winners of each of the 3 branches) in October 2016 and was won by gabthegab in March 2017. Check out the report of: match #1 (report, match #2 (report), match #3 (report), match #4 (report) and to get an overview: the Final phase roster
- The 2016 2vs2 Team PBEM tournament started on 15 July 2016 and was won by team Coup de Grâce (gabthegab and Tussel) on 23 October 2018. The finale and the semi-finale (the match in between was conceded by team Green elephant).
- The 2017 PBEM Duel Tournament started on 31 January 2017 and was won by gabthegab on 18 October 2018. The finale(gabthegab vs Jean de Metz) and the videos.
The 2018 PBEM 2vs2 Tournamentstarted on 17 September 2018 and was won by Dread & Mac (DreadReapr and marcuspers) on 1 June 2020. The 3vs3 Tournament started on 12 February 2018 and was won by Dos Equis XX ($eeR+El_Lobo+Badok) on 30 April 2021 , it has its own, dedicated, Pool: 2018 PBEM Team Mini-Tournament Discussion Pool The Championsleague:
Season 1 started on 13 October 2021 and was won by mahimka. It ended on 4 April 2022. Season 2 should start on 25 April 2022.
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against all other suggestions
Update on the Duel tournament:
Match gladis vs Fistandantilus under way.
When it's finished, it will be the winner of that match vs Sjow.
I plan to interview the 3 players of the final phase, here are the questions I thought about: http://aow.triumph.net/forums... Feel free to propose new questions!
The best option to give your feedback is to post here: http://aow.triumph.net/forums... />Otherwise you can just reply on the player pool, or in the chat (http://www.the-battlefield.com/aow3/index.php?page=community#chattab1) or send me a PM.
Please find below the list of changes that are on the brink of being dropped and for which we would need a confirmation. If you agree that we can drop them, or if at the opposite you think they are good ideas, please say so!
GC10
Converted, Charmed, Seduced, etc. units are converted only until the end of Battle and disappear afterwards
AD07a
Non-Tigran and non-Elf Shamans can summon a T1 boar/warg in tactical battle (once per battle)
AD07a
Non-Tigran and non-Elf Shamans can summon a T1 boar/warg in tactical battle (once per battle)
AD11
Baby Spiders and Serpents have -6 HP and -1 defence and -1 resistance
AD15
Baby Spiders and Serpents are T2
Dr04c
Engineers have 34 movement points (was 28)
Dr04c
Engineers have 34 movement points (was 28)
Ne05b
Greater Reanimate Undead works only on T1, T2 and T3 (was up to T4)
Ne11
Necromancer heroes and leaders can choose Heal Undead at level 1 for 3 points
Th06
Divine Justicars is removed.
Theocrat heroes and leaders can choose Resurgence at level 11 for 7 points
Ha04
Make Pony Riders available at Barracks, unarmoured and with lower stats
Move Nightwatch to War Halls and gets Backstab
Ha10a
Halfling Exalteds have Backstab or High Morale
Ha11
Halfling Musketeers’ Musket becomes firework-like: 17 physical damage and 8 fire damage, can dazzle units around and panic animals around. They cost 90 gold (was 80) and 20 mana
Ha11a
Halfling Musketeers get a new ability “Lucky Cocktail†usable once per battle for 0 action point which gives them 3 fire damage, +3 electric damage and Inflict Dazzling for oneround but has a 10% chance of stunning the Musketeer.
Ha17
Halfling Crusaders have Urban Concealment and Backstab (Backstab was on Elite)
Ha18
Halfling Crusaders have High Morale and a second copy of High Morale on Veteran
Ha19
Halfling Bard get Nourishing Meal
Ha20a
Halfling military RG1 gives an additional +10 HP to Jester (was 0).
Ha21
Halfling economic RG1 gives +75 population growth to outposts and villages (was Store House costs 35 less to build) (Necro variant gains +75 dead population)
Ha29
 Halflings no longer dislike or hate Subterranean terrain
Zaskow just released v1.17 on the beta branch of the mod: http://steamcommunity.com/sha... />
Please use it on all your new game outside the tournament. The tournament will always stay with the main mod (http://steamcommunity.com/sharedfiles/filedetails/?id=661597466).
@gladis and Fistandantilus: please send your class/race to judges for the final of the Duel Tournament #3 (and gladis, obviously, do not send it to Fistandantilus ).
There are by Chance some thoughts about Necro.
I wrote that there was a Chance for Keldon to kill me if he would had won this fight on Turn 21.
But for the balancing - not to defend my playing - you should Keep in mind some circumstances:
1. No ghoul Curse or any other converting from my side at this Point - except a wraith king who survived and reached Lvl 13 at the end of the game
2. It was nearly a suiced attack, being outnumbered 8-14 - I was some Kind of forced into this battle because I took a risky path via UG and wouldn´t have been able to defend my throne if I wouldn´t have stopped this army right there.
3. My incompetence, cause IÂ had played Necro only one time before in PBEM and failed heavily in this game after all
PS I think Keldon and I have the same Level in this game, so he really should give feedback as well.
Necro seems to remain unbalanced, even with v1.16 (and v1.18 for that matter), so I have set up a small group to discuss its balancing in depth. However, we need one or two additional players to provide ideas and feedback on existing ideas. It would be really really useful if a few of you could volunteer to discuss that with us. Please send me a PM or write here.
Also, please note there is a new poll opened: What games of Triumph Studios have you played?
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Information 2016 PBEM Tournament Player Pool
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Information 2016 PBEM Tournament Player Pool
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Information 2016 PBEM Tournament Player Pool
Reminder: you can participate to the balance discussion here: http://aow.triumph.net/forums...
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Information 2016 PBEM Tournament Player Pool
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Information 2016 PBEM Tournament Player Pool
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Information 2016 PBEM Tournament Player Pool
MarkyMark you ask to edit the result of the round 1 tournament 2v2 but i have the message i don't have the permition or too late
Also if you are the last player and get the haste berries, then they will respawn in 2 (or 3?) turns, but on your turn exactly.
Well, if anyone has different info - let me know
For example if I am the last player in the turn order and If I raze for 2 turns it should raze at the end of next turn because current turn will immediately end which is considered as 1 turn towards razing?
I actually tested out the various results and found these
stuff like regeneration, site buff reset (like haste berries), hatching of egg, etc. happens at the end of global turn. i.e. if you are last player the first player can actually see that your egg is hatched even before your turn starts
things like releasing city as vassal, razing city, etc happens at the start of player's turn.
So clearly there is major disadvantage of being last player. First player gets all the site buffs (like haste berries) before the consecutive players.
I understand this is how the game mechanism work, if so we should NOT always choose the host randomly which will make luck big factor or who is playing first or last. Rather every team should have alternate chance to host and play first. If there is tie then we can roll a die.
Reminder: the final phase will be played as described here: https://docs.google.com/drawi... It needs to be confirmed but it is likely that v1.18 will be used for that final phase.
Reminder: v1.18 of the balance mod will be used in round 2 of the tournament and this round will start around 15 October.
==
Your feedback is very welcome in the discussion about balances in the official forum: http://aow.triumph.net/forums... We are now working on the version of the balance mod that will be used in the next Duel tournament which will probably be launched in Autumn/Winter 2016.
The changelog of v1.18 has been confirmed and is the same as the one I posted on August, 7th.
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Information 2016 PBEM Tournament Player Pool
Currently the feedback on Death March is still insufficient, especially regarding the changes needed to its research cost. Please check my post below and provide opinions on the proposed changes if you haven't yet.
The updated changelog for v1.18 is now:
GC15
Dominate cannot be added to items built with the Arcane Item Forge
AD10
Baby Spiders and Serpents evolve on Champion grade (was on Elite)
Ne10
Necromancer heroes and leaders can choose Raise Corpse at level 1 for 4 points (was free and from level 0, i.e. inherent ability)
So08
Sorcerer heroes and leaders can choose Inflict Stun for 6 (was 5)
Wa04
Death March costs 40 CP to cast (was 20)
Wa07
Death March causes units getting extra movement to become Exhausted for 3 turns (including the turn when it is cast).
Exhausted units cannot receive extra movement from Death March any more.
Wa10
Death March causes units getting extra movement to get Cannot Regenerate and Cannot Heal (they cannot be targeted by Healing, Bestow Iron Heart, Guardian Flame, Nourishing Meal, and they cannot use Slip Away) until the end of the strategic turn
[please note that Regrowth and Life Stealing abilities would still work as it is not possible to prevent them through mod...]
==
Please also note there is a new poll: Would you be ready to give some money for a tournament in order to get a (small) prize for the winners?